Hard Rock acquires casino premise license in London

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Seminole Hard Rock Casino Tampa expansion: 8/3/2019 opens 10/3 (#2)

Seminole Hard Rock Casino Tampa expansion: 8/3/2019 opens 10/3 (#2) submitted by FunBrians to OrlandoFun [link] [comments]

Seminole Hard Rock Casino Tampa expansion: opens 10/3

Seminole Hard Rock Casino Tampa expansion: opens 10/3 submitted by FunBrians to OrlandoFun [link] [comments]

Seminole Hard Rock Hotel & Casino Tampa Reveals $700 Million Expansion Completion With Grand Celebration

Seminole Hard Rock Hotel & Casino Tampa Reveals $700 Million Expansion Completion With Grand Celebration submitted by iljohn to TodayTourism [link] [comments]

Seminole Hard Rock Hotel & Casino Tampa Reveals $700 Million Expansion Completion With Grand Celebration

submitted by iljohn to TodayTourism [link] [comments]

Seminole Hard Rock Casino Tampa expansion: 8/3/2019 opens 10/3 (#1)

Seminole Hard Rock Casino Tampa expansion: 8/3/2019 opens 10/3 (#1) submitted by FunBrians to OrlandoFun [link] [comments]

Hard Rock Casino unveils expansion plans for Rideau Carleton Raceway

submitted by LauraOsmanCBC to ottawa [link] [comments]

[Local] - Tampa Seminole Hard Rock Hotel-& Casino tops out hotel tower as part of $700 million expansion

[Local] - Tampa Seminole Hard Rock Hotel-& Casino tops out hotel tower as part of $700 million expansion submitted by AutoNewsAdmin to TBTauto [link] [comments]

[Local] - Tampa Seminole Hard Rock Hotel-& Casino tops out hotel tower as part of $700 million expansion | Tampa Bay Times

[Local] - Tampa Seminole Hard Rock Hotel-& Casino tops out hotel tower as part of $700 million expansion | Tampa Bay Times submitted by AutoNewspaperAdmin to AutoNewspaper [link] [comments]

[Local] - Seminole Hard Rock Casino in Tampa goes forward with $700 million expansion | Tampa Bay Times

[Local] - Seminole Hard Rock Casino in Tampa goes forward with $700 million expansion | Tampa Bay Times submitted by AutoNewspaperAdmin to AutoNewspaper [link] [comments]

[Local] - Seminole Hard Rock Casino in Tampa goes forward with $700 million expansion

[Local] - Seminole Hard Rock Casino in Tampa goes forward with $700 million expansion submitted by AutoNewsAdmin to TBTauto [link] [comments]

Cayo Perico Heist Update Review

So it’s been a few days since the update dropped so I think it’s been a good enough to let the update’s content sit and allow us to play around with everything.
To address the elephant in the room, let’s talk about the island: it is very, very, VERY underwhelming. I already made a post explaining the problems with the island, so I’ll just keep it brief: it’s all run down industrial drug manufacturing and no resort town area thingy for the tourists at the party. It’s quite unrealistic thinking about the people there and where they’re going to stay. If they wanted to make the infrastructure of the island undeveloped, then make it be like Cuba, where it’s all old timey buildings with classic cars on the unpaved roads. It’s all off-road areas, which TBH are pretty cool if you wanted some off-road/rally cars to try out BUT OH WAIT YOU CAN’T BECAUSE THE ISLAND ISN’T ACCESSIBLE IN FREEMODE. I don’t know what Rockstar was thinking when they said “an entirely new location.” When you say it like that, of course people are gonna expect it to be in freeroam so they can have fun with their friends and hang out in their cars and whatnot, and no having tiny portion of the island where you can just do what you do in your nightclub and the Music Locker, and that is to just dance and drink and entertain yourself for 5 minutes. If you try to leave the island, the guards stop you and your character automatically walks back toward the party. You can’t even sneak or swim around the guards you are just stuck at the party until you decide to go back to Los Santos. From what some people say, it’s because of the limited hardware, and that the entire island is free to explore in freeroam on the XSX/S and PS5, but very few of us have those consoles, and those who do say that claim is false. It’s just either the game is old or that Rockstar just wanted to be dicks to us, and if they did know we were expecting a map expansion, then I’d like to believe the. They really did do us dirty like that.
The very first prep/scout might be the worst mission in the entire game. All you do is take pictures of stuff you need for the heist, which is fine, except the stuff spawns in random locations and if you wanna fully complete the prep missions and get your crew completely equipped you have to find 4 of the stuff, like the bolt cutters and grapples. I like the idea of posing as a DJ’s entourage then sneaking out scope out the island. It’s cool, except for the fact the mission is goddamn awful. It’s a mandatory stealth mission, which doesn’t sound that bad, then you remember stealth in GTA is just so, so bad. “So what if it’s a stealth mission, just quietly take out everyone in your way.” That’s the problem: you can’t eliminate anyone in this prep mission, not even punch or judo chop or whatever on the guards. As soon as you get too close to any of the guards, you are spotted and instead of dying and respawning, you’re dragged back to the party (or airport, if you’re doing the prep after the first play through) and have to sneak your way back all over again. It gets pretty frustrating after awhile. To make it worse, if you’re spotted too much, you are thrown off of the island and wash up on the shores of Vespucci Beach, which doesn’t make sense geographically, since Cayo Perico is confirmed to be in the Caribbean and LS is next to the Pacific Ocean. After getting thrown off the island, you have to go back to the Kosatka, restart the prep, and do the mission all over again.
The other prep missions are somewhat of a step up from the Casino Heist preps. For one, there aren’t any missions where you have go back twice for any of the equipment; it’s a one and done deal. The missions utilize different interiors from previous updates, like the CEO office, Import/Export garage, etc. and I find that somewhat cool. The missions themselves aren’t that hard, so they should be able to be breezed through.
The heist itself was in many ways a step up from the Casino Heist, in a way. All the different kinds of approaches, entries, methods, setups, etc. made the heist very unique with different levels of replay ability. As annoying as the guards on the island are, it’s good that they spawn randomly, as to encourage more challenge and thought as to how to approach the heist, unlike the Casino where they all have fixed locations, and after a few play through you figure out the formula and breeze through it like no problem. The guards are still ridiculously hard to all kill, even with all the prep missions to weaken them done. They still have aimbot, not surprised there. There’s a juggernaut in El Rubio’s mansion, but it’s not that bad, since there’s only one that spawns, and you can just use explosives. It is a heist that encourages stealth, and is very unforgiving to those who fuck it up. The enemies are fairly weak if you do the preps, but they just swarm you everywhere, especially in El Rubio’s mansion where they flank you at all corners, and if you’re not careful, you can go through all your snacks and armors quickly.
The amount of content released day one is very underwhelming, and the drip feed line up lowkey sucks. Half of the cars showed off in the trailers and promos were actually released on launch but the rest are to be released weekly over the next few months. I get it, Rockstar wanted to artificially extend the lifespan of this update, but did they really have to make us wait weeks for vehicles we can drive around during the heist? If they wanted to drip feed some vehicles from the heist itself, make it like the Manchez scout or that ATV cause no one cares about those vehicles, well, at least I don’t. Leaving out less vehicles from the heist to be released as drip feed would leave room for some more original cars to be added or different versions of cars that need updating, like the ARENA ZR380 PLEASE JUST GIVE US A CLEAN JDM VERION OF THAT CAR. The line up of original non heist cars is actually quite solid, still fitting the theme of the update. Cayo Perico gives off some Cuban vibes, minus the whole communism thing, so it would make sense some of the cars added would be classic cars from the 50s-60s, like the Fiat 500 (Brioso 300), BF Weevil (finally, they added a better version of the Injection), and Slamtruck (if that thing doesn’t allow us to put cars on it I’m gonna get very mad).
The new clothes and outfits are nothing amazing, but there was a change I appreciate so much, and that is we can finally put body armor on other tops like hoodies, service shirts, other utility tops. Finally will I no longer have to use the merge glitch. The new armored vests tho kinda suck, since they’re just designer and don’t exactly fit anything. The new button down tropical shirts do look cool, I just wish we could unbutton them to give more of a casual tourist vibe. I just appreciate we have more ability than variety.
The weapons were ok. The military rifle looks way too similar to the bullpip and advanced rifle, so it’s nothing really special. The Perico Pistol was a cool unlock for a random event that has a somewhat painful chance to get by finding a body in LS and searching it for a key, but the gun itself is just a golden marksman pistol, needing to be reloaded after every shot. I have yet to find the combat shotgun in the heist, but I imagine it’s just a cooler looking version of the pump shotgun.
The music in this update was very meh. Didn’t like the songs on Kult FM too much, maybe because I’m not into rock that much and kinda used to listening to pop songs and some Broadway musicals here and there. Couldn’t really judge Still Slippin since I need to be in a specific area of the map to listen to it, I haven’t been around Mirror Park in awhile, so I just went back to putting the music on mute and turning on blast LMP on Spotify (Owl House fans you know what I mean). It doesn’t really help that Rockstar is drip feeding radios and music too, since Still Slippin won’t be broadcasted to the entire map until a few more weeks. Maybe when it’s finally released for the entire map then I’ll take a listen. That one Moodymann song they played for the trailer goes hard and I’m sure his other works go hard too; too bad no one goes to the Music Locker, which is literally a stripped down version of our nightclubs under the casino. Come to think of it, music and nightclubs are a major part of this update, making me think Rockstar just wanted to do an After Hours Pt. 2.
Overall, the Cayo Perico was had the potential to be one of the best updates the game has ever seen: a map expansion for us to explore, but we were given a heist with ruthless AI and mediocre to subpar content to make up for it. As it stands, it might be one of my least favorite updates, not living up to the community’s expectations whilst being quite content dry.
submitted by lovemuffin04 to gtaonline [link] [comments]

[OC] Vegas Pulls a Fast One at the Expansion Draft (An Alternate Reality)

(Previous parts of this series include: Jack Eichel Takes Over the Sabres, Jim Benninging the Canucks, Mike Milburying the Islanders, Don Cherry Drafts the Leafs, Tom Wilson-Proofing the Penguins, Dundon DIYs the Hurricanes, Re-Chiarelling the Oilers, Moneyballing the Sens, Covertly Tanking the Wild, and Frenchifying the Canadiens.)

https://preview.redd.it/4jom5v4fozv51.jpg?width=1136&format=pjpg&auto=webp&s=84718db72ccc97995974e501ccec3f65c931deb0

Part I

It’s June 18th, 2017. There are three days before the National Hockey League’s first expansion draft in seventeen years, and the boardroom of T-Mobile arena, the future home of the Vegas Golden Knights, is buzzing. Months of scouting, speculation on who might be available, and discussions about possible trades are finally nearing their fruition.
Bill Foley, the team owner, steps out to grab another cup of coffee when a thought suddenly strikes him. He works it around in his brain for a second, then runs back into the boardroom. A pro scout who focuses on goaltending is making his pitch to General Manager George McPhee.
“...Well, if we don’t take Grabovski, Jaroslav Halak is available as a potential backu-“
Don’t you DARE speak that bastard’s name to me!” McPhee screams. He quickly snaps out of the PTSD flashback that the goalie’s name inspired and moves on. “We’ll take the centre from them and... what about that Rangers backup instead? That Raanta guy?”
On the whiteboard behind them is a set of handshake deals that they have made, pending registration with the National Hockey League's office.
Anaheim trades: Shea Theodore for Expansion Draft Considerations. (Clayton Stoner)
Columbus trades: 2017 1st, 2019 2nd, jack johnson, for Expansion Draft Considerations (William Karlsson)
Florida trades: Reilly Smith for Expansion Draft Considerations (Jonathan Marchessault) and a 5th round pick
Minnesota trades: Alex Tuch for Expansion Draft Considerations (Erik Haula) and a 3rd round pick
New York trades: 2017 1st round pick, 2019 2nd round pick for Expansion Draft Considerations (Mikhail Grabovski)
Tampa Bay trades: Nikita Gusev, 2017 2nd, and 2018 4th for Expansion Draft Considerations (Jason Garrison)
Winnipeg trades: 2017 1st round pick and 2019 3rd round pick for Expansion Draft Considerations (Chris Thorburn) and Columbus 1st
Foley interrupts the goaltending conversation - this can't wait. "George, can I talk to you quickly?"
They take a sidebar. "George, I just had a thought. These deals you made - you just traded 'expansion draft considerations,' right?"
"Yes, we'll select the player that they want us to."
"But what if you don't? What if you just take whoever you want? Would it be against the rules?"
"I... well...no. Technically we could do that. But it would be dishonest and would make everyone furious at us."
"So? I didn’t buy an NHL team to make friends. I bought an NHL team to win a Stanley Cup, and also to let people know that I went to West Point. Did you know I went to West Point?”
“Yes Bill”
“I trust you George. Now go out there and get me a championship.”

Part II

Tensions are high in the green room on June 21st. General managers are walking in and out to greet and chit-chat with George McPhee and Bill Foley, the newest members of their exclusive fraternity of NHL executives. They laugh and exchange stories: Joe Sakic tells them about the gas leak in the Pepsi Centre that they noticed as soon as the season was over; Peter Chiarelli asks them to give him a call if they draft a right handed defensive defenceman (because that Draisaitl kid isn't really working out); John Chayka asks them if they're hiring. McPhee is having a hard time keeping things light and friendly, knowing that he's about to betray all of these men. Just submitting an offer sheet is enough to get you kicked out of the GM Secret Santa, let alone dishonesty at this level.
Gary Bettman walks into the green room excitedly. “Bill, George, I am so excited for us to get going. Everyone in this building is so energized, I even just saw Evgeny Kuznetsov doing some smelling salts in the bathroom!"
~
The Las Vegas Hard Rock Hotel and Casino is packed with new Vegas Golden Knights fans. The award show itself is highlighted by the best NHL.com intern-written jokes that unpaid can buy. Host Joe Manganiello is dutifully following the Jack Johnson model on stage: he might be bombing out there but boy is he eating up minutes. After Brent Burns finishes his Norris trophy victory speech, and the PA quickly wipes the crumbs and beard hair off the microphone, the time has come for Vegas’ first picks.
"From the Anaheim Ducks, Vegas picks…”
McPhee looks out at the smiling faces in the crowd. He sees Bob Murray, sitting with his plus-one for the evening (Randy Carlyle). He sees Jim Rutherford trying to turn his blaring ringtone off with his screen brightness turned up all the way. He sees Lou Lamoriello, sitting with a slightly less murderous look in his eyes than usual. He knows that the friendships he has fostered with all of these extremely normal and competent people will never recover from what he is about to do. He takes a deep breath.
Josh Manson!"
The Vegas fans go wild. The attached trade is announced too: they have picked up Shea Theodore in exchange for “draft considerations.” The general managers’ faces contort with fury as it dawns on them what has happened. Things only get worse as McPhee and Foley continue to announce their picks.
Instead of taking Erik Haula from the Wild, they take Matt Dumba. And they still get Alex Tuch.
Instead of taking Mikhail Grabovski from the Isles, they take Brock Nelson. And they still get a 1st and a 2nd.
Instead of taking Jason Garrison from the Lightning, they take Yanni Gourde. And they still get Nikita Gusev.
~
After the show, twenty-nine general managers storm the green room with murder in their eyes. Bettman tries to deflate the situation.
“Good evening gentlemen. I understand you’re upset, bu- Wait, where’s Jim Benning?”
“He got stuck in the revolving door somehow. But we have him on speakerphone.”
Benning's voice bellows out of Pierre Dorian's team-issued Motorola Razr.
“That was an embarrassment! A mockery! An insult to everything that hockey is supposed to be! Who even wrote those 'jokes' anyway?! And by the way, the expansion draft was bullshit too!”
Bob Murray’s face is an angrier shade of red than usual. “George you scumbag, we had a fucking deal! We only traded you Shea Theodore so that you would take Clayton Stoner!”
McPhee says “Well actually, Bob, the trade was made for “draft considerations.” And I promise you we really considered taking Stoner.”
The room erupts in anger again.
Garth Snow is irate as well: "You bastard, how could you take Nelson?! Resigning Tavares would've been a sure thing if you had taken Grabovski instead! I can't imagine how this franchise's cap situation could possibly be any worse!" Lou Lamoriello smirks.
Bettman sighs and tries to be diplomatic.
“Gentlemen, I’m sorry, but he’s right. It says in the transcripts of the official trade calls that the trades were made purely for ‘considerations’, not for the selection of specific players. There’s nothing we can do about that. That being said, George, per the NHL’s licensing agreement with EA Sports we will need to confiscate a few of your phones.”
The managers walk out of the room grumbling. On the way out, a confused Dale Tallon says “There's one thing I don't understand: If George went back on all those other deals, why didn’t he take Alex Petrovic from us instead of that Marchessault guy? And he still took that cap dump Reilly Smith from us too! What an idiot.”
~
The Knights’ players were already fired up by their respective teams’ willingness to let them go – now they’re extra motivated by everyone else in the league hating their guts.
Jonathan Marchessault – William Karlsson – Reilly Smith David Perron – Brock Nelson – Yanni Gourde Tomas Nosek – Vadim Shipachyov – James Neal Ryan Carpenter – Pierre-Edouard Bellemare – Alex Tuch William Carrier Brayden McNabb – Matt Dumba Nate Schmidt – Josh Manson Shea Theodore – Colin Miller Jack Johnson Marc-Andre Fleury Antti Raanta 
They claim the President's Trophy and the Stanley Cup in each of their first three seasons. The league's general managers conspire to exact revenge on these scoundrels, and all agree that Marc Bergevin should offersheet their best young players, a plan that immediately backfires when Bergevin inadvertently saves Vegas considerable negotiating time and helps them lock up their core at reasonable numbers. The Knights later find a loophole in the salary cap that allows them to add high-salary free agents seemingly at will. After they sweep through the bubble playoffs in 2020, it becomes clear that no other team can compete with them, and TV ratings hit a dismal low. Amid financial uncertainty caused by COVID-19, the National Hockey League officially folds in late 2020. Agent Allan Walsh, desperately trying to secure spots in the KHL for his stunned clients, soberly sums up the feelings of the hockey world:

https://preview.redd.it/q9p41mrmnzv51.png?width=560&format=png&auto=webp&s=5db5d08168a2c897b4f57e8473f73612f191398c
(Thank you for reading, it's been awhile!)
submitted by jfresh1999 to hockey [link] [comments]

[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)

I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are:
Imperator: Rome Deluxe Edition
Crying Suns
Darksburg
Little Misfortune
Smile for Me
Darkwood
Tsioque
Rover Mechanic Simulator
Youropa
Townsmen - A Kingdom Rebuilt

The ones that I have for trade are:

Humble Gift Link -

The Uncertain: Last Quiet Day

Knights of Pen and Paper 1+2 Collection

Road Redemption

This War of Mine

Throne of Lies The Online Game of Deceit

Torchlight

Torchlight II

The First Tree

One Deck Dungeon

Skybolt Zack

Golf With Your Friends - OST

Codex of Victory

Conglomerate 451

Deep Sky Derelicts

Gift of Parthax

Haimrik

Quantum Replica

Re-Legion

Shiny

Through the Woods

The Inner World

Pixel Heroes Byte & Magic

Safety First!

SEUM: Speedrunners from Hell

The Textorcist: The Story of Ray Bibbia + Soundtrack

Vambrace: Cold Soul Soundtrack

Vampyr

AER Memories of Old

Ken Follett's The Pillars of the Earth

State of Mind

Warhammer 40,000: Dawn of War II

Warhammer 40,000: Dawn of War III

Warhammer 40,000: Sanctus Reach

Warhammer: End Times - Vermintide

Batman - The Telltale Series

Batman: The Enemy Within - The Telltale Series

Oxenfree

The Walking Dead

The Walking Dead - 400 Days

The Walking Dead: Michonne - A Telltale Miniseries

The Walking Dead: Season Two

Astebreed Definitive Edition

LiEat

Mitsurugi Kamui Hikae

Momodora: Reverie Under The Moonlight

GET EVEN

Carcassonne - Tiles & Tactics

Mysterium: A Psychic Clue Game

Small World 2

Splendor

Twilight Struggle

Gabriel Knight: Sins of the Father

Black The Fall

Children of Zodiarcs

Deadbeat Heroes

Forgotton Anne

Goetia

Tokyo Dark

The Turing Test

Train Valley 2

A Good Snowman is Hard to Build

A Mortician's Tale

Alien Spidy

Broken Age

Brothers: A Tale of Two Sons

Brutal Legend

Darksiders II Deathinitive Edition

Darksiders Warmastered Edition

DUCATI - 90th Anniversary

Europa Universalis IV

Fahrenheit: Indigo Prophecy Remastered

GNOG

Hacknet

HIVESWAP: Act 1

Hollow Knight

LEGO Batman 3: Beyond Gotham

Lostwinds

Magicka

Music Maker EDM Edition

PAC-MAN CHAMPIONSHIP EDITION 2

Party Hard

Pikuniku

Psychonauts

Rebuild 3: Gangs of Deadsville

Sniper Elite 3

Speed Brawl

Stealth 2: A Game of Clones

Stick Fight: The Game

Super Hexagon

SUPERHOT

This is the Police

Tilt Brush

Tropico 4

Undertale

VVVVVV

World of Goo

Worms Revolution

Zombotron

Dead Rising 4

Devil May Cry 4: Special Edition

RESIDENT EVIL 2 - All In-game Rewards Unlock

STRIDER

Reigns

Reigns: Her Majesty

Equilinox

MagiCat

Samorost 3

1 Screen Platformer

A Glider's Journey

Adventure Boy Cheapskate DX

Animal Super Squad

Anomaly 2

Anomaly Defenders

Anomaly Korea

Anomaly: Warzone Earth

Anomaly Warzone Earth Mobile Campaign

Artemis: God-Queen of the Hunt

Balancelot

Bastion

Cathedral

Chivalry: Medieval Warfare

Clatter

Dead by Daylight - Of Flesh and Mud

Dead by Daylight - Spark of Madness

Deadlight: Director's Cut

Dino Run DX

Downtown Drift

Draw Your Game

Drink More Glurp Jingle Jam Challenge

Invisible Inc.

Kalaban

Kingdom: New Lands

Motorsport Manager

Must Dash Amigos

Nemo Dungeon

Neverwinter: Vestments of the Wind Pack

Ninja Senki DX

PAC-MAN CHAMPIONSHIP EDITION 2

Potatoman Seeks the Troof

Pumped BMX +

Rapture Rejects

Rebound Dodgeball Evolved

Red Horizon

Rogue Rocks

Scanner Sombre

Songs of Skydale

Stories: The Path of Destinies

Super Chicken Catchers

THE TEAR

YORG.io

Chasm

Fluffy Horde

Regular Human Basketball

Fairy Fencer F: Advent Dark Force Complete Deluxe Set

Megatagmension Blanc + Neptune VS Zombies (Neptunia)

Moero Chronicle

Neptunia Shooter

Superdimension Neptune VS Sega Hard Girls

Trillion: God of Destruction

Beckett

Everything

Rusty Lake Hotel

The Stanley Parable

Thomas Was Alone

Yume Nikki

YUMENIKKI -DREAM DIARY-

Game Character Hub PE: DS Generator Parts

Game Character Hub PE: Second Story

Game Character Hub: Portfolio Edition

RPG Maker MV

RPG Maker MV - GENE

RPG Maker MV - MADO

RPG Maker MV - SAKAN

RPG Maker VX

RPG Maker VX Ace

RPG Maker XP

Visual Novel Maker + Live 2D

Evergarden

Shenmue I & II

SYNTHETIK: Legion Rising

Bridge Constructor Portal

Portal Knights

SEUM: Speedrunners from Hell

Staxel

Tricky Towers

When Ski Lifts Go Wrong

Planet Alpha

Puss!

The Spiral Scouts

Cat Quest

HIVESWAP: Act 1

Immortal Planet

Pillars of Eternity

Tyranny - Standard Edition

Carrier Command: Gaea Mission

Pound of Ground

Take On Helicopters

Take on Mars

Ylands

Distance

God's Trigger

Guacamelee! 2

MOTHERGUNSHIP

DISTRAINT 2

Rusty Lake Paradise

Unexplored

The Adventure Pals

Almost There: The Platformer

Yoku's Island Express

60 Parsecs!

Love is Dead

Road Redemption

Clustertruck

Diaries of a Spaceport Janitor

Party Hard

Punch Club

SpeedRunners

Duskers

Paratopic

Pool Panic

Red Faction Guerilla Re-Mars-tered

Black The Fall

Octahedron

The Turing Test

I'm not a Monster

Wandersong

11-11 Memories Retold

Impact Winter

Little Nightmares

PAC-MAN™ Championship Edition DX+

Project CARS

Genital Jousting

Highway Blossoms

Just Deserts

Purrfect Date

Sunrider Academy

Sunrider: Liberation Day - Captain's Edition

Among the Sleep - Enhanced Edition

Tooth and Tail

Dandara

MINIT

Steel Rats

12 is Better Than 6

BLACKHOLE

Cook, Serve, Delicious! 2!!

Kingsway

kuso

Soft Body

Way of the Passive Fist

Slipstream

Dear Esther: Landmark Edition

GoNNER

Headlander

Ken Follett's The Pillars of the Earth

Shadow Tactics: Blades of the Shogun

Bleed 2

Rapture Rejects

Rock of Ages 2: Bigger and Boulder

Sniper Elite 3

Interplanetary: Enhanced Edition

Worms Clan Wars

Animal Super Squad

Anomaly 2

Anomaly Defenders

Anomaly: Warzone Earth

Blade & Bones

Board Battlefield

Clicker bAdventure

Cloudborn

Convoy

Cube Link

Deep Dungeons of Doom

Detective Case and Clown Bot in: Murder in the Hotel Lisbon

Don't Stand Out

Dungeon Escape

Fahrenheit: Indigo Prophecy Remastered

Flux8

Freaky Awesome

Guns of Icarus Alliance Collector's Edition

Hackyzack

The Haunting of Billy

Hello Pollution!

Hyperdrive Massacre

Indecision.

Kabounce

Lakeview Cabin Collection

Last Encounter

LOVE

Lucius Demake

Marvin's Mittens

Match Point

No Time To Explain Remastered

Race The Sun

R-COIL

Road Doom

Slime-san

Super Steampunk Pinball 2D

Sure Footing

Switchblade Starter Pack

Temple of Xiala

Throne of Lies The Online Game of Deceit

Tower 57

Tross

Unit 4

Wizorb

Zero G Arena

Colt Express

King and Assassins

Kentucky Route Zero

RWBY: Grimm Eclipse

War for the Overworld + Heart of Gold DLC

The Dwarves

Resident Evil Revelations

Gremlins, Inc.

Old Man's Journey

Pathfinder Adventures

Talisman: Digital Edition

Carcassonne - Tiles & Tactics

Talisman: Digital Edition

How to Survive 2

Darksiders II: Deathinitive Edition

12 is Better than 6

Bear With Me - Collector's Edition

Dungeon of the Endless

Jalopy

NBA Playgrounds

Action Henk

JYDGE

Keep Talking and Nobody Explodes

Kingdom: New Lands

Laser League

Holy Potatoes! We're In Space?!

Grand Theft Auto: Episodes from Liberty City

Grand Theft Auto III

Grand Theft Auto: Vice City

Filthy, Stinking, Orcs

Sanctum 2

Grey Goo

Sorcerer King: Rivals


Green Man Gaming -

CRUSADER KINGS II

WARHAMMER END TIMES VERMINTIDE

INJUSTICE GODS AMONG US ULTIMATE

THE FLAME IN THE FLOOD

FROZEN SYNAPSE PRIME

BEAT COP

SUPER CLOUDBUILT

THE LITTLE ACRE

INSURGENCY

FEAR 3

DEAD AGE

MAGICKA

SERIAL CLEANER

CASTLEVANIA LORDS OF SHADOW 2

FAHRENHEIT REMASTERED

OPERATION FLASHPOINT RED RIVER

ROCKET KNIGHT

LEGO BATMAN

BIOZONE

ADR1FT


Fanatical -

Autonauts

Guards

How to Take Off Your Mask

ENIGMA:

Garfield Kart

Stronghold Legends: Steam Edition

Styx: Master of Shadows

Among the Sleep - Enhanced Edition

EARTH'S DAWN

Do Not Feed the Monkeys

Rain World

Shadwen

Syndrome

The Technomancer

Chess Ultra

Arcana Heart 3 LOVE MAX!!!!!

DEAD OR SCHOOL

Shiness: The Lightning Kingdom

XBlaze Code: Embryo

XBlaze Lost: Memories

Duke Nukem Forever

GUILTY GEAR Xrd -REVELATOR-

Party Hard 2

The Walking Dead

This War of Mine

Blood: Fresh Supply

Syberia II

If My Heart Had Wings

LoveKami -Divinity Stage-

LoveKami -Useless Goddess-

The Surge

Dungeons 2

The First Templar - Steam Special Edition

Urban Empire

The Dark Eye: Demonicon

Chronicles of Magic: Divided Kingdoms

Endless Fables 3: Dark Moor

King's Heir: Rise to the Throne

Lost Grimoires 3: The Forgotten Well

My Brother Rabbit

Noir Chronicles: City of Crime

Path of Sin: Greed

Queen's Quest 4: Sacred Truce

Tharsis

Little Big Adventure 2

Return to Mysterious Island 2

Damned

Return to Mysterious Island

Odyssey - The Story of Science

Little Big Adventure - Enhanced Edition

Sanitarium

The Royal Marines Commando

STARBO

Raptor: Call of The Shadows - 2015 Edition

Guns of Icarus Online

Hamsterdam

Gates of Hell

Perfect Heist

Aces of the Luftwaffe

Operation Thunderstorm

Clouds & Sheep 2

Archamon

The Crown of Leaves

HERO DEFENSE

Tales From Candlekeep: Tomb of Annihilation

Last Dream: World Unknown

The Swindle

Robothorium: Cyberpunk Dungeon Crawler

Equilinox

Rogue Wizards

Codex of Victory

Haimrik

In Fear I Trust

In Fear I Trust - Episode 2

In Fear I Trust - Episode 3

In Fear I Trust - Episode 4

The Watchmaker

The Uncertain - The Last Quiet Day

World's Dawn

Extinction

Infinite Air with Mark McMorris

Super Inefficient Golf

Tales of Candlekeep: Tomb of Annihilation

Shadwen

Creeping Terror

Fantasy Wars

Ascension to the Throne

Savage Lands

Survivalist

Still Life

Holy Avatar vs. Maidens of the Dead

Syberia

Miasmata

Syberia II

Looterkings

Damned

Lost Civilization

QuestRun

Railroad Pioneer

SkyDrift

Thunder Wolves

Airline Tycoon Deluxe

Overclocked: A History of Violence

Dark Strokes: The Legend of the Snow Kingdom Collector's Edition

Eternal Journey: New Atlantis

Forest Legends: The Call of Love Collector's Edition

House of 1000 Doors: Evil Inside

House of 1000 Doors: Serpent Flame

Joan Jade and the Gates of Xibalba

Love Alchemy: A Heart in Winter

Magic Encyclopedia: Moon Light

Mind's Eye: Secrets of the Forgotten

The Fog: Trap for Moths

Analogue: A Hate Story

Detention

The Coma: Recut

The Coma: Recut - Soundtrack & Art Pack DLC

Revolution Ace

Californium

SkyDrift

Clinically Dead

Out There Somewhere

Fate Tectonics

Plazma Being

One Finger Death Punch

ESport Manager

Dungeons 2

Galaxy Squad

Oriental Empires

Stars in Shadow

TASTEE Lethal Tactics

The Lion's Song: Season Pass

Homeworld Remastered Collection

Shuyan Saga

Steel Vampire

Arcana Heart 3 LOVE MAX!!!!

Guilty Gear X2 #Reload

Lifeless Planet Premier Edition

Snake Pass

BEEP

DRAGON: A Game About a Dragon

Destiny Warriors RPG

Gun Rocket

Labyronia RPG

Labyronia RPG 2

LocoSoccer

Out There Somewhere

Storm of Spears RPG

Subterra

Sun Blast: Star Fighter

The Odyssey: Winds of Athena

Tiny Bridge: Ratventure

Crouching Pony Hidden Dragon

GAUGE

Isbarah

Poöf

Puddle

Replay - VHS is not dead

Wooden Sen'SeY

House of Caravan

Cultures Northland

Splatter Zombie Apocalypse

Squirbs

Learn Japanese to survive Hiragana Battle

Airscape The Fall of Gravity

Revolution Ace

Labyronia RPG

PARTICLE MACE

Cultures 8th Wonder of the World

GIBZ

STAR WARS Jedi Knight - Jedi Academy

STAR WARS Jedi Knight II - Jedi Outcast

Dex

Figment

Hive Jump

Jalopy

PewDiePie: Legend of the Brofist

THE KING OF FIGHTERS XIII STEAM EDITION

Blades of Time Limited Edition

Blood Knights

Demonicon

Drakensang

GemCraft - Chasing Shadows

Heroes of Annihilated Empires

Inquisitor

Knights and Merchants

Lichdom: Battlemage

Numen: Contest of Heroes

Rune Classic

Sudeki

Two Worlds II: Velvet Edition

Wizardry 6&7

Asteroid Bounty Hunter

Charlie's Adventure

Cube Runner

Duke of Alpha Centauri

Fly and Destroy

Hungry Flame

Neon Space

Neon Space 2

ShipLord

Slash It

Slash It 2

Spin Rush

Survive in Space

Upside Down

Distant Worlds: Universe

Heavy Burger

I am not a Monster

Learn Japanese to survive Hiragana Battle

SimplePlanes

Sword Legacy Omen

Moero Chronicle

Moero Chronicle - Deluxe Pack DLC

35MM

Deadlight

Distrust

Killing Room

March of the Living

Savage Lands

Tharsis

Valnir Rok Survival RPG

Dreamscapes: The Sandman - Premium Edition

Dreamscapes: Nightmare's Heir - Premium Edition

Sea Legends: Phantasmal Light Collector's Edition

Witch's Pranks: Frog's Fortune Collector's Edition

Kingdom of Aurelia: Mystery of the Poisoned Dagger

Taken Souls: Blood Ritual Collector's Edition

Silver Tale

A Plot Story

Hexus

Jane Angel: Templar Mystery

Dream Walker

Witch's Tales

Escape Doodland

Mad Dream: Coma

Earthworms

Clinically Dead

Mech Rage

Camper Jumper Simulator

ESport Manager

Darkest Hunters

The Sexy Brutale

Beholder

The Last Door - Collector's Edition

The Last Door: Season 2 - Collector's Edition

Cognition: An Erica Reed Thriller

System Shock: Enhanced Edition

System Shock 2

Metal Fatigue

Spirits of Xanadu

Shadow Man

I Have No Mouth, and I Must Scream

Homeworld Remastered Collection

Tales from Candlekeep: Tomb of Annihilation

PAYDAY 2

Jalopy

Hover

Figment

Subterrain

STARWHAL

Scribblenauts Unmasked: A DC Comics Adventure

Joggernauts

The Long Reach

Mainlining

Coffin Dodgers

The Rivers of Alice - Extended Version

Zombie Kill of the Week - Reborn

The Walking Vegetables

Unbox: Newbie's Adventure

System Shock: Enhanced Edition

UNLOVED

Killing Room

Sir, You Are Being Hunted

Styx: Shards of Darkness

STAR WARS - Knights of the Old Republic

STAR WARS Knights of the Old Republic II - The Sith Lords

Shadowrun: Hong Kong - Extended Edition

SimCity™ 4 Deluxe Edition

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

METAL SLUG X

Oxenfree

Galactic Civilizations II: Ultimate Edition

Sins of a Solar Empire: Trinity

Fallen Enchantress: Legendary Heroes

The Political Machine 2016

The Corporate Machine

Sorcerer King: Rivals

Demigod

Go! Go! Nippon! ~My First Trip to Japan~

March of the Living

Four Sided Fantasy

Dungeon Rushers

The Invisible Hours

Dead Secret

The Free Ones

HIVESWAP: Act 1

Castle of no Escape 2

Galactic Lords

W4RR-i/o-RS

Nogibator: Way Of Legs

WN - ShP

Fairy Lands: Rinka and the Fairy Gems

Drill Arena

Walhall

Er-Spectro

Risky Rescue

Frederic: Evil Strikes Back

16bit Trader

Midnight Mysteries

Midnight Mysteries 4: Haunted Houdini

Zombie Bowl-o-Rama

Little Farm

Silver Knight

ANKI

Lift It

3 Coins At School

Deep Eclipse: New Space Odyssey

Green Ranch

The lost joystick

UBERMOSH Vol. 5

Trip to Vinelands

TTV2

SWARMRIDER OMEGA

UBERMOSH

UBERMOSH:BLACK

UBERMOSH Vol.3

Iesabel

Daemonsgate

Chamber of the Sci-Mutant Priestess

Spiritual Warfare & Wisdom Tree Collection

Prophecy I - The Viking Child

Drakkhen

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Eternam

Chaos Control

Bubble Ghost

Mystical

Alien Rampage

Frederic: Resurrection of Music

Teddy Floppy Ear - Mountain Adventure

Teddy Floppy Ear - Kayaking

Millie

Sparkle 2 Evo

Story of the Survivor

SharpShooter3D

Goodbye My King

Watch This!

Crazy Oafish Ultra Blocks: Big Sale

Crystal City

Bloody Boobs

AuroraRL

Dispatcher

Casino Noir

Detective Noir

Reptilians Must Die!

The Braves & Bows

Zzzz-Zzzz-Zzzz

The Dweller

Surfingers

Timberman

Sparkle 3 Genesis

Cat on a Diet

Zombillie

Asteroid Bounty Hunter

ShipLord

Neon Prism

Slash It

Slash It 2

Cube Runner

Upside Down

Spin Rush

Neon Space

Neon Space 2

Duke of Alpha Centauri

Hungry Flame

Survive in Space

Fly and Destroy

Charlie's Adventure

Luxor Evolved

Luxor: Amun Rising HD

LUXOR: Mah Jong

Luxor: Quest for the Afterlife

Samantha Swift and the Hidden Roses of Athena

Red Risk

Particula

Overcast - Walden and the Werewolf

OutDrive

Invasion

Cubium Dreams

Iron Impact

Stigmat

Marco Polo

Cybercube

Mr. Dubstep

Monstrum

Wick

Lethe - Episode One

35MM

I Shall Remain

Silence of the Sleep

Rebel Galaxy

Punch Club - Deluxe Edition

Grey Goo Definitive Edition

RiME

Gloom

SharpShooter3D

Goodbye My King

Crystal City

Art of Murder - Cards of Destiny

Art of Murder - Deadly Secrets

Art of Murder - FBI Confidential

Art of Murder - Hunt for the Puppeteer

Art of Murder - The Secret Files

Chronicles of Mystery - Secret of the Lost Kingdom

Chronicles of Mystery - The Legend of the Sacred Treasure

Chronicles of Mystery - The Tree of Life

Chronicles of Mystery: The Scorpio Ritual

Megadimension Neptunia VII

Megadimension Neptunia VII Digital Deluxe Set DLC

Galactic Lords

W4RR-i/o-RS

Nogibator: Way Of Legs

WN - ShP

Fairy Lands: Rinka and the Fairy Gems

Drill Arena

Walhall

Er-Spectro

Daemonsgate

Chamber of the Sci-Mutant Priestess

Spiritual Warfare & Wisdom Tree Collection

Prophecy I - The Viking Child

Drakkhen

Marco Polo

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Eternam

Chaos Control

Bubble Ghost

Mystical

Alien Rampage

Ocean Classics Volume 1

200% Mixed Juice

War of the Human Tanks

Worms

Worms Reloaded: Game of the Year Edition

Worms Ultimate Mayhem - Deluxe Edition

Worms Crazy Golf

Worms Blast

Worms Pinball

The Mooseman

Sky Break

Tropico 5

Super Cloudbuilt

Tower 57

Dex

Epistory - Typing Chronicles

Deponia: The Complete Journey

Table Top Racing: World Tour

Riff Racer - Race Your Music!

GT Legends

GTR Evolution

Vangers

Insane 2

Zero Gear

Race.a.bit

Mashed

Race: The WTCC Game + Caterham Expansion

Little Racers STREET

BARRIER X

Super Toy Cars

Mini Motor Racing EVO

Drift Streets Japan

Instant Death

Spirits of Xanadu

Swipe Fruit Smash

Voxel Baller

Breezeblox

BalanCity

VRog

BoomTown! Deluxe

City Siege: Faction Island

Bomb The Monsters!

Crazy Belts

Rush for Glory

Naval Warfare

Insurgency

Blood Knights

Heroes of Annihilated Empires

Wizardry 6 & 7

Drakensang

Rune Classic

Gemcraft - Chasing Shadows

Knights and Merchants

Etherlords I & II

Sudeki

Numen: Contest of Heroes

Inquisitor

Commands & Colors: The Great War

Making History: The Calm and the Storm Gold Edition

Attrition: Tactical Fronts

Imperial Glory

Praetorians

Commandos: Behind Enemy Lines

Commandos: Beyond the Call of Duty

Commandos 2: Men of Courage

Commandos 3: Destination Berlin

Ominous Tales: The Forsaken Isle

Beyond the Invisible: Evening

Tearstone

Entwined: Strings of Deception

Vengeance: Lost Love

The Rosebud Condominium

Where Angels Cry: Tears of the Fallen (Collector's Edition)

Lightning: D-Day

Congo Merc

Hold the Line: The American Revolution

Battles of the Ancient World

Peninsular War Battles

1812: The Invasion of Canada

Russian Front

7 Wonders II

7 Wonders of the Ancient World

7 Wonders: Ancient Alien Makeover

7 Wonders: Magical Mystery Tour

7 Wonders: Treasures of Seven

Discovery! A Seek and Find Adventure

Gardens Inc. 2: The Road to Fame

Glowfish

Little Farm

Luxor 2 HD

Luxor 3

Luxor Evolved

Luxor HD

Luxor: 5th Passage

Luxor: Amun Rising HD

LUXOR: Mah Jong

Luxor: Quest for the Afterlife

Midnight Mysteries

Midnight Mysteries 3: Devil on the Mississippi

Midnight Mysteries 4: Haunted Houdini

Midnight Mysteries: Salem Witch Trials

Midnight Mysteries: Witches of Abraham - Collector's Edition

Pickers

Samantha Swift and the Hidden Roses of Athena

The Dweller

Iesabel

EM: Shader Attack

Invasion

Labyronia RPG

Labyronia RPG 2

Legend of Mysteria RPG

Chosen 2

Balloon Blowout

Bayla Bunny

Block Blowout

Chess Knight 2

Dessert Storm

Fantastic 4 In A Row 2

Fantastic Checkers 2

Ludo Supremo

Mahjong Deluxe 2: Astral Planes

Mahsung Deluxe

Mini Golf Mundo

Pepe Porcupine

Puppy Dog: Jigsaw Puzzles

Puzzles Under The Hill

Ultimate Word Search 2: Letter Boxed

Bubble Blowout

Train Valley

Broken Sword Trilogy

Daemonsgate

Chamber of the Sci-Mutant Priestess

Prophecy I - The Viking Child

Drakkhen

Marco Polo

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Bubble Ghost

Mystical

Ocean Classics Volume 1

Pandora: First Contact

35MM

Grand Ages: Rome GOLD

GT Legends

Nether: Resurrected

CAT Interstellar

Circut Breakers

Memoranda

Sins of the Demon RPG

Gladiator Trainer

Dragon Sinker

Neon Chrome

Skullgirls

Mad Games Tycoon

Replica

Patrician IV - Steam Special Edition

Patrician IV: Rise of a Dynasty

Patrician III

The Swindle

Zenith

Hive Jump

ICY: Frostbite Edition

Commandos Collection

Revhead

Car Mechanic Simulator 2015

Demolish & Build 2017

Robot Squad Simulator 2017

Skullgirls & DLC

The Mims Beginning

Dreamstones

Cally's Caves 4

Tank Battle: East Front

Tank Battle: Pacific

Tank Battle: Normandy

Tank Battle: North Africa

Tank Battle: 1944

Tank Battle: Blitzkrieg

Tank Battle: 1945

Civil War: 1861

Civil War: Bull Run 1861

Civil War: 1862

Civil War: 1865

Civil War: Gettysburg

Civil War: 1864

SK8

King of the Eggs

Bouncy Bob

Hotel Dracula

Warfront Defenders: Westerplatte

Pony Island

Who's Your Daddy

SWARMRIDER OMEGA

SWARMRIDER OMEGA OST DLC

SWARMRIDERS: Original Soundtrack DLC

DinoSystem

Super Sports Surgery

Middle-earth: Shadow of Mordor Game of the Year Edition

Startide

Timberman

Kathy Rain

Table Top Racing: World Tour

Z

Dark Years

Exowar

Total Extreme Wrestling

World of Mixed Martial Arts 3

IGT Slots Paradise Garden

Anti-Opoly

Wrestling Spirit 3

Draft Day Sports College Basketball 3

Draft Day Sports Pro Basketball 4

Defend Your Life

Hyperdrive Massacre

The lost joystick

Orbital Racer

RUNRUNRUN

Murder...

UBERMOSH:BLACK

Trip to Vinelands

SWARMRIDER OMEGA

Bad Dream: Coma

Mad Games Tycoon

Perfect Universe

Daddy's Gone A-Hunting

Deep Dungeons of Doom

Worms

PolyRace

The Way


Indiegala -

Persian Nights: Sands of Wonders

The Secret Order 6: Bloodline

Demon Hunter 4: Riddles of Light

Lost Grimoires 2: Shard of Mystery

Animal Lover

Magi Trials Deluxe Edition

Highschool Possession

Topless Hentai Mosaic

Hentai Hexa Mosaic

Borderus

The Myth Seekers: The Legacy of Vulcan

Eventide 2: The Sorcerers Mirror

Nightmares from the Deep 3: Davy Jones

Beach Bounce

Beach Bounce - Soundtrack

Beauty Bounce

Bunny Bounce

Club Life

Club Life - Soundtrack

Divine Slice of Life

Divine Slice of Life - Soundtrack

Echo Tokyo - Wallpapers

Echo Tokyo: Graphic Novel

Echo Tokyo: Intro

Highschool Possession

Highschool Romance

Magi Trials Deluxe Edition

Summer Fling

Summer Fling OST

Sword of Asumi Deluxe Edition

Knock-knock

Systematic Immunity

OddPlanet

The Quest for Achievements Remix

Moot District

Ceville

Mutiny!

Magic Trials Deluxe Edition

Hentai Zodiac Puzzle

PUZZLETIME: Lovely Girls

Girls of Hentai Mosaic

Girls of Hentai Mosaic - HQ Artbook & Wallpapers

Hentai Hexa mosaic

Hentai Hexa Mosaic - Soundtrack

Lady's Hentai Mosaic

Lady's Hentai Mosaic - OST

Lady's Hentai Mosaic - PNG Artbook

Pixel Hentai Mosaic

Pixel Hentai Mosaic - OST

Topless Hentai Mosaic

Topless Hentai Mosaic - OST

Topless Hentai Mosaic - PNG Artbook

Echo Tokyo: An Intro

Echo Tokyo - Wallpapers

Echo Tokyo: Graphic Novel

Last Anime boy: Saving loli

Witch College

Pleasure Airlines

Senpai Teaches Me Japanese: Part 1

Chibi Volleyball

My personal Angel

Riddled Corpses

Nandeyanen!?

AstroViking

?????2 / Seven boys 2

TimeTekker

Girls of Hentai Mosaic

Topless Hentai Mosaic

Hentai Hexa mosaic

Lady's Hentai Mosaic

Pixel Hentai Mosaic

Book Series - Alice in Wonderland

On Earth As It Is In Heaven - A Kinetic Novel

BAD END

Frank & the TimeTwister Machine

Linelight

Hook

Franchise Wars

Rush Bros

Grim Legends: The Forsaken Bride

Abyss: The Wraiths of Eden

Without Within 2

Cursed Sight

Beauty Bounce

Highschool Romance

Beach Bounce

Club Life

Echo Tokyo: Intro

Echo Tokyo: Graphic Novel

This Strange Realm Of Mine

Bot Vice

Eliosi's Hunt

Aspect

Grim Legends 2: Song of the Dark Swan

Crime Secrets: Crimson Lily

Grim Legends 3: The Dark City

Particle Mace

Secret of Magia

Sins of the Demon RPG

Splatter - Zombie Apocalypse

Airscape - The Fall of Gravity

Fate Tectonics

Battle Ranch: Pigs vs Plants

Earth Overclocked

Greyfox RPG

Wish -tale of the sixteenth night of lunar month-

Cursed Sight

A Winter's Daydream

Empty Horizons

Poker Pretty Girls Battle: Texas Hold'em

Pretty Girls Mahjong Solitaire

Pretty Girls Panic!

Mahjong Pretty Girls Battle

Boneless Zombie

Delicious! Pretty Girls Mahjong Solitaire

Koi-Koi Japan [Hanafuda playing cards]

Mahjong Pretty Girls Battle: Schools Girls Edition

Wild Romance

Pretty Girls Panic! (Chinese version only)

Pretty Girls Mahjong Solitaire (Chinese version only)

Slash or Die

Slash or Die 2

RepairBot

Stellar Interface

Trench Run

12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition)

A Dream For Aaron

A Duel Hand Disaster: Trackher

ARENA GODS

Adelantado Trilogy. Book Two

Adelantado Trilogy. Book one

Adventures of Dragon

Aircraft Evolution

Alice in Wonderland - Hidden Objects

Alicia Quatermain 2: The Stone of Fate

Alicia Quatermain: Secrets Of The Lost Treasures

Amelon

BAD END

BELPAESE: Homecoming

Battle High 2 A+

Beat The Game

Bitcoin Miner

Blind Men

BlowOut

Border of her Heart

Bottom of the 9th

Bravium

Brawlout

Broken Minds

Burnin' Rubber 5 HD

Chinese Ink Painting Puzzle & Creator

ClickBit

Coffee Crawl

Crashday Redline Edition

Crazy Pirate

Crisis in the Kremlin

Crystal Catacombs

Crystals of Niberium

Cube Zone

Cubiques

Cubiques 2

Curse: The Eye of Isis

Digital Resistance

Disparity

Drake of the 99 Dragons

E-Startup

Elbub

FreeHolder

Gladiator: Sword of Vengeance

Goldmine

Gothicc Breaker

Hentai Puzzle

Hentai Sokoban

Hide The Body

I.F.O

Inexplicable Geeks: Dawn of Just Us

Insert Paper: Update

Joy Climb

Judge Dredd 95

Krampus Quest

Krautscape

LOOT BOX ACHIEVEMENT SIMULATOR

Legend of the Skyfish

Lunch Truck Tycoon

MIND SHIFT

Maze of Infection

Mines of Mars

Mini Ghost

Mission: Escape from Island 2

Moto Racer 4

Moto Racer 4 - Space Dasher

Moto Racer 4 - The Truth

Navalny 20!8 : The Rise of Evil

Negligee

Neverliria

Next Hero

ORCS

PLATI NALOG: Favorite Russian Game

Panzer Hearts - War Visual Novel

Paper Shakespeare: To Date Or Not To Date?

Paradox Wrench

Penny Arcade's On the Rain-Slick Precipice of Darkness 3

Pixel Hentai Mosaic

Pixelpunk XL

Plant This

Q-YO Blaster

Questr

Ravensword: Shadowlands

River City Super Sports Challenge All Stars Special

Rot Gut

STATUS: INSANE

SUPER BENBO QUEST: TURBO DELUXE

Science Girls

Shadowgrounds

Shield Impact

Shout Of Survival

Spooky Cats

Store Simulator

Suna

SwordBounce

The Adventures of Elena Temple

The Bluecoats: North vs South

The God

The Last Dawn : The first invasion

The Lost Gardens

The Reject Demon: Toko Chapter 0 - Prelude

The Uncertain: Episode 1 - The Last Quiet Day

They Are Hundreds

Toy Odyssey: The Lost and Found

Usual John

Visceral Cubes

WeakWood Throne

Welcome to Princeland

Wings of Vi

World's Dawn

Zombie Desperation

the Line
submitted by MystRChaos to SteamGameSwap [link] [comments]

Xbox Store UK Deals with Gold, Spotlight & Add-On Sales 19/01/21

The following description is not provided by this sub or any of it's contributors.
Microsoft (Microsoft Store)
Xbox One
Xbox One Bundles & Special Editions
Xbox One DLC
Xbox 360
submitted by SuperHotUKDeals to SuperHotUKDeals [link] [comments]

Xbox Store UK Deals with Gold, Spotlight, Franchise & Publisher Sales 19/01/21

The description of this deal was not provided by this subreddit and it's contributors.
Microsoft (Microsoft Store)
Xbox One
Xbox One Bundles & Special Editions
Xbox One DLC
Xbox 360
TBC
This deal can be found at hotukdeals via this link: https://ift.tt/35SfS06
submitted by SuperHotUKDeals to HotUKGamingDeals [link] [comments]

Why the Legion is Doomed to be Destroyed in a Total War with the NCR.

Even if the Legion were to win the Second Battle of Hoover Dam and conquer the Mojave Wasteland, they'd merely be buying themselves a little extra time and simply stall their inevitable demise. Note that the following analysis assumes that the Legion won the Second Battle of Hoover Dam and that the Courier died in Goodsprings.
To start off this analysis, let's begin with a run-down of the respective weapons, equipment and gear of the respective ranks of the NCR and the Legion going into the Second Battle of Hoover Dam. Beginning with the NCR garrison at Hoover Dam. The NCR Trooper comprises the core of the Republic's colossal armies and is the prime component of the NCR Army. A superb combination of volunteers and conscripts whose degrees of training, motivation, combat experience and access to equipment vary across the ranks, they're some of the most disciplined, most professional soldiers in all of the Wastes.
They're outfitted with modern military-grade ballistic vests that offer excellent protection against small arms fire, shrapnel and melee weapons alongside steel helmets. The NCR Army battalion that's stationed at Hoover Dam in particular is fully comprised of battle-hardened, fully-trained volunteer veteran NCR Troopers that are armed with 5.56 × .45mm NATO Marksman Carbines, 5mm Assault Rifles, 12-gauge Riot Shotguns and .308 Sniper Rifles to supplement their standard-issued 5.56 × .45mm NATO Service Rifles.
The NCR Patrol Ranger is one of the finest, most elite warriors in both the NCR military and the Wastelands, overall. Having survived a brutal training regimen that's so ludicrously difficult that 8-out-of-10 aspiring recruits wash-out, these purely volunteer harbingers of death have little to no equals in terms of skill, fighting prowess and strength.
They're outfitted with a suit of hand-made First-Generation Combat sporting a knife sheath, a hydration pouch and spiked spurs for unarmed combat that is impervious to any and all small arms fire, shrapnel and melee attacks. They're armed with 5.56 × .45mm NATO Marksman Carbines, .308 Sniper Rifles and .44 Magnum Trail Carbines.
The NCR Heavy Trooper is not only the elite heavy shock infantry of the NCR Army, but is also the proverbial sledgehammer through which the Republic may crush its enemies and obliterate all that may threaten its values.
Having earned their distinctive armor through immense sacrifice in blood, sweat and most of their young lives, they're the absolute best-trained, best-equipped, most battle-hardened, most professional, most skilled, most fanatically-devoted warriors in the whole of the NCR Armed Forces (rivaled only by the legendary NCR Veteran Rangers). Warriors that are more than willing to fight to their absolute last breath in defense of the Republic and all that it represents.
They're outfitted with NCR Salvaged Power Armor, suits of T-45d Power Armor that were captured from the Brotherhood of Steel during the Brotherhood War that have had their joint servomotors removed and their back-mounted power cylinders replaced with custom-built energy modules and built-in air-conditioning units so that Power Armor Training wouldn't be needed to wear them.
And while they're no longer legitimate suits of Power Armor in that they're no longer powered, they're still some of the absolute best and most protective suits of armor within the Republic's entire mammoth arsenal. Completely invulnerable to all but the most powerful conventional firearms, highly-advanced energy weapons, specialized ammunition and high-powered explosives, they can truly absorb Hellish amounts of punishment. They're armed with 5.56 × .45mm NATO Light Machine Guns, 5mm Miniguns, Heavy Incinerators, Flamers and Missile Launchers (albeit rarely).
The NCR Veteran Ranger is a living, breathing legend walking amongst the ruins and ashes of the Old World, drawing inspiration and hope from soldiers and citizens of the Republic as well as fear and terror from enemies and all those who dare to oppose the NCR.
Fabled for their unmatched fighting prowess, envied for their flawlessly unequalled marksmanship technique, feared for their unrivaled warfighting skills, awe-inspiring for their unsurpassed pugilist talent and legendary for their innate mastery over hardcore survivalist skills, the NCR Veteran Rangers are the absolute finest, best-trained, most battle-hardened, most professional, most skilled, most-elite and all-around most bad-ass warriors in not only the entire history of the Republic military, but also the whole of the Western Wastes, as well.
Centurions and Praetorian Guards of Caesar's Legion, Knights and Paladins of the Brotherhood of Steel and even the Republic's very own NCR Heavy Troopers have learned to shudder in terror and fear at the mere mention of the mythical phenoms of the Wastelands that are the NCR Veteran Rangers
These fabled guardian angels of the Republic are outfitted with the equally legendary Black Armor, a hyper-advanced suit of Third-Generation Combat Armor consisting of a highly-flexible vest of incredibly-rigid high-impact armored plating with adjustable straps on both the sides and the shoulders and a built-in throat protector that's mounted on the vest.
Combined with the state-of-the-art rounded-shell ballistic helmet sporting built-in lamps and infrared/visible light projectors as well as the complimentary highly-sophisticated armored mask with built-in low-light optics, an incorporated locking mechanism that joins the mask itself with the helmet shell, ear covers with built-in membranes that confer additional protection without inhibiting the wearer's hearing and built-in air filters, the mythical Black Armor is well-deserving of its stellar reputation.
As you can see, the NCR's forces are extremely heavily-armed, well-equipped and armed to the teeth with the absolute latest in top-of-the-line, high-powered firearms and state-of-the-art, highly-sophisticated energy weapons as well as superbly well-protected with an abundance of different varieties of military-grade body armors with varying degrees of effectiveness and even Salvaged Power Armor.
Now it's time for an evaluation of the Legion's weapons and technology. The Recruit Legionary is the primary foot soldier of Caesar's army and comprises the vast majority of the Legion's ranks. Trained and conditioned from before they could walk to become the perfect warriors, Recruit Legionaries are incredibly well-conditioned and in phenomenal physical shape, owing to a savagely intense training regimen that even the NCR Rangers would envy. Despite said conditioning, however, they're still the equivalent of literal cannon fodder with little-to-no actual skill in firearms usage and maintenance.
They're outfitted with a suit of makeshift featherweight armor that consists of sports equipment with bits and pieces of scrap metal atop a cloth tunic that's all lashed together with leather straps. An armor that's so weak that it couldn't even protect its wearer against the likes of a straight razor.
They're armed primarily with a "Machete" (what's really a lawnmower blade that's lashed to a stick) and "Throwing Spears" (what's really even bigger sticks with pieces of sharpened scrap metal fastened and jabbed into the tips), though they can rarely get their hands on firearms (albeit damn near broken ones) such as .357 Magnum Revolvers, .357 Magnum Cowboy Repeaters, 9mm Pistols, 20-gauge Single Shotguns, 20-gauge Caravan Shotguns, 5.56 × .45mm NATO Varmint Rifles and 10mm Pistols.
The Prime Legionary is the centerpiece of the Legion's fighting force and the core component of any Legion formation. Having survived 5 years in Caesar's forces, a remarkable accomplishment in and of itself, Prime Legionaries are no longer mere cannon fodder but are now the main frontline fighting force of the Legion. With the accompanying improvement in weapons and equipment as well as adequate firearms skills to make the promotion that much sweeter.
They're outfitted with the exact same armor as before, only with a slight improvement in protection. It still can't protect the wearer from shit, however. They're armed with the standard-issued "Machetes" and "Throwing Spears" though they also have much better access to more advanced weapons than before.
Melee weapons, such as Machete Gladius', Power Fists and Chainsaws, and firearms (of decent quality), such as 10mm SMGs, 12-gauge Sawn-Off Shotguns .44 Magnum Revolvers and .308 Hunting Rifles are all available to them in significant quantities.
The Veteran Legionary is the oldest, most experienced, most elite warrior within the lesser ranks of the Legion and is also the precise scalpel to the blunt, destructive warhammer of the Recruit and Prime Legionaries.
Having survived a full decade in Caesar's service, a monumental achievement in its own right, Veteran Legionaries are the elite rapid reaction force of the Legion that's tasked with neutralizing particularly tough adversaries that their lesser counterparts can't defeat and typically remain in reserve until otherwise needed for tipping the scales of a pivotal battle or campaign in the Legion's favor.
As they're the oldest Legionaries (a lot of whom have been with Caesar since day 1), they're also the most experienced, most capable Legionaries who are in their absolute prime in regards to martial prowess and physical resilience. They're second only to Centurions in terms of skill and experience, which is reflected in their improved access to superior weapons and equipment. They can also use and maintain firearms with frightening levels of efficiency.
They're outfitted with the same armor as before, though with even better protection. Still couldn't protect you from anything meaningful, though. They're armed with the usual standard kit in addition to melee weapons such as Fire Axes and Power Fists as well as firearms (of mint condition and with virtually unlimited access to) such as .44 Magnum Revolvers, .308 Hunting Rifles, 5.56 × .45mm NATO Marksman Carbines and 12.7mm SMGs.
The Decanus of the Legion is the lesser officer beneath the Centurion and is responsible for tactical small-unit operations and squad-level leadership. While not too different from ordinary Legionaries in terms of skill, equipment and even appearance, they still have slightly better access to weapons hence they deserve a separate segment.
Recruit Decanii can get access to 9mm SMGs and 10mm SMGs unlike Recruit Legionaries, Prime Decanii aren't any different from Prime Legionaries and Veteran Decanii can get access to 12.7mm Pistols unlike Veteran Legionaries (not a real improvement, I know). Everything else is exactly the same.
The Centurion is the absolute apex of the Legion's strength and the top field commanders of Caesar's armies, second in authority only to Legate Lanius and Caesar himself amongst a tiny select few of other superiors.
Having survived 15-20 years of a long, arduous life of fighting in Caesar's name (a completely unimaginable phenomenon, indeed) before finally earning the treasured armor of the Centurion (which they can decorate with the trophies of their fallen enemies at their leisure), Centurions are the absolute most elite, most skilled, most battle-hardened and ultimately the most dangerous warriors in the entirety of the Legion.
To even BEGIN to qualify for Centurion status, one must have fought in and survived numerous Legion campaigns as well as slain countless opponents in battle alongside the time requirement. All to ensure that only the finest of Caesar's warriors ever reach that level of authority in his Legion.
As the oldest, most experienced warriors in Caesar's army, the Centurions comprise the old guard of Caesar's army, most of them having served their lord since the very beginning. Their status all but ensures that they're reserved for only the absolute deadliest, most lethal of assignments that even Veteran Legionaries can't handle. They're ultimately only deployed if absolutely necessary.
In order to ensure that his Centurions can both accomplish their missions without even the slightest chance of failure and protect themselves without difficulty, Caesar has granted them unlimited access to the absolute finest weapons in his Legion's arsenal and has seen to it that they have acquired the absolute sharpest firearms skills that money can buy as a corresponding reward for their reaching Centurion status.
They're outfitted with Centurion armor which, while legendary amongst the Legion, really isn't that special. It's actually just Veteran Legionary armor with some cool decorations on it at the end of day.
Pieces of T-45d Power Armor on the right arm, the sleeve from a suit of NCR Ranger Patrol Armor and the pauldrons from an Armored Vault Suit on the left arm, the boots and shin guards from a suit of First-Generation Combat Armor on the lower legs, the crotch/thigh guards from a suit of NCR Ranger Patrol Armor on the upper legs, gloves from a suit of Leather Armor on the hands and a Super Mutant Brute chestplate on the torso, to be exact.
Realistically speaking, Centurion armor would be just about useless against virtually any weapon in the NCR's arsenal. Even a single 5.56 × .45mm NATO round fired from a basic Service Rifle would most certainly do the job, flawlessly.
They're armed with basic melee weapons such as Machete Gladius' and Chainsaws as well as high-tech melee weapons such as Thermic Lances (which are actually just repurposed metalworking tools) and Super Sledges in addition to powerful firearms such as .308 Hunting Rifles, 12-gauge Hunting Shotguns, 5.56 x .45mm NATO Marksman Carbines and even .50 BMG Anti-Materiel Rifles (albeit rarely).
Now we must now examine what will inevitably be a huge problem for the Legion even if they were to win the Second Battle of Hoover Dam. The Legion, even though it does in fact have access to some top-of-the-line weapons, only has them in an extremely limited capacity and strictly reserves them for only the highest-ranking, most elite Legion forces and field commanders.
The overwhelming bulk of the Legion's troops have little-to-no real firearms and what pitifully little that they can get their hands on are in extremely piss-poor condition. Not that it would matter, considering the fact that they don't have the proper training that's necessary to actually use them, much less maintain them.
The vast majority of Caesar's troops rely almost entirely on primitive makeshift melee weapons and their own martial prowess to fight their battles, which inevitably means that the Legion has to avoid direct engagement with NCR forces, instead relying on subterfuge and guerilla warfare to combat the Republic.
And it gets even worse for the Legion when one considers that the higher that its troops advance up the totem pole, the fewer Legionaries that it finds at the higher levels. A direct consequence of the Legion's overprioritization of quality and individual skill in combat is that it inevitably results in an extremely small cadre of elite warriors and field commanders surrounded by a sea of lesser soldiers and officers.
Combined with the fact that the Legion is only 34 years-old by the events of F:NV (meaning that even if one were to ignore things like inevitable attrition all throughout the Legion's war-filled history of expansion and conquest, they still wouldn't have that many Veteran Legionaries/Decanii and Centurions) as well as the fact that attrition over the years must be taken into account (the First Battle of Hoover Dam and the Legion's invasion of Colorado alone absolutely devastated their elite ranks), it's only obvious that the Legion's elite forces are relatively puny.
Furthermore, we know for a fact that there's enough Veteran Legionaries/Decanii for them to form a few of their own exclusive Centuria (a Century is 80-men-strong, I might add), with the Red Okie Centuria being a prime example of this. This definitely suggests that the Legion has at least a couple hundred Veteran Legionaries/Decanii at its disposal. As for Centurions, it's a little known fact that they're so incredibly rare in the Legion that they're actually explicitly ordered to not enter combat until absolutely necessary (i.e self-defense or if they're ordered into battle by a superior).
This, along with the fact that they're never really seen in any meaningful numbers in-game until the Second Battle of Hoover Dam, strongly suggests that there might only be at most several dozen Centurions in the whole of the Legion (there definitely wouldn't be over 100 of them). Either way, however, the Legion's elite forces are so pathetically tiny that they couldn't possibly justify the Legion having any meaningful amount of high-end weaponry.
The NCR, on other hand, doesn't have these problems as 1. the NCR prioritizes protection and firepower above all else for their forces and 2. even their most basic troops have exclusive access to essentially unlimited supplies of all manner of firearms and explosives as well as highly superb protection in the form of military-grade body armor.
Meaning that the NCR not only has a hopelessly insurmountable edge in firepower, technology and protection over the Legion, but that soldiers of the NCR also have a far higher life expectancy than their Legion counterparts, as well. All but ensuring that the NCR has a vastly higher volume of surviving battle-hardened combat veterans relative to the Legion that enables for the Republic to easily distribute extremely invaluable, ultimately irreplaceable combat experience and lessons learned in battle across the entirety of their military to a far greater extent than the Legion.
Scores of battle-hardened NCR Troopers that distinguish themselves on the battlefield go on to enlist with the NCR Rangers upon receiving an invitation to do so (fun fact: the vast majority of NCR Ranger recruits and even NCR Rangers themselves are/were NCR Troopers who earned their new status while serving in the NCR Army), earn the coveted Salvaged Power Armor and become NCR Heavy Troopers or earn promotions to positions of authority in the NCR Army (prime examples being Colonel Cassandra Moore and Colonel James Hsu). All of the above information will have colossal long-term consequences for the Legion, at the end of the day.
With that out of the way, let's move on to the main argument itself. The most positive estimates of the Legion's total numbers and military strength would be at best 5,000-8,000 troops. Then we must take into account the fact that the Legion is going to suffer massive losses (easily numbering into the thousands) taking Hoover Dam from the NCR as the NCR garrison here is extremely well-defended, well-supplied and heavily-fortified by both an entire battalion of elite, battle-hardened NCR Troopers and God only knows how many NCR Patrol Rangers, NCR Heavy Troopers and NCR Veteran Rangers.
Combined with the fact that General Oliver's Compound is extremely well-defended with force fields, a turret system, NCR Veteran Rangers, NCR Heavy Troopers, elite NCR Troopers and an absolute labyrinth that's filled to the brim with all manner of booby traps ranging from rigged shotguns, bear traps and mines of all types to grenade bouquets and overhanging objects (and given that you see a pile of fresh Legionary and Centurion corpses at your feet whenever you enter the Compound during the "Veni, Vidi, Vici" quest it's more than safe to assume that Legion casualties will be extremely massive just securing this area alone), this only serves to bolster my claim that thousands of the Legion's troops will perish at Hoover Dam even if they were to take it.
With only a mere fraction of their original number (that 5,000-8,000 will have been massively depleted after the Second Battle of Hoover Dam), now the Legion has to set out and secure the rest of the Mojave Wasteland, which will prove to be completely impossible over time. The Legion will find next to no tribes to assimilate as they exterminate the Powder Gangers, Fiends, Vipers, Jackals and the Kings in all of their endings.
And while the Legion still has the Great Khans and the Boomers, they won't help much. The Great Khans are down to little more than a pitiful rag-tag band of holdouts after both their ass-whipping at the hands of Mr. House and their decimation at Bitter Springs by the NCR. A fact that only gets worse when we subtract the women and female children (breeding stock), the elderly, the sick and the disabled (killed off immediately) as well as mention the fact that the Frumentarius Karl does say in his journal that the Legion would have to decimate most of the tribe, anyways. Meaning that the Legion will at most get a couple paltry handful of warriors from them.
As for the Boomers (assuming that the "Volare!" quest isn't completed) will prove to be more than a huge cost than a real benefit to the Legion. The Boomers' artillery alone would kill hundreds, if not thousands, of Legionaries with the Boomers themselves, armed to the teeth with Missile Launchers, Fat Mans, Grenade Machine Guns, Grenade Launchers, Grenade Rifles, 5.56 x 45mm. Marksman Carbines and 5mm Assault Carbines in addition to Mr. Gutsy combat robots and Sentry Bots, killing hundreds and even thousands more before the Legion finally conquer them.
Also consider that the Boomers, who worship their artillery and weapons with a near religious reverence, will by no means let their weapons fall into the hands of savages. Thus we could easily see them sabotaging their artillery (how hard would it be to load an artillery shell and lob a frag grenade down the barrel, after all?; and given that the Boomers only have 3-4 artillery pieces it wouldn't take long to do) and munitions stockpiles (just a few bricks of C4 could easily destroy all of the Boomers' weapons and ammunition supplies) to keep them out of Legion hands, which only adds insult to injury.
Even worse for the Legion is that when we subtract those Boomers that died in battle (most likely all of the adult males), the women and female children, the elderly, sick and disabled the Legion will have only a handful of male children to their name (remember that the Boomers are a really puny tribe that depend entirely on their firepower to survive) which means that they will have achieved nothing despite their massive losses incurred from conquering Nellis Air Force Base.
Then we also consider the fact that the Legion doesn't enslave civilized communities or Independent Towns unless under extraordinary circumstances (as evidenced by Siri over at the Fort who hailed from an Independent Town in New Mexico and was a medical student there prior to its destruction by the Legion).
Of course, it wouldn't matter as even if they did, the entire New Vegas area is completely evacuated by the NCR in the event of a Legion victory at Hoover Dam as evidenced by Arcade Gannon's Legion ending where he's convinced to remain in Freeside (all of Freeside, North Vegas, Westside, East Vegas and the Strip, which is really just a resort for NCR tourists rather than an actual community, are evacuated with those few that don't make it out, Arcade included, being killed by the Legion).
And when we consider that Nelson was butchered, Camp Searchlight irradiated and Nipton destroyed by the Legion with Goodsprings being left alone and Primm just falling under Legion authority (no point in enslaving the town anyways considering how it's just one big retirement home alongside Goodsprings which is also evacuated by all save a few old, stubborn folks) then it's blatantly clear that the Legion will have very few civilized people left to enslave.
With an even smaller fraction of survivors thanks to their conquest of Nellis AFB (in addition to hundreds more casualties against the Mojave Chapter of the Brotherhood of Steel, the Kings and what's left of House's Securitron police force and the Chairmen) the Legion will soon realize its folly and discover that both holding the Mojave Wasteland and continuing their advance West is literally impossible.
The Legion's logistical situation and acquisition of supplies will soon prove to be an insurmountable nightmare within mere weeks of their occupation of the Mojave. The loss of Nipton, Camp Searchlight and Nelson will serve to severely hamstring the Legion's logistics with the eventual deaths of New Vegas, Primm and Goodsprings only complicating the Legion's supply lines even further.
As 99% of the Strip's revenue comes from NCR tourists and soldiers on leave and given how the Legion will most likely tear down the casinos and ban whores, booze, chems and gambling under Caesar's law, the Strip will eventually shrivel up and die due to loss of revenue. North Vegas, East Vegas, Westside, Freeside, Primm and Goodsprings, which are entirely dependent on Republic trade and commerce for survival, will eventually suffer the same fate as NCR trade and business abandon the region out of both fear and hatred for the Legion.
Especially after the Legion's successful assassination of President Kimball which will see him martyred and ensure that the NCR will cut off all ties to the fallen Mojave Wasteland. With all of the Mojave's communities and towns dying off, the Legion's supply lines will crumble and face imminent collapse within only a few months time (Hoover Dam isn't a viable supply route as while it does allow the Legion to cross the Colorado River in force it's just too far to provide adequate, long-term support) which will only serve to doom the Legion's occupation of the Mojave Wasteland.
We must also take into account that the Legion will need every last man, Denarius and resource at its disposal if it so much as hopes to hold the region and continue the advance West. Which will force Caesar to relinquish the Legion's entire empire East of the Colorado in order to do so. In Legate Lanius’ own words, the Legion's expansion campaigns in the East have been faltering badly as Caesar's obsession with Hoover Dam, New Vegas and the West has seen the Legion's full strength syphoned off towards Hoover Dam as part of Caesar's plan to overrun Hoover Dam, conquer New Vegas and eventually invade the West.
Imagine the Hell that the Legion will have trying to secure the Mojave Wasteland, which will prove to be so bad that the Legion heartlands will have to be left defenseless, lawless and chaotic just to even begin to make such an ambitious feat even remotely feasible. Some would probably argue that Caesar would surely never abandon the East just for the tiniest, southernmost tip of Nevada and just one little city but I'd advise you to reconsider.
Caesar explicitly states that while the Legion does have their own cities back East, NONE OF THEM are ANYTHING like New Vegas. Why is that such a big deal, one might ask? It's simple, really. While the Mojave Wasteland was relatively untouched by the nuclear holocaust that was the Great War, thanks to the quick and decisive actions of Robert Edwin House, New Vegas is at best a total dump and at worst an absolute shithole.
Filled to the brim with disease, essentially overrun with Raiders, bandits and common criminals of all stripes, absolutely crushed beneath the iron heel of a colossal drug-addiction crisis, bursting at the seams with abject misery and poverty and rampant with starvation, New Vegas is without a doubt little more than a massive dumpster fire.
Things are so bad in that cursed place that you actually have children chasing rats in the streets just to survive, locals constantly complaining about hunger pains and withdrawals and scum ranging from the Fiends to random little hooligan punks constantly ransacking the place.
Westside, the South Vegas ruins, East Vegas, North Vegas and Freeside are all Hellish nightmares that are almost completely hopeless causes, at the end of the day. Even if one takes into account the diamond in the rock, the New Vegas Strip, you still wouldn't find many reasons to be impressed.
What you have is a tiny wealthy resort community that still looks like a dump (though it's still a major improvement from the rest of New Vegas), has highly dilapidated infrastructure (the Tops Casino still has a giant hole on the side of the building) and is surrounded by a wall that's held together with spit, grit and a whole lotta' duct tape.
And while the Strip is safe, orderly and prosperous by the standards of the Mojave Wasteland (a very shit standard, I might add), it's ultimately a very terrible place by the standards of the rest of the post-apocalyptic world (i.e. NCR territory and lands under Legion control). If Legion cities can't even match the standards of that shithole, what does that say about Caesar's willingness to hold them? Especially in light of what he'd be gaining in return?
Furthermore, Caesar often tends to view himself as a mere barbaric king of the Gauls, with his Legion being nothing but one big nomadic tribe of savages without a true home or purpose in his eyes, which is extremely depressing. Caesar sees New Vegas as a true city, a true capital, a true home for both himself and his Legion, a true Rome that he can rule over and could preside over a true empire in. And the West as that very true empire that he so desperately relishes.
Do you honestly believe that Caesar wouldn't trade his current empire (which he clearly holds in very low esteem and almost regrets ever conquering it) for his new Rome and a stepping stone towards eventually conquering his new Roman Empire (the stepping stone being the Mojave Wasteland)? He'd trade the whole of the East for New Vegas and the Mojave Wasteland in a heartbeat and in doing so will seal the Legion's fate and imminent doom.
With the Legion having completely relinquished the East (and therefore cutting themselves off from their resource base, source of revenue/income and escape route, in the process) their supply lines and logistical network in chaos and having absolutely no source of replenishment and reinforcements for their ranks, the Legion will slowly but surely disintegrate, trapped in a permanent holding pattern in the Mojave that'll bleed them dry and drain them of all their resources.
The NCR, meanwhile, will have simply dug in at the Mojave Outpost and fortified their defenses there. They'd have most certainly brought in the 3 VB-02 Vertibirds (which are armed with Gatling Lasers, Missile Launcher racks and Mini Nuke Launchers and outfitted with heavy armor) that were conducting combat air patrols of the NCR military base just a few miles away from the Mojave Outpost.
Far from stopping there, however, Colonel Royez (who's outfitted with the Scorched Sierra Power Armor which is a fully-operational suit of heavily-modified T-45d Power Armor upgraded with onboard medical systems capable of healing any injury and an improved back-mounted power pack from a suit of T-51b Power Armor that will be capable of resisting nearly all of the Legion's weapons and armed with a Plasma Caster chock full of overcharged Microfusion Cells so incredibly strong that it can kill a lvl. 50 Courier in Power Armor with just 2-3 hits!) and his men (NCR Heavy Troopers armed to the teeth with Gatling Lasers, Plasma Casters and Tesla Cannons as well as NCR Troopers armed with Tri-Beam Laser Rifles, Multiplas Rifles, Laser Rifles and Plasma Rifles) will also redeployed there from the same military camp, as well.
Republic artillery pieces can also be deployed there to help bolster the outpost's defenses, as well. A massive network of bunkers, pillboxes and trenches all along the hill below the outpost as well as machine gun nests, sniper nests, minefields and razorwire can also be established to further enhance the impregnable defensive perimeter of the new frontline. Once all of this is done, the NCR will then proceed to flood the outpost with tens of thousands of NCR Troopers, NCR Heavy Troopers, NCR Veteran Rangers
And when coupled with the fact that the Mojave Outpost is atop a high hill, is flanked by mountain ranges on both sides (which will completely prevent the Legion from attacking its flanks and rear), is right on the border with fully-controlled Republic territory (which will make it impossibly easy to keep well-supplied and will also ensure that Republic reinforcements are plentiful and easily available) and the fact that one could see everything up to Primm and Nipton from the Mojave Outpost (that particular area is also wide-open, completely exposed and lacks any real cover which means that any Legion force of any meaningful size would be spotted from miles away day or night which in turn will prevent Legion surprise attacks), the Mojave Outpost will truly become a 100% impregnable fortress.
To make things even worse for the Legion, there's absolutely no bypassing the Mojave Outpost either as the only areas that can allow such a short cut around the Long 15 are completely and literally impassable. The Big Empty is often described as a wall to any living thing approaching it, the Divide is little more than a death trap and is completely avoided by the Legion for obvious reasons and Death Valley is so inhospitable that even the NCR, with its fleet of military cargo trucks and Vertibirds, flat out avoids that area out of habit.
Any army stupid enough to try and cross through these areas will not return alive under any circumstances. Which in turn ensures that only through the Long 15 can the Legion hope to invade the West and given that the Mojave Outpost is purely impenetrable and that the Mojave Wasteland is completely entrapped with mountains and the Colorado River, the Legion will be completely trapped in the Mojave Wasteland and will never be freed from their holding pattern there.
The NCR simply bides its time and let's the Legion wear itself out and tear itself apart trying to hold the Mojave Wasteland, occasionally fending off Legion assaults on the Mojave Outpost whilst inflicting heavy losses on the Legion, launching several limited-scale offensives here and there so as to deplete the Legion's ranks even further and deploying NCR Veteran Rangers into the Mojave Wasteland so as to ambush Legion supply caravans and patrols to worsen the Legion's logistical nightmare.
After almost a year, the Legion will finally be vulnerable, it's forces stretched absolutely thin down to their absolute breaking point, their supply lines and logistics completely exhausted and expended alongside their supplies as a whole, the Legion's ranks reduced to little more than a tiny skeleton crew, the Legion completely scattered across the entire Mojave Wasteland unable to guard it or defend it any longer and the Colorado River at its back, with absolutely no way of escaping their inevitable demise.
At this moment, the NCR finally attacks with a full-scale assault across the entirety of the Mojave, completely and utterly destroying the Legion in its entirety and killing/capturing Caesar himself as Republic forces swarm across New Vegas and wipe out his Legion all around him within mere hours, days if the Legion is lucky. And so the NCR-Legion War finally draws to a close, with the back of the Legion broken forever and ceasing to exist.
Either way the Legion is fucked with a Legion defeat at the Second Battle of Hoover Dam being a mercy killing at best for the Legion.
(Sources are down below in the comments section).
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