GTA Online Casino Penthouse: How much does it cost, and

are penthouses worth it gta 5

are penthouses worth it gta 5 - win

Cayo Perico may not be perfect, but...

As someone who has been playing GTAO from day one and no longer has hours to sink into video games, and has missed out on some of the best cars and stuff over the last few years... Cayo Perico is a god damned gift.
Now I’ve been especially hard on Rockstar ever since the Gun Running update. The massive buy-in for each set of new content was disappointing, especially when it forced you to endure the worst, most toxic player behavior in order to accomplish your mission, in effect locking the awesome vehicles and fun experiences behind a wall of just pure, intolerable bullshit.
At some point, it just stops being worth it. I even totally abandoned the game for almost two full years after I finally decided I’d had enough.
But Cayo Perico had my attention. A new piece of land? A heist you can do alone? Alright. I’ll grind out the entry fee (well, twice, because I didn’t realize there was a side entrance to the Music Locker and bought a penthouse to access it... almost quit the game a second time).
So yeah. It’s got some problems.
Yes, it’s disappointing that there’s no real free roam on the island. SOME way to explore, freely. Not that there’s much to do, but it would be fun to at least have it accessible in creator mode for some death matches or races and stuff.
Yes, the iron bushes and invisible walls reek of lazy design. No qualifier there, it’s just bad.
Yes, the preps are tedious and the heist itself a little underwhelming (lacks that big finale set piece).
Yes, the stealth in this game is still poorly done and frustrating (especially for Hitman fans).
But you know what?
  1. I don’t have to coordinate my very limited availability with my friends in order to play it. This is priceless. As a married dad, my window of opportunity to sit and play a video game depends on the expediency of a toddler’s bedtime routine and my wife’s willingness to retire early. Both rare, and extremely difficult to coordinate that rare opportunity with friends.
  2. I don’t have to rely on randoms who suck or quit part way through. Also priceless and I don’t need to elaborate. Other players are the worst part about GTAO and I’m tired of being forced to work with them.
  3. I can play it any way I choose, and the game allows for changes horses mid stream. The fact that I can think and work my way out of the mission if my original plan fails is SOOOOOOO much better than the rigid linearity of the older heists. Sure, I may miss out on bonuses and style points, but if I can salvage a botched plan by launching a dirt bike off a cliff and swimming for the dickens then I am happy. That’s satisfying. That’s rewarding in its own right.
  4. The preps can be done in invite only lobbies. In other words, you don’t have other players flying around and blowing up your equipment just moments before you deliver it. Meaning, your time isn’t being wasted anymore. This was the BIGGEST killer for me and the other heists- spending all that time collecting the stuff I needed only to have a flying bike blow up up at the last moment for no actual reason. I’d rather we go back to fighting over special crates again than deal with that nonsense.
  5. The payout is worth the time. More than worth it, actually. It may seem OP, and perhaps it is- maybe Rockstar is feeling charitable due to the state of the world these last 10 months, or maybe they’re preparing for some REALLY expensive content, or maybe this is a send off of the current generation and the PS5/Xbox4 versions will feature lower payouts or higher difficulties. Whatever the case, it actually feels rewarding to play this heist, so much so that I don’t feel the need to wring it out for every last second and I don’t mind if I screw around a little bit- I’m making enough money that I can take some time to enjoy myself. That’s surprisingly rare in GTA Online.
  6. All that backlogged awesome content is finally within reach for players like me. I know I can grind this heist as much as needed in order to buy certain vehicles I’ve never been able to sit in let alone own. I bought a Phantom Wedge after finishing the heist the first time. Next time I’m getting a Ramp Buggy. Then I’m gonna work up to a Scramjet. Maybe some other vehicles I never thought I could afford to blow money on, because I had to save for the next paywall property in order to access the new missions of whatever future update was coming.
  7. It is the model of what heists always should have been- set up your plan, attempt an execution of that plan, and adapt to the circumstances if/when everything goes terribly wrong. The old heists damned near failed you for so much as running the wrong direction for too great a distance. Players had to find ways to manipulate the game to add variety and Rockstar of course would shore up those exploits eventually.
I don’t take back my criticisms of Rockstar from the last few years. They’re still valid and I suspect they will continue to be for some time to come- until Rockstar goes back and fixes the egregiously arbitrary ways they’ve made efforts to push players in the direction of micro transactions. I’m not sure that’s something they’ll ever do.
But Cayo Perico has given me a new hope, that even if they never work backward, enough good lies ahead and the past can simply be forgotten.
Good work on this one R*, looking forward to what I hope is an entirely new design philosophy for this game.
submitted by Left4DayZ1 to gtaonline [link] [comments]

Tips for a returning (beginner) player

Hello all! First time posting here, just wanted to gain a little more insight on the now massive world of GTA online.
I've played enough of this game to fully grasp the basics of gameplay, story, and world. I've beaten the campaign multiple times on multiple systems as they've become available to me. Now I play on PC. My confusion arises from the sheer amount of content available to you upon starting a new online character. I've looked up some beginner guides in the past, however I still felt overwhelmed with the consistent calls from new characters, missions becoming available, and no real narrative direction.
With the new heist coming out I have become increasingly interested in rejoining online, but I'm still feeling like I have no place to start.
Currently, I'm a level 32. I have Twitch Prime, so I've cashed in on a million or two through those rewards. I invested my first million in to a small apartment, one nice car (the Entity EF which to my knowledge is among the fastest vanilla cars), and a medium sized warehouse (upon the recommendation of a beginner guide I found). I've done some moderate grinding; just trying to stock up my warehouse, a couple motorcycle club missions, daily spins at the casino etc. However I desperately feel like I'm missing out on the proper way to enjoy this content.
Should I be focusing on a single "business" to make money? (MC, CEO, etc.) Should I just start grinding out heists? Is there any particular order I need to do these heists? Are there any vanilla missions I should/need to do to progress? Is it even worth my time to complete missions for other NPCs? Or should I just grind out the 3x $ and rp playlists? Do I buy a nightclub? A yacht? A penthouse suite? Or am I just totally overthinking the degree of freedom here and I should just play however I feel like playing?
TL;DR I find this game so interesting and boundless but at the same time I feel like I have no direction or goals to achieve. Just looking for some advice or tips anyone is willing to share with a little ol busta like myself.
Any help is greatly appreciated! If you're one to celebrate, have a Happy Thanksgiving!
submitted by BonePhish98 to gtaonline [link] [comments]

My very simple, reasonably effective Inside Track betting strategies.

I don't want to take up too much time from anyone reading this, as it's the 50,000th post about Inside Track. I'm just very bitter towards R* lately (removing the red dumpster from Stab City Survival was a vindictive, petty, asshole move and my last straw) and I want people to be able to game their system and not have to waste real life money on Shark Cards.
There isn't going to be much in the way of elaborate explanations or mathematical breakdowns here, just a dry list of my soft "rules" which enabled me to go from 20,000 chips to buying my Casino Penthouse in one day.
For starters, bet smartly. You can only take 20,000 chips from the teller every 48 minutes, so going broke is inconvenient. I would say start with 2,000 chip bets, maybe go up to 5,000 on "likely wins" (I'll point those out in a second) until you hit ~80,000 chips so you have a buffer. Then you can start making the 10,000 chip bets.
As an extra incentive, while I've been typing this I've been betting again, and I've made $300,000 in profit so far. It only took me about 45 minutes to finish this post.
Okay, so:
1: There is no strategy that works 100% of the time. Certain scenarios have a high chance of success, but you WILL lose on "safe" bets sometimes. That's okay. It'll still be profitable in the long run for you.
2: Play single events. "Main" events have no advantage to them, you have to wait 5 minutes to play one, and I have had a glitch for months where the 6 horses have been the same during every main event until I reset my GTAO session, but the winner is different each time.
3: R* has removed the ability to "reset" the race lineup by exiting out of the computer screen. Unless you have the patience to restart GTA every time you end up with a bad set of horses, it's easier to just power through bad races. You'll win some of them, and even if you don't, 30 seconds later you'll have a new race!
4: Most of my bets are on horse #1. If you don't want to utilize the more complicated strategies below, betting on #1 every single time should be profitable for you, just at a slower rate. This is not a new strategy of course, but it's worth mentioning. I find that when I get shafted with a bunch of really poor horses (e.g. Sir Scrambled, Tax The Poor, Better Than Nothing), #1 generally wins the most by a slight margin. Horse #1 still tends to work out well for me even when I end up with a bunch of horses I like. If I end up with a race where Horse #1 ALSO has (or ties for) the best odds, my win ratio for betting on Horse #1 is >95%. In short, if you find yourself in a scenario where you have no discernible "safe" bet, just go with horse #1 unless it's a TERRIBLE horse.
5: Some horses are absolute trash. I have run HUNDREDS of races, and Clapback Charlie, Tax The Poor, Wage of Consent, Feed the Trolls, Tea Ache Sea, Night-Time Mare, Stupid Money, Dead Heat Hattie, Better Than Nothing, and a few other horses I'm forgetting, have all lost every single race they were a part of. Several others have only won once or twice, but the aforementioned horses literally have a combined total of 0 wins in my entire time playing. I don't bet on these horses even when they're horse #1.
6: Of the very high odds (e.g. 30/1) horses, Old Ill Will and Money to Burn are the only ones I've had a decent number of wins with. A Tethered End has won for me a couple times, but I find he only wins in the #3 position under specific circumstances (see rule #11).
7: The main instance for me where my "bet on horse #1" strategy is overruled, are races where there is a horse with "EVENS" odds. I know, "EVENS" bets are really tedious and earn profit at a crawl, but they have the highest win percentage. No, they don't win every time, but it is much more profitable to bet on them every time they appear - regardless of outcome - than to play guesswork as to whether or not "it'll win/lose this time". If horse #1 has "EVENS", bet on it no matter what the other horses are. I think I only lost two times out of all the times I bet in that particular situation. If more than one horse has "EVENS" but neither one is horse #1, I generally bet on the one closer to the top (e.g. if horse #3 and horse #6 are both evens, I'll pick horse #3).
8: As a follow-up to the last tip, my ranking of the "EVENS" horses (for when you have to choose between them) is Sumptin Saucy > It's a Trap >> Total Belter >> Salt 'n' Sauce >>>> Snatched Your Mama >>> Dream Shatterer >> Lit as Truck.
9: The BEST horse is Omens and Ice. I have won nearly every race with him. I have a literal 100% win percentage when Omens and Ice is horse #1. The best thing is that he has 3/1 odds, so it's not as much of a crawl betting on him, and he is definitely VERY profitable. He overrules every other "rule" for me, no matter which # horse he is. He is the ONLY horse, of ANY odds, that I would pick over Sumptin Saucy. Outside of the "EVENS" horses, the rest of my top 5 horses are Lead is Out (3/1), Robocall (4/1), Hell for Weather (2/1), and Downtown Renown (4/1). Some of these horses seem to be more reliable than some of the EVENS horses.
10: If you find yourself in a situation where all of these options are unavailable (e.g. shitty horse #1, no EVENS horses, no Omens and Ice), I would generally just bet on the horse with the best odds. If NONE of the horses are ones you like, even the best odds ones, then go with #1 as per usual.
11: This is a VERY specific scenario, but if horse #1 is a trash horse, but the horse with the best odds is horse #6 (let's say it has 2/1 odds), and then horse #3 has slightly worse odds (e.g. 3/1 or 4/1), I actually find that horse #3 wins more often. This is the only scenario where I deliberately bet on #3 specifically, other than when it is an "EVENS" or specific horse. I have also sometimes had success doing this even with long-odds horses like A Tethered End.
12: If horse #5 and horse #6 BOTH have the best odds (e.g. both horses are 5/1 and all other horses are 6/1 or worse), one of them is probably (but not always) going to win. I generally bet on #5 every time for the sake of consistency, but I find it's pretty much a coin flil.
13: Don't panic! If you find yourself on a losing streak/war of attrition, ride it out. The ship will right itself. It just might take time. I hit 1,000,000 and then fell back down to nearly 700,000. But I kept going, and eventually I was up enough to buy my penthouse.
14: Take notes or memorize as much as you can about your races. Use your intuition. You might pick up on a pattern, good or bad, with a certain horse that I haven't noticed. Look at all 6 horses every single race before you bet. Using my tips and your own judgment, carefully pick the one that you believe has the best chances whenever possible. It's better to only win 10,000 on a "safe" pick than to lose it on an atypical, unlikely victory.
15: This is not "fast" money. It's relatively "easy", but unless you have incredible luck, it will take you at least a few hours to end up with a good seven-figure sum of profit.
And that's about it! I hope this helps some people, especially newer players, in making some extra coin.
submitted by AgainstMeAgainstYou to gtaonline [link] [comments]

My Current (Untested) Theory

After following this channel for a while, reading many years worth of theories/ideas/findings, & 3 100%+ game save files, I've developed a theory I keep coming back to no matter where people tend to drift in posts and comments....
(Of the 3 100% completion saves, 2 include Sasquatch + successful beast hunts, all properties owned, Michael's murder mystery, all UFOs & easter eggs visited, etc..) The other 1 doesn't feature completed beast hunt or all properties owned but other items like all missions, S&F, Hobbies, CotM, taxi missions, etc.) I have a solid knowledge of the game itself, content, & mystery/easter egg related factors.
A couple days ago I read a post by user Darthwill89 that got me thinking about my ever evolving theory & wondering if it's ever been tested (fully or partially) and how viable it is... Darthwill89's post focused mainly on the altruist rock symbol being a hitchhiker and not jetpack symbol but ended up expanding that to a possible path up Chiliad....
Idk about the hitchhiker but here's where I stand in a few lengthy (but hope legible & fairly easy to follow) comments/steps:
Followong an actual path to and/or from the altruist camp.
Couple points.....there's 3 things around the altruist camp possibly involved and/or might be included on your final path....and maybe even involves all three characters....
A-----Golden peyotes: we've seen specific day/time and audio clues needed for "green" franklin to find a sasquatch golden peyote and even more specific day/time/audio guideline/path for Frank to find all sasquatch golden peyotes and then The Beast.... The Beast Hunt utilizes very specific and noticeable correct/wrong path triggers and the golden peyotes/sasquatch are right by the altruist camp! (Possibly when or how to start the path?? If so, moving up from becoming sasquatch would take you to the altruist camp)
B---Altruist camp glyphs: Everyone's seen the altruist glyphs/drawings/writings around the camp. Random at glance but when each individual glyph is viewed together they appear to indicate a pattern/path/order.....seemingly a single day order since all or most ☀️ glyphs can be seen throughout a single GTA day.... (Praise the sun, ☀️ He is risen, Give thanks, 🌤🌻🌼🌞 Our path is lit, etc...) (Perhaps one includes or means a sacrifice from T...?? Maybe even a certain hitchhiker sacrifice...last....or first?)
C-Chiliad Mural/UFO: Quite possibly an ending triggestep or even beginning triggestep? Just above altruist camp; perhaps after correctly activating altruist web, a trek ⬆️ chiliad @3am in ⛈ might activate something never seen before or even go from there...? We could also consistently have things backwards and need to follow this (or similar) path starting @3am rain 🛸 a-top mt chiliad, then ⬇️ old man's crack to altruist, etc..?
Side Note: Casino DLC revealed penthouse artwork that seemed to include numerous hints... The 2 that stick out most to me are, "We're all mystified" and "Good times with old friends". (Sorry no pics added) The 2nd relating to and coinciding with my theory the most!
I can't stop the feeling of a specific path we must follow as one character or all 3 coming together on their path through specific EE's... If correct, I'd expect to hear certain audio triggers or see very specific visual and/or audio triggers along the way......in a similar way the beast hunt was guided.... This utilizes A LOT to experiment with but just wanted to get opinions and ideas before fully testing multiple things at the locations mentioned above and even more (Gordo Yoga Mat--Praise him, certain day/time along an even broader path that would Include more of the map, etc..)
Thoughts & opinions welcome!
(I know it's really long, but discussing a lot so please let me know if impossible to follow coherently)
submitted by BoltsHouse to chiliadmystery [link] [comments]

Diamond Casino Heist grinding guide

I haven't seen a good comprehensive guide for this, despite it being the best money making method in the game, so I thought I'd write a guide about it.

What is the Casino Heist and why should I do it?

The Casino Heist is semi-challenging PvE content for 2-4 players. As of August 2020 it's the best paying grind in the game, paying out $1.5-$2 million split between heist members every hour and a half. If you're doing setups with one friend, you're both effectively earning ~$80k per setup mission.
If you have no friends who play GTA:O, try to find a buddy in game or on HeistTeams
It's possible to get even higher payouts, but discussing glitches is against the rules of this subreddit; go to gtaglitches for that stuff.

Getting Started

To do the Casino Heist you need an Arcade, preferably Eight-Bit (Vinewood) or Videogeddon (La Mesa) as they're the closest to the Casino and setup missions.
Not required, but strongly recommended as they'll make setup missions much easier:

Scoping and Vault Contents

All Points of Interest
All Access Points
Cash has the worst payout (up to $2.1 mil). You will always get cash the first time you host the Casino Heist.
Art has middling payout (up to $2.3 mil) but is very fast to steal, which means you can get detected, or hit the vault with fewer players, and still get the maximum take.
Gold is like cash but gives much better payout (up to $2.6 mil), with the disadvantage of making you run slightly slower when you leave the vault.
Diamonds only appear during special events, but have the highest payout for vault contents (up to $3.6 mil).

Choosing Approaches

The Big Con is the best approach, since the security tunnel entrance + Gruppe Sechs disguise takes you straight to the vault. Always choose it when possible.
Silent & Sneaky is like The Big Con, but is more difficult and takes longer.
Aggressive is relatively fast, but gives less time in the vault, making it much harder to get the maximum take for any target except Art.
In general, you should choose Aggressive for Art, The Big Con for other targets, and Silent & Sneaky only as a last resort. You should also choose Hard mode whenever possible as it gives you a 25% higher take.

Support Crew

Your Hacker is the most important support crew member, as they determine how long you have in the vault, and therefore your maximum take. My go-to is Paige Harris, who you unlock by owning a Terrorbyte. Avi Schwartzman is equally good and can be unlocked by destroying all Signal Jammers. If you don't have either of them, Christian Feltz is a decent stopgap measure; just be aware you'll have a good chance of missing out on profits.
The Driver determines your getaway vehicles, and is largely irrelevant since most people ignore the getaway vehicles and jack a car or a helicopter for their escape. I always go with Karim Denz and source the Sentinel Classic. It's only worth getting a more expensive driver if you want to unlock a car's trade price.
The Gunman determines the weapons you'll be using in the run. Again, mostly irrelevant, since Karl Abolaji's weapon loadouts are good enough even for a Hard Aggressive approach. Only get a more expensive gunman if you're going Aggressive and aren't confident in your headshotting skills or those of your crew.

Optional Preps

I don't recommend paying to skip any of the preps, because it eats significantly into your profits, and unlike MC/bunker missions, you can't easily make back the cost by doing other missions in that time.
Mandatory for every approach. Remember to get level 2 security passes, not level 1. The mission is very easy and saves you from having to do lots of annoying hacking minigames during the final heist.
This is mandatory for Aggressive and Silent and Sneaky, as destroying at least 3 shipments will remove the bulletproof helmets from guards and allow them to be headshotted. Most people also do this for Big Con just to be safe. Having at least one other player in your organization, as well as a Buzzard or Oppressor Mk2, makes this mission very easy.
Unlocked after completing all Casino Penthouse missions, this is a once-off mission that reveals security cameras on the radar on all future casino heists. Do it when you unlock it.
Reveals guards on your radar. Not required, but useful on every approach, especially Silent & Sneaky. Do this if you have time.
This mission is relatively easy and the EMP saves a lot of headaches in a Silent & Sneaky run. Not required, but worth taking the time to do.
This unlocks the best entry route for the Aggressive approach where you tunnel straight to the vault. Not required (Staff Lobby is almost as fast) but it makes the approach to the vault very easy.
Don't bother with this mission, other than to play through it once or twice for fun. The money from the deposit boxes isn't worth your time.
These missions are annoying and the disguises aren't that helpful. Collecting all playing cards gives you a permanent exit disguise you can use; I recommend doing that instead and never having to worry about this prep.
This mission gives you night vision. Basically, it's only useful if you plan on using the EMP but don't know the casino floor layout. Do it the first time you do a Silent & Sneaky run; by the second time, you should be experienced enough that you don't need it.
This unlocks new outfits that reduce the damage you take during the heist finale. Personally, I hate this prep, because a) the mission is annoying, b) the finale is easy enough without it, and c) the armored outfits are ugly. Do it if you aren't confident in your shooting skills, or if you plan to do the heist with only two players.

Finale Screen

Buyer: Always choose the High Level buyer for the best payout. The only difference is that you have to drive or fly a few more miles after you lose the cops -- more than worth the extra percentage of the cut.
Decoy: This makes the helicopter getaway slightly easier on the Aggressive approach, or if you screw up either of the other two approaches. I don't think it's worth the extra cost, but it could be worth it if you find yourself constantly having trouble getting to the helicopter.
Clean Vehicle: Completely useless. Don't bother.

The Big Con

Entrance: Security Tunnel
Exit: Staff Lobby

Silent & Sneaky

Entrance: Staff Lobby
Exit: Staff Lobby

Aggressive

Entrance: Sewer or Staff Lobby
Exit: Staff Lobby

The Getaway

No matter which approach you take, you'll eventually end up outside the casino, on the main road, with a 5 star wanted level. There are two main strategies people use here.

Bugs

Bug: You're in a getaway vehicle far from any cops, but your wanted level won't go away. This happens because one of your heist teammates has high ping and the game is having trouble syncing your wanted levels.
Fix: Have everyone get out of the vehicle and wait until the bug goes away. If you're in a helicopter with no safe place to land, the offending teammate(s) may have to parachute out.
Bug: On Silent & Sneaky, guards take a few moments to spawn in after you disable the metal detector.
Fix: Don't go through the metal detector or shoot anyone until the guards finish spawning in.
Bug: The guards in the casino aren't moving, and the cameras have weird movement patterns or are facing towards walls.
Fix: Just keep going; this bug actually makes Silent & Sneaky / Big Con easier most of the time. If there's a frozen guard you can't get past, use the Nano Drone.
Bug: You're getting away from the casino undetected when the vision cones suddenly disappear from your radar. Despite this, the police aren't coming after you.
Fix: This is a visual glitch and you haven't actually been discovered. Just keep going.
Bug: Someone joins as a spectator, then leaves. You screw up the heist and have to restart. Then you fail the heist because "Your heist team quit."
Fix: Suck it up and reset.
Bug: You're suddenly busted because a body was found... even if you haven't killed anyone yet.
Fix: Suck it up and reset.
Bug: You're doing heist prep mission with a friend, and you can't pick up the equipment because "you can't steal heist prep while on a heist prep mission."
Fix: Suck it up and reset.
Bug: You collect a heist prep vehicle and drive to your arcade, but it doesn't trigger the end of the mission.
Fix: Suck it up and reset.
---
Hope someone out there finds this guide helpful. Comments and suggestions appreciated.
submitted by chinkeeyong to gtaonline [link] [comments]

Looking for a single player game where you feel rich and powerful at the end (properties, territories, etc)

One of my favorite games is Saints Row 2, primarily because of the amount of things to spend your in game money on. I remember at the beginning of the game mugging people to get extra money for the cheapest weapons, by the end of the game I had all of the properties, all of the gangs territories, etc. it was very satisfying to leave my penthouse suite and drive away in the nicest cars with nicest clothing. Are there any other games like this?
Ideally; single player, current gen. Doesn’t have to be free roam but preferred. Plz don’t recommend Mafia or GTA, as I have played those (and enjoyed!).
Edit - some super helpful suggestions. Worth mentioning that I am on PS4
submitted by houston_txn to gamingsuggestions [link] [comments]

[Trail of Cthulhu] The Legend of Henderson

Call of Cthulhu is a 1981 tabletop role playing game published by Chaosium and written by Sandy Peterson.
It uses a Roll Under Percentile system (roll a D100, or, if you actually want the die to stop rolling sometime this month, roll 2 D10s and use one as the "tens" place and one as the "ones" place, with a double 0 being 100. if your result is below your target number you pass. Congrats) and draws inspiration from H.P. Lovecraft's Cthulhu Mythos, mainly by taking all the cool horror bits and leaving out all the racism and comments on how Black People reproduce via laying eggs.
The system is famous for introducing the concept of a Sanity check, a reflection both of how traumatizing an event is to your psyche as well as the stat itself being inversely proportional to your understanding of what's really going on.
You can't grasp that unknowable monsters from beyond the veil of reality are seeking to return to earth and stay sane doing it.
The game, like most RPGs circa 1980 (looking at you AD&D) is punishingly difficult, to the point that there exists a meme that playing Call of Cthulhu inevitably ends with all characters both dead and insane.
Trail of Cthulhu, in turn, is a 2008 remake of this system which swaps the D100 roll under system for a D6 skill-check based system known as GUMSHOE. GUMSHOE is ideal for roleplayers by virtue of emphasizing characters having a lot of skills over hard mechanics built into their character sheet, and the Trail of Cthulhu system further builds on it with "Purist" style, where the game is cosmic horror and your characters will end up dead and insane, or "Pulp" style which is more of an adventure romp but where your best case scenario is still "survival".
This is a story in the Purist setting, where victory is impossible and a grissly death is assured, so you may as well get it over with now. It comes from a forum post on /tg/, back before 4chan was exclusively neo nazis, and is almost certainly fabricated in key areas and what isn't fabrication is almost certainly hyperbole.
Nevertheless, it is a story worth telling. A reminder of what happens when a Game Master forgets his job isn't to "beat" his players, and in so doing he pisses off a roleplayer in a roleplayer-friendly game system.

THE BIRTH OF HENDERSON

We begin with a man calling himself "Waffle House Millionaire" because it's a forum so of course he calls himself that. Waffle House Millionaire is a roleplayer. Like hardcore. He'd probably impress Matt Mercer with his dedication to a character.
Waffle House Millionaire is fine with his characters dying. A bad roll? It happens. Made a bad choice in character? even better!
What he's not ok with is a murderous KeepeGM who will arbitrarily force characters to lose sanity, tell them to roll D6s that only have 5 sides, or dropping a horse out of the sky for no reason to kill off his character.
Evidently this last bit was so infuriating that one of his fellow players (A Self Called Nowhere, he shows up to comment on the post too) had to physically restrain Millionaire from attacking the Game Master.
At this point everyone was unsure of what to do, whether to even continue the campaign. As the GM left the table for a moment to order pizza, Millionaire turned to the other players and declared:
I know you guys are thinking of quitting but please don't. I want you all to watch what I'm going to do next.

AAAAAAAAAAAH, AFTER TEN THOUSAND YEARS I'M FREEEEEE!

A man can do terrible things when he breaks. His actions may no longer be his own. Waffle House Millionaire was done playing with small guns. He was bringing out the big guns. Someone gave him some small guns once and he gave them back, "I won't be needing those anymore".
At the next session, Waffle House Millionaire arrived with his new character. A 320 page tome of eldritch lore encompassed every element of the new character's backstory, from his casual understanding of theoretical physics to his ability to rapidly acquire large amounts of plastic explosives. It changed perspectives and even languages over its entire length. Sometimes it shifted from third to first person, other times it abandoned perspective entirely, switching instead to stage directions like a script, or switching to (reportedly) flawless german, despite Waffle House Millionaire apparently only being fluent in English.
This Treatise described a monstrosity the likes of which will not be seen again
Old Man Henderson.
Old Man Henderson was a 47 year old mental patient with grey hair spiked into a Fauxhawk. He suffered from Schizophrenia and dyslexia, and took to self medicating to quiet his hallucinations with large amounts of weed and alcohol. He wore a hawaiian shirt over a wife beater, with cargo shorts full of whatever he might need. His combat boots had heelies in them, and he carried an automatic combat shotgun he had mastered the use of.
On his shoulder was a stuffed parrot he considered real, while he would typically dismiss other player characters as part of his hallucinations. He would slip into and out of an impenetrable scottish brogue depending on his level of excitement and blood alcohol content, despite never having left the United States.
He refused to remove his aviator sunglasses for any reason, and he blamed all his problems on his Veitnam service (despite being 12 in 1974), and had memorized the anarchist cookbook.
Most importantly, he believed the local cults, whom he thought were all Mormons in yellow robs, had stolen his garden gnomes, when in truth he had donated them to goodwill then gotten high and forgotten about it.
And once again, his every quirk was justified by his 320 page backstory.
Part of the reason for its length was the knowledge that the GM would never read it.
Thus it could be edited without notice, allowing Henderson to have any skill he might need whenever he'd need it.
And finally allowing Old Man Henderson to appear like a serious character rather than the transparent, game wrecking cheese that he was.

And so, it begins

The existing characters, a jock, a detective, and A Self Called Nowhere (Who I will not be referring to by character for reasons which will rapidly become apparent) had begun investigatong a local cult to Hastur, with Nowhere having infiltrated the cult and the detective and jock staking out the place from outaide.
A buick pulls up, and out steps an old man. In plain view he is carrying a combat shotgun, and he walks straight up to the church the cult are using as a meeting ground. He kicks in the door and bellows
MUCKLE DAMRED CULTI 'AIR EH NAMBLIES BE KEEPIN' ME WEE MEN!?!?
Naturally unable to understand a word the deranged man carrying a shotgun is saying, the local cult leader assumes he's attempting to use the Black Speech and decides to retaliate in kind. He turns to his assistant and ritually murders him, summoning a Shoggoth from the depths of the great unknown to brutally murder this mystery man with the fauxhawk.
Henderson responds with a little hellfire of his own, hurling Molotov cocktails into the church, burning cultists alive left and right (including Nowhere) and finally destroying the Shoggoth. He dismissed it as the "ugliest poodle he'd ever seen" before taking a piss on its corpse. He then hopped back in his buick and drove off as the church and any clues inside burned to the ground.
and that was how Old Man Henderson met the party.
He later joined proper after, failing to determine how to find the "Mormons" that stole his gnome collection, he decided to hire a PI on a whim. By sheer coincidence the first name he saw in the phone book belonged to the Detective, and after a visit to the local bar and a discussion about Henderson's past a shipbuilder and thai prostitute, he was in!

The Spirit Walk

Henderson had volunteered to chaperone a local school dance, though as usual he had forgotten this until reminded at the last second.
In order to keep in touch in a pre-cellphone setting he stopped by the Detective's office to let him know where he'd be for the night. The detective, meanwhile, was out at the moment investigating a recent page of the Necronomicon he had uncovered in the burned remains of the church. So Henderson talked to the detective's assistant, before nicking the page of the necronomicon and heading to the school dance.
Arriving in his usual wife-beater-cargo-shorts-hawaiian-shirt combo, Henderson was relegated to door duty to stop "undesireables" from other schools crashing the dance.
Insistent on sticking to his post he nevertheless quickly grew bored. Spying a depressed Jimmy the Jock, sitting stag outside the dance due to his girlfriend joining a local cult, Henderson decided to make a new friend. And the best way to bond with new friends is over a phat doobie Henderson called "the atomica".
Lacking any rolling papers, Henderson used the only paper he had: a page of THE NECRONOMICON.
Henderson himself, used to seeing things, naturally dismissed the resulting mushroom samba, but Jimmy was not so fortunate. He witnessed a hellish vision of Things Man Was Not Meant To Know, pleasantly blunted by the weed into a twisted rendition of Looney Toons.
Though damaging to his young psyche, Jimmy enjoyed the experience, and quickly got to swapping stories with Henderson. Soon the blunt was gone, and it was then that the Detective arrived to find his only lead gone with it. Fortunately Jimmy could point them in the right direction, the cult his girlfriend had joined.

THE Tanker Truck Incident

Several nights later, the remaining party had discovered the meeting place for a local hastur cult. Electing to stake the place out, Nowhere, Henderson, and the Detective all arrived in a nondescript 4 door sedan. Jimmy the Jock had been told to stay home, as it was a school night and Henderson didn't want him ruining his education.
Henderson quickly grew bored with the stakeout, though, and decided to go down to a nearby gas station for alcohol and smokes.
The cult guards naturally noticed an old man with a fauxhawk and a hawaiian shirt get out of the car parked across the street though, and soon realized they were being watched, capturing the Detective and Nowhere.
The cultists elected to use a ritual as a loophole to allow the banished Hastur to return to reality by using the detective's body as a host. Before the ritual was complete the detective managed to free Nowhere, who fled into the street.
Sadly he was soon followed by a now Hastur possesed demon form of the Detective, who attempted to kill him.
Down the street, Henderson was enjoying a smoke next to a gas station as it was being refueled. As an attendant came to tell him to cut that shit out, the Old Man spied Nowhere run out of the church, followed by the obviously demonic detective. He kicked the attendant in the groin and stole the tanker, ripping its refueling umbilical off at the junction and trailing fuel behind him the whole while.
Slamming the pedal to the floor, he produced a knife from his pocket. Jamming it through the pedal, he aimed the tanker at the detective before hopping out of the tanker and riding the heelies in his combat boots to safety. The tanker exploded, destroying yet another cult, the detective, and running Nowhere over in the process.
then the trail of gas ignited from the explosion, carrying fire back to the station and blowing it up too, conveniently erasing any evidence Henderson was ever there.
As the camera 'Michael Bay'ed around him, Henderson called up Jimmy the Jock.
I figured out what the nasties are weak against.
What's that, Mr. Henderson?
Point blank annihilation.
Then he hopped in the sedan and drove off.

Rampaging Engine of Destruction

With the Detective and Nowhere dead, Henderson was now the only person left to investigate. Fortunately he quickly stumbled onto Will, the son of the local mob boss and former bartender after Henderson burned down his bar.
Will directed them back to a mob safe house the cultists were using as a front. As the two arrived at the safe house, Will and Henderson both spotted the cultists loading Nowhere as a hostage into the trunk. Leaping into action, they smashed the cultists out of the way, hopped out and stole the car, as Henderson ignited the car they arrived in, accidentally igniting their car and burning Nowhere to death in the trunk. Unable to stop them, the cultists laid a curse on the getaway vehicle.
The duo then headed for a mob friendly bar to get more leads, where Nowhere was now a down on his luck used-car salesman playing darts. Happy for the first time in weeks, Nowhere went to throw the final dart of his "perfect game", as the cursed brakes of Henderson and Will's getaway vehicle gave out, causing them to plow through the front of the bar, killing Nowhere in the process.
After a tense confrontation with the bartender, Henderson and Will were directed to a house the mob abandoned after cultists used it for bloodyrituals.
At the same time, Nowhere, now a grizzled detective searching for the people who ritualistically killed his wife, headed to the same house.
Henderson and Will arrived first, with henderson nonchalantly shuffling around the house, spitting on ritual circles in the basement and casually reading black speech from the few books that remain in the house.
Naturally this summoned a Shoggoth in the basement, right as Nowhere broke in to snoop around. The sight of That Which Should Not Be drove him to a brief mental breakdown, curling into a fetal position in the basement as the Shoggoth moved to eat him.
As Henderson and Will obliviously peruse the ground floor,the pair stumble on the kitchen, still stocked with high proof spirits. And, as it turns out, a few malevent ones. Realizing they're now under attack, Henderson smashed the alcohol and set it aflame, dragging Will out of the inferno as Nowhere again burned to death inside.
Then they drove off.
Nowhere now returned as a mob leg breaker, hired by a strange man who looked like a mormon in a yellow robe to kill Henderson. It turns out finding an old man in a hawaiian shirt with a fauxhawk and no indoor-voice wasn't particularly hard. Catching up to Henderson peeing on the corpse of a would be mugger in an alley, Nowhere decided to try his luck.
He tapped the guy on the shoulder, "You the one they call Henderson?"
"Aye, indeed I am!"
Nowhere swung with his right, catching Henderson in the face and smashing his sunglasses. Instantly Henderson swapped them for a fresh pair from his pocket.
Nowhere went in for the left hook, breaking Henderson's second pair of sunglasses. The old man instantly producesd another fresh pair.
"Now look, buddy. I only got one more pair a sunglasses and even less patience, so you best cut that shit out less ye wanna end up like me piss boy here"
Nowhere paused, relating how he was hired to kill him by a man in a yellow robe.
"A yellow robe? Aye seems there was a misunderstanding here" Henderson said
"I've been lied to?" Nowhere asked, expecting this to be his moment to join the party.
"Nay, yer spot on" Henderson replied, as he took a shotgun to Nowhere's kneecaps "But no one gets between me 'n me wee men". And then Henderson killed Nowhere.
Again.
On his corpse they found the lead they needed, a cult had ties to a rich man and his penthouse, where they're planning to summon Cthulhu. At the same time, a local Hastur cult was sailing in on a yacht to perform a ritual at the docks. And so, a daring raid began.

The Yacht

Jimmy had discovered that his girlfriend had been taken as a virgin sacrifice by the cult she joined. She was to be the centerpiece of the ritual the yacht cultists would perform.
Naturally this couldn't be allowed, so Jimmy and Will worked together to rig the docks with a massive sound system as Nowhere, now an international man of mystery, built thousands of smoke bombs.
The yacht arrived, sailing steadily into dock unaware of the trap waiting for it. At the same time, Henderson snuck into a local military base, Shoryukened a pilot out of his cargo helicopter, and flew off to the docks.
As the cultists prepared their ritual sacrifice, Henderson arrived, hovering forty feet over the yacht. On cue, Jimmy and Will activated the sound system, one side blasting God Save the Queen", the other, the beach landing scene from *Saving Private Ryan.
The yacht quickly devolved into chaos as the sounds of a warzone erupt around it. Henderson anchored the yacht to a tow cable, then rigged it to lift off as Jimmy, Will, and Nowhere climbed aboard.
Henderson rappelled down like Eryol fucking Flynn, grabbed Jimmy's girlfriend, and axe kicked the Cult leader to death, launching him off the yacht as it rose out of the sea and into the air.
The pair then zipped up back to the helicopter, as it flew deep into the city, towards the cthulhu cult's penthouse. 80 feet up from the building, Henderson cut the cable, dropping a 40 foot yacht full of crazed Hastur cultists right into the middle of their rival cultists. Then Henderson and the whole team parachuted out, heading back to Henderson's buick, as the copter crashed in a giant fireball like something out of GTA V, burning all the cultists to death and destroying the evidence of Henderson's involvement yet again.

The Gnome

The attack on the yacht and penthouse had caused open warfare to erupt in the streets between rival gangs of cultists. Though the group had survived happily, with Henderson driving off, hot boxing his buick as Jimmy and his girlfriend got busy in the back seat, the danger was not over.
The open warfare saw chaos in the streets, zombies and shoggoths running rampant as local law enforcement tried to contain beings it couldn't even comprehend.
The gang wars were not helped by Henderson's tendancy to switch cult of Hastur summoning rituals with cult of Cthulhu rituals, leading to things like whole churches of Hastur followers being devoured by Cthulhu tentacle monsters and swearing vengeance.
Knowing the danger, Henderson sent Jimmy and his girlfriend out of the city. Both to preserve their innocence, and to ensure that should Henderson, Will, and Nowhere fail, a beacon could continue to shine in the darkness.
With thousands of monsters and angry cultists on their tail, Will, Nowhere, and Henderson fell back to their last stronghold, an abandoned ice rink Henderson had spent an inordinant amount of time in leading up to this fight.
Cultists poured in from every entrance, with Nowhere and Henderson blasting away at them at every turn. they began reinforcing and sealing the entrances, until Henderson noticed something.
On their way to the rink, they had smashed through a home and garden store.
In the bed of their truck lay a single, undamaged garden gnome. Henderson knew the meaning of this omen.
He turned to his fellows and said "Gentlemen, it has been an honor". Understanding his meaning, they steeled themselves for their final stand.
Nowhere was the first to fall, as the last door barricade gave way, the cultists dragging him through a door before he detonated a grenade, taking them with him.
Will and Henderson retreated to the center rink, where Will hopped on a zamboni and began mowing down cultists.
Henderson, meanwhile, revealed his Four Time World Champion Ice Skater status, and, taking a crate of explosives with him, began zooming around the ice launching grenades at every monster and cultist who came to the rink.
Eventually even they were too much, as Will was pulled from his Zamboni and torn to pieces. All alone, Henderson would not give up. After a masterful triple axle pirhouette, he reached into his pocket and set a timer for 15 seconds while standing on one leg at the center of the rink.
Then he called "Hastur, Hastur, Hastur!", summoning forth the great old one. Out of the ice it rose, sending the cultists assumbled around Henderson into fits of madness at the sight, even as Henderson's own mental illness shielded him from the beast's abomination.
And then, Waffle House Millionaire broke character for the first time in months of sessions. He declared,
Alright, we win
You see, when an elder god arrives, it briefly has a bout of summoning sickness as it acclimates to our reality. This is the only time it's susceptable to physical damage.
And Henderson had spent all his free time wiring the entire ice rink with enough C4 to make a 9/11 conspiracy theorist blush.
As Henderson's fury obliterated everything in a three mile radius he declared to Hastur, "THAT'S FER ME WEE MEN YE MORMON FOOKS!"
and this is the story of how Old Man Henderson is the only person to ever win Trail of Cthulhu.
submitted by blaghart to HobbyDrama [link] [comments]

Diamond Casino Heist Ultimate Guide

Diamond Casino Heist Ultimate Guide

Hello everybody!

The new Casino Heist has been out for over 2 weeks now and there is probably already plenty of guides about it on YT, but I've wanted to make my own guide for a while now and finally think that I have enough experience to make one. I have played the Casino Heist about 30 times now (lost count at 10) and played all the 3 different approaches with a friend, so anything I say about the finale in this guide will be doable with just 2 guys, unless I specifically say so.
Keep in mind this is not a completely flawless guide, I will keep improving and editing it whenever I learn something new. I hope this guide can help you fly through the Preps and have no problems doing the Finale.

1: The Basics
2: Vault contents
3: Approaches
4: Crew
5: General Prep Work
6: Approach specific prep
  1. Silent approach
  2. Big Con approach
  3. Aggressive approach
7: Silent Finale
8: Big Con Finale
9: Aggressive Finale
10: Tips and tricks

1: The Basics

  • First of all, do the Preps in a solo public lobby. Theres no reason not to do them in a solo public lobby since others can only affect your experience in a bad way, unlike selling MC stock where you will get a bonus for every player in the lobby. (Guide for making solo public lobbies here)
  • Of course you can do the prep missions with a friend, that way you can avoid having to go to a certain place twice in some prep missions, but it's not neccesary. If you and a friend both do your prep missions simultaneously, you will be able to do 2 Finales in 2 hours if you are experienced in doing the missions. If you don't have any friends to do the preps with, don't worry, they're all doable completely alone and shouldn't be a problem to a decent player.
  • Now for Arcade locations. Of course I have to talk about Pixel Pete's in Paleto Bay. If you plan on doing the Casino Heist multiple times for a good income of large amounts of money, invest the cash from your first couple of runs from Paleto Bay into a proper arcade. I own the Videogeddon arcade in La mesa (~1,8 million), which is the cheapest in LS, but imo the 8-bit arcade (~2,6 million) is the best since its basically on the same road as the Casino and its garage is way more accesible than the La Mesa one since over there you have to drive around to the back to get into the Garage (Always enter your arcade through the garage entrance, it saves a lot of time compared to going through the front door, into the management office and through the secret tunnel) Either way they are both viable choices, but you should forget about the other ones in LS.
  • Vehicle choice. Obviously the Oppressor Mk II is your best friend for most of the prep missions, but there are plenty other viable alternatives. The Buzzard can be spawned in directly in front of you via CEO vehicles (if you own one it's free, otherwise it costs 25k per spawn) The issue with the Buzzard is its armor. After taking a couple shots, and trust me, you will, your Buzzard will start to smoke and will then stop working within ~5 minutes. The Akula is another very viable choice, especially when looking at the fact that you will have to lose the cops a lot (the memes are true). It also has fast firing homing rockets (don't use the rocket barrage, it's useless for grinding purposes) which will also help (it has infinite (?) rockets so running out of them won't be an issue, unlike the Oppressor, which only has 20) The Hydra is another hidden gem for the prep missions, if you can fly it well that is. Keep in mind that when using bulky vehicles like Helicopters or jets, the La Mesa arcade will be even worse since you have to land on the road and walk around the back of the arcade, whilst with the oppressor you can just fly straight into the back alley.
  • Hard finales. After doing a certain approach, that approach will be locked for the next heist. After doing another heist with a different approach, the approach first used will become available again with a red skull signalizing it will be on hard. Choose your 2 favourite approaches (information about the approaches below) and do them back to back, as playing the heist on hard will of course result in the loot being worth more. Don't worry about the heist being to difficult on hard, the only differences for the 2 sneaky approaches is the amount of fingerprints during hacks and for the loud approach the improved armor will be more than enough to make the heisdt a cakewalk.
  • I recommend purchasing the keypad at the prep board and training your fingerprint hacking skills on there. Trust me, you'll want to be fast when it comes to hacking the keypads. I get the hacks done in about 15 seconds and that is usually fast enough to get all the loot I want.

2: Vault contents

Alright, now for the interesting part, the vault contents. You probably know by now that Cash is the worst option. The best option in terms of money is Gold, while artwork takes significantly less time to loot. If you plan on doing the heist as a 2-man team, aim for artwork, if you are more than 2, go for gold. Forget about Cash.
So how do you influence what loot the vault contains? When doing the scoping out the vault mission, you will be able to see what the vault contains. If it's what you want, then good for you, you may leave the casino and move on to selecting the approach and crew. If however the vault contains cash or whatever loot you don't want, you can "change" the vault contents like this:
  1. Leave the camera
  2. Call Lester WHILST STILL IN THE CASINO
  3. Cancel the Casino Heist
  4. Leave the Casino and go back to your arcade
  5. Pay another 25k to start the heist again
The vault content will already be revealed. If it however still contains the unwanted loot, leave your arcade, call Lester to cancel the heist again, re-enter your arcade, start the heist for 25k again. You will then have to do the vault content mission again and if it still isn't the wanted loot, you may repeat the tactic above.
Don't worry about the 25k that you'll pay each time you restart the heist, good compared to artwork is worth about 200k more so you will have plenty of chances before losing money.
The following describes a controversial glitch that may be used to gain more loot than you're meant to, if you don't want to do this glitch, then you don't have to, but some people will obviously want to do this.
For the glitch, you need the vault to contain Gold. I would usually write this in the finale section but this may influence your decision on what loot to pick so I see this as a more fitting place to write it.
When inside the vault, the gold will be stored on several carts across the vault.
  1. Go up to one and press E to start collecting the gold.
  2. Collect every bar but stop at the last one
  3. Press right click to stop the looting whilst there is still loot on the cart
  4. Wait 2-3 seconds infront of the cart
  5. Press E to start looting again
Voila, the cart will be full with gold again and you may now collect all the bars. This can only be done once for each cart, so after "filling up the cart" once you can collect all the loot off of it without losing anything. This way you can get up to ~3,7 million worth of gold. You will be able to collect more but the rest won't be added to your total, so you might aswell stop at that amount and leave the vault.

3: Different Approaches

1: Silent and sneaky
This approach involves you sneakily going into the casino with silenced weapons, sneaking your way to the vault and then getting out undetected again. I recommend playing this with people that are willing to communicate. I'm not saying you shouldn't pick this if you have to play with randoms, just make sure they are capable of cooperating before you start the heist.
The pros of this approach are that you will have ~3:25 minutes inside the vault and that you wont get shot (hopefully) so you wont lose any loot. This approach also lets you casually empty out the secondary vault opened via the security center (more about that in the finale section)
The obvious cons are that you need to have teammates capable of cooperating so they wont rush in, alert the guards and make you lose your sanity. The detection system is also very inconsistent and things that you might think wont alert the guards will turn out to do so, sometimes.
For this approach I recommend getting the artwork loot if you are just 2 players and gold (w/o glitch) if you are more than 2
The prep missions that may be skipped for this approach are:
  1. Power drills, since the lockboxes inside the vault don't pay that much and it takes time to drill them open that can be used to loot the main contents
2: Big Con
You enter the casino in disguise and get out in disguise, making you lose no loot from being shot like in the silent approach.
First of all, USE THE GRUPPE SECHS UNIFORMS. For the gruppe sechs uniforms to becaome available, you have to photograph the security tunnel of the casino (see image below) By using the gruppe sechs outfit, you can walk straight into the vault without needing to kill anyone.

Service tunnel location
This is in my opinion the best approach since you can easily stay undetected the whole time and it leaves very little chance of failure by stupidity and gives you the full 3:25 minutes inside the vault for looting.
Recommended loot is once again Artwork for 2 people, Gold for 3-4 people.
The prep missions that may be skipped are:
  1. Patrol Routes. You will only have to kill a maximum of 2 guards and they will be near enough to pop up on your radar anyway
  2. Duggan shipments. You will kill the 2 security guards with melee since your weapons don't have stabilizers and their armor doesn't save them from melee attacks.
  3. Power drills, again, since the effort of drilling the lockboxes is not worth it most of the time
3: Aggressive
The most barebones approach involves you shooting your way through the casino and blowing the vault open. This is the easiest approach to do with randoms and can even be done with level 10s who just got their first million.
I recommend photographing the sewer entrance to shorten the way that you have to fight your way through (see image below)

Sewer location
The recommended loot is always artwork since you won't have as mcuh time in the vualt, so the faster you get all the loot the better.
The prep missions that may be skipped for this approach are:
  1. Power drills, obviously since you have less time inside the vault.

4: Crew

Crew choice, seems like a hard decision, really isn't. You basically want to pick the cheapest crewmembers who give you the best hardware.
1: Gunman
Karl Abolaji. For every approach. This might seems like a stupid decision seeing as he only gives you a sawed-off shotgun or heavy revolver for the loud approach, but you will actually get an SMG aswell, which is very usuable for the loud approach. If you don't feel comfortable with just an SMG, Pick either Patrick McReary or Gustavo Mota. Packie will of course be very hard to unlock (Guide to unlocking Packie here) but he will give you a combat MG for only 8% of the cut, whilst Gustavo Mota will give you a Carbine OR Assault shotgun (with the SMG) for 9%
For Silent and Big Con, Karl will give you Micro-MPs, which are more than capable of doing their job, that being killing guards in the silent approach. For Big Con, you could actually play completely without weapons since you only need to melee 2 guards.
2: Driver
Probably the least important crewmember. Some people don't even use the getaway cars provided. So of course, pick Karim Denz. He will be able to source oyu the Sentinel Classic, which is a more than capable Car for getting to the needed places (more information about getaway in the finale section) for the smallest cut.
Of course you may choose other drivers if you want to unlock the trade price for any of the vehicles.
3: Hacker
The most important crewman. Really the only viable choice is Avi Schwartzman, who can be unlocked by destroying the 50 signal jammers spread around San Andreas (Guide for 50 jammers here) He will give you the most time in the vault (Paige is an "expert" hacker aswell but she will give you ~15 seconds less inside the vault) Don't even think about all the other hackers, the hacker is no place to cheap out.

Ideal crew layout

5: General Prep Work

Alright, in this section I'll go over all the prep missions and give some tips and hints on what to do and what not to do and what vehicles work best. First of all, don't buy any of these preps for 70k, they're all somewhat easy to do and shouldn't be a problem for a solo player.
1: Untraceable weapons
This mission is be annoying but also easy. There are lumtiple types of this mission, and whilst none of them are a true challenge, they can be annoying to do since you have to either fly/drive a slow vehicle or collect 2 crates.
  • Noose Vans: There will be 4 Noose vans around the map and you have to blow the back door off to check for the weapons. You cannot lock onto the vans with homing missiles, so you either have to have good aim or use stickybombs in a ground vehicle. After finding the right one, you have to take it back to your arcade, after losing a wanted level. The annoying thing is, you cannot call Lester to lose that wanted level and the Van is very slow, I recommend driving through a tunnel where the cops cannot go to lose them.
  • I/E crew: You have to fly to the shore and find A couple of guys exporting the weapons, just blow them up or murder them any way, get in the Tula and fly to Sandy Shores airfield. When taking off in the Tula, switch to VTOL mode and gain some forward speed and altitude before switching to normal flying.
  • Lost MC/Vagos: You have to go to the clubhouse of the Vagos or Lost, clear the hostiles, find the weapons inside the clubhouse and bring them to your arcade. You will probably die the first couple times you try this mission, but you'll get the hang of it eventually. If you get the Lost MC mission and you have an arcade in LS, I recommend just finding a new session if you're alone since flying to Paleto Bay twice can be very time consuming.

A weapons case inside the Lost MC clubhouse
2: Getaway cars
This mission is somewhat easy for all types, but of course it's much faster done with a friend since you will have to get 2 cars most of the time.
  • Police warehouse: You have to go to a vehicle warehouse of the police and get the 2 cars out of there, don't worry about the sounds of the engines when in the warehouse, the cops inside seem to be deaf. When driving outside, be careful not to alert the cops standing outside or you'll have to lose your wanted level first.
  • Valet: You go to a hotel, scare away some valets, dress up as one and wait for the cars to arrive. Nothing much can go wrong here. The only things you shouldn't do is shoot or knock out the valets and bump into somebody infront of the hotel. Just simply bring the cars to your arcade and you're done.
  • I/E crew: You have to take the cars off a crew who just imported them. Just go to the location, kill the goons and take the cars. Watch out however, the enemies have extremely good aim and even a single enemy can kill you in a couple of seconds. Just use your homing rockets (don't worry, the getaway cars can't be blown up) to kill them, get the cars and bring them to your arcade.
3: Hacking Device
Seems like a simple mission, and it is. There are only two types of this mission, and they are both somewhat easy.
  • FIB: Collect a security pass off an FIB agent by brutally slaughtering him and his fellows, go to the FIB office, find the briefcase with the hacking devise, get out, lose the cops and bring it to your arcade. When killing the FIB agent, an exploded vehicle may block the agent's corpse. Just get another car to push anything away. There is also a bug where the corpse will either always be considered as blocked or ont even appear, if that happens you have to find a new session and restart the mission.
  • Noose: The early part is pretty similar to the FIB type, you collect a keycard off of an agent, enter the Noose building and use your phone to find the hacking device. When you get out of the Noose building, the alarm will always automatically go off, just fly away with your OppressoAkula etc. and lose the cops before bringing the hack device to your arcade. You can also assassinate the agent silently when collecting the keycard by approaching him, waiting for him to go away from the other 2 agents and then bopping him in the head with a gun, but form my experience its faster to just blow him up since you'll most likely lose the cops on the way to the Noose building anyway.

The briefcase you're looking for
4: Vault Keycards
This one has 2 mission types. In one you just go to two guards who have the keycards, eliminate them silently by smacking them in the head with a weapon and then looting their keycards.
The other mission is a bit more complicated. It involves you getting a prison bus and entering the bolingbroke prison in that disguise tho then silently murder a guard there who has the keycards. You actually don't have to collect or even blow up the bus, you can fly straight to the prison, kill the guard and get the keycard. Keep in mind thatr you wil get 4 stars doing it this way and there are snipers on the 2 adjacent towers to where the keycard guard is, so you'll wnat to kill those first before looting the guard.
The recommended vehicle is the Oppressor Mk II just to get around faster, but the Akula is a very viable choice aswell to lose the cops more easily after flying to the prison.
5: Guard Patrols
Pretty straight-forward mission. You go to a Duggan security meeting, kill all the guards, find the correct car, photograph the plan and then get out.
This mission can be done stealthy, but it's basically impossible, you're better off juzst shooting them straight away.
The correct car will always be a Felon GT and there will always be 3 of them in the same positions, so you get the hang of where to go after doing it a couple of times.
Once again the Oppressor and Akula are your go-to vehicles for this mission, but DO NOT use the rockets to blow up the guards, the chance of accidentaly blowing up the car with the plans is not worth the risk, and I suggest you also dont use a Minigun since that can also bvlow up the car pretty quick.
6: Duggan Shipments
This is the most stressful prep. You need to destroy 10 of Duggans shipments in 10 minutes to weaken the guards inside the casino. The easiest way to do them is with any chopper with rockets (Akula, Hunter, Savage etc.) or the Oppressor Mk II (you may need to fly an optimal route so you have enough time to destroy all of them.
It is actually no neccesary to destroy all of them, for the silent approach destroying 2-4 is sufficient to make the guards not have helmets (you don't want to bodyshot them anyway, that might make them sound the alarm) but for the loud approach, it's best to destroy all 10 of them so that the guards only have Pistols and Micro SMGs.
If you fail to destroy all 10 in time, you can quickly leave the session before the time runs out and retry the mission.
7: Security Intel
This prep is unlocked after completing the 6 Casino missions unlocked by buying a Casino Penthouse. It can only be done once, so you won't have to replay it every heist.
The mission is simple, you go to a mall, meet Vincent, get the stolen car back for him (use a vehicle with drive-by weapons, helicopters and the Oppressor aren't good for this mission) and done, you can now see all the cameras inside the casino.
8: Power Drills
This mission also has 2 types, but the van one is much rarer. The common one involves going to a construction site and getting 2 power drills.
When you get to the cunstruction site, there will be a white icon on the map. Go there and equip the helmet (your character may remove the helmet shortly after equipping it but the disguise will still work) then just go and check the boxes for the power drills
YOU CAN CARRY BOTH DRILLS AT ONCE! That way you don't have to fly all the way to your arcade and back to collect the other drill.
The second type involves stealing a van with the drills inside and taking ti to your arcade. Simply use a vehicle with drive-by weapons (Once again no chopper or Oppressor), kill the driver AND passenger (he will get on the driver seat after the driver dies), collect the van and take it to your arcade.
9: Security Pass
First of all, ALWAYS get the level 2 security pass (the one showing a valet and croupier on the mission picture) The level 1 pass will only get you through the outside doors whilst the level 2 pass will open all doors except the level 3 ones inside the vault.
Once again, two types of this mission may occur. The first involves you stealing a hearse from a church parking lot. You will then have to lose a 2-star wanted level and drive to a hospital where you then have to find the corpse of a valet and get his security pass. When entering the hospital, your character may automatically have a weapon drawn, so pay attention to that before running through to the corpse.
The other type has you going to the party of a croupier, waiting until lester found the right guy and then take the security pass off him. When you get to the party, there will be a pavillon with people dancing, just go there and start dancing until lester has found the right guy. When you then search the croupier for the pass and it's not on him, just search for a small purple keycard (it can be somewhat hard to find but it will always be in the same locations) and collect it.
As for vehicles, anything goes. The Oppressor will probably get you where you want to go the fastest.

The pavillon that you can dance under

6: Approach Specific Preps

Silent approach:
1: Drones
You have to destroy 5 drones spread around LS and collect their parts. Pretty simple mission, use something with rockets (Oppressor will have better rockets than Helicopters) and blow up the drones. You can of course carry all 5 drone parts at once.
It can be tricky to lock on to the drones as you will also lock onto the cops if you have a wanted level, just swap from non-homing to homing rockets if you locked onto the wrong target.
2: Laser drills
This can be a difficult mission. You will either have to take the two drills off the military, which may be hard since they are very accurate and theres a lot of them, but you can use you Oppressor or Akula rockets without worrying about blowing up the drills, just be sure to stay far enough away, their aim is surprisingly good. Be careful when collecting the first laser drill, if the cops kill you your Oppressor may be impounded and you have to use a different one.
The second type will be to take the drills from a bunch of Cliffford soldiers (apparently they're still around) which is way harder than the military since the cliffford soldiers are EXTREMELY accurate and there will even be a juggernaut and snipers. I don't recommend using the Oppressor for this as you are very vulnerable when standing still, go with an Akula instead. Just kill all the soldiers, enter the warehouse, kill some more soldiers, take the drills and get to oyur arcade.
3: EMP
Another pretty easy and simple mission, you will have to collect a cargobob (with an extra long cable) from the airport, fly to the LS University and steal their EMP. Then just fly to the drop-off, lose a 3-star wanted level by evading the helicopters and drop off the EMP.
Some people skip this mission and the next one, but I use the EMP during the finale to casually do the last hard part so theres no risk of screwing anything up. If you are however coordinated enough to not need the EMP, then you may skip this and the next prep
4: Stealth Uniforms
I highly recommend paying for this mission, it can be very annoying and you get the 70k back from the finale anyway.
This mission involves you going to humane labs and assasinating guards silently (very similar to the infamous deliver EMP mission) and getting the uniforms from the garage where you would park the insurgent in the Humane Labs Heist. This mission can be done quickly if you have a buddy, if you don't, it's better to just skip it and pay the 70k (If you don't plan on using the EMP you don't need to do this mission anyway, it's only for the night-vision equipment)
Big Con approach:
For this one, I'll only talk about the group sechs uniforms, since this is the easiest method of doing the Casino Heist by far. If you want to use a different uniform to unlock it, go ahead, but do be warned that it will be significantly harder to fully stealth.
1: Group Sechs, part 1:
Simple mission, go to a mechanics repair shop, kill the mechanic after realizing the Stockade is locked, get the keys and drive away. You will get a wanted level, but you can call Lester to easily lose them.
2: Group Sechs, part 2:
A bit harder, but still pretty easy. This mission is similar to the Patrol routes mission, you have to go to a group sechs meeting, kill everyone (this can also be done stealthy, but its again almost impossible), photograph the license plate of the black stockade, send it to Lester and then get the equipment and bring it to your arcade. Again as with the Patrol routes mission, do not use explosives to kill the guards as you might accidentaly blow up the equipment. You can call Lester to get rid off your wanted level.
3: Vault drills
Yet another simple mission with two types
  • Fleeca: A crew of bankrobbers will be robbing a Fleeca-bank with the needed drills. Go there, kill em, get their drill, lose the cops, bring the drills to your arcade. Pretty simple, but you cant call Lester, so using an Oppressor or Akula is beneficial.
  • Heist crew: A bunch of heisting dudes are being arrested by the police. Go there, kill em, get their drills, lose the cops, bring the drills to oyur arcade. Pretty simple, but you can't call Lester, so using an Oppressor or Akula is beneficial....hm, I'm having quite the Déjà vu.
4: Escape Outfits (Noose)
I'm choosing Noose outfits because they look better (and I'm sure they are in some way better than the Firefighter uniforms, I just don't know how, you seem to get spotted in the Noose uniforms aswell)
Simple (yet somewhat difficult) mission. Go to the mission row police station, kill all the cops there, find the Noose equipment, loose the cops and bring them back to your arcade. You can't call Lester to lose the cops so an Akula would be helpful. When collecting the second uniforms doing it solo, you will once again get 4 stars, so be ready to evade the cops again. Also, when you die at the police station, the cops will most likely impound your vehicle, so a careful approach would be better.
Aggressive approach
1: Thermal explosives
Loud has some pretty annoying mission, this being the first one. Once again, there are 2 types of this mission
  • You have to go to some rednecks and get the explsovies off of them. Just kill them all (once again no need to worry about blowing anything importnat up) and collect the boxes. They have a pretty big pickup distance so collecting them in a Helicopter should be no problem
  • SecuroServ Warehouse: Go to a warehouse, kill some people outside, kill some people inside, find the explosives, bring them to your arcade, no cops, pretty easy.
2: Vault explosives
This may be the most annoying mission of the entire heist. You have to go to a crash site of a plane, dive to the wreck and collect the explsovies. If you own one, put on a diving suit BEFORE starting the mision, you can't access the outfits during the mission.
When arriving at the crash site, you can dive straight to the plane if you have a scuba suit equipped, that saves you the killing and you won't get shot at instantly. Otherwise you have to kill some goons and equip a scuba suit nearby marked on your radar. When you collect the explosives, 3 helicopters will spawn. When you get out of the water, kill the gunners inside the helicopters, not the pilots. The helicopters would respawn and by only killing the gunners they will just follow you without shooting you.
3: Improved armor
You'll probably want to buy this prep, since this mission can also be very annoying. Two types of this mission, both are very unpleasant.
  • Humane Labs: Go to the beach at humane labs, get into a scuba suit, dive through the cooling tunnel into the facility, find the armor and bring it to your arcade. This mission may not be that hard, but the long swim and indoor fighting stretch out the mission and it quickly becomes repetetive and boring. There will atleast be a buzzard when you get out of the facility.
  • Merryweather bunker: Enter a bunker, kill the merryweather goons, find the armor and bring it to the arcade. Simple mission on paper, but the enemies will probably kill you atleast once and the armor sometimes can be tricky to find, I once spent 15 minutes searching the armor.
4: Drill
Simple mission and only needed if you plan on entering the casino through the sewers. Just go collect a truck with the drill loaded onto it, drive it through the water channel and into the sewers.The time you save by going into the casino through the sewers is probably negated by the time it takes for this mission, but having a more relaxed finale is certainly worth doing one more short prep mission.

7: Silent Finale

Alright, it's finally time for the big moneys, the finale. For this approach, you'll want to go in through either the garbage disposal or personnel room and go out through the personnel room. ALWAYS choose the high end buyer, he will give you the most money.
The finale starts very simple, you drive to the casino and enter through the door you chose. Careful, there will be a camera that you need to zap using your stun gun. When inside, there will be metal detectors that you need to disable by shooting the current box with the stun gun. Sometimes there will be guards watching the metal detectors, in that case you need to take them out before you go through.
When taking out guards, it's better for player guy to kill 2 guards facing eachother, as internet issues may cause in the alarm being raised even if the guards are killed simultaneously. You have more than enough time between shooting the first guard and the second guard raising the alarm that it shouldn't be a problem, just make sure your teammates stay back and don't interfere with the player killing the guards.
After clearing the first area (see picture below), you enter the security room through one of four doors (most of the time 2 of them are locked, can be seen by a red display on the keypad instead of the blue diamond) and then wait for the guard in the hallway to move out of the cameras sightline (Do not worry about the glass at the security room, for some reason guards can't see through it. The y can however see through the glass of the doors) Then you follow him (watch out for the camera) and shoot him in the head. Feel free to then clear the secondary vault by one play opening it for another player to loot (theres another button to open the vault inside, the player pressing the button only has to let him in) and then USE THE STAIRS to get to the vault floor.
When going down the stairs, a guard will walk up the stairs, shoot him in the head, disable the camera in the stairway and make your way all the way down.

Getting to the stairs undetected
On the vault floor, go out of the stairway and take out the 2 guards to the left. Then set off your EMP (this will also obviously disable the cameras) by having the host open their phone and using the securoserv-hack. The lights will then go out and you can rush into the main lobby and take out the 4 guards there. You can ignore the last guard inside the security room, just go to the keypads, swipe both at once and enter the mantrap.

Getting to the mantrap undetected
When at the vault door, 2 guys get out their laser drills and start drilling. The drilling is very simple, you just keep the drill as hot as possible whilst not overheating it. When inside the vault, take as much loot as you can but make sure to leave the vault before the time runs out (I recommend stopping the looting with 20-25 seconds remaining to ensure you have enough time to get out).
When getting back into the vault lobby, there will be 2 guards walking past the stairway, you can ignore those, just use the stairs to go up again (and don't forget to disable the camera in the stairway)
When back in the main floor, follow the route shown in the picture below whilst taking out any guards in the way (2 will be in the security room, you can ignore those) and leave the casino through the personnel door. Don't worry about the metal detectors whilst going out, they dont seem to alert the guards.

Getting out of the Casino undetected
When outside, again follow the route shown on the picture below to get to the getaway cars (locations may vary with different drivers) and drive into the sewers. Then spend some time in the sewers by either waiting or driving to another exit (I personally like to drive to the exit right at the highway so that the drive to the buyer is as fast as possible) Make sure not to drive too close to the Casino, as that will get you 5 wanted stars. I recommend avoiding the freeway next to the casino, you may however use the road to the north-west of the freeway.

Escape route with getaway car locations in pink (when choosing the 5% driver)
Then just casually drive to the buyer after you've lost the cops and there you go, fat loot.

8: Big Con Finale

This is the easiest finale by far. Choose the group Sechs entry uniform, noose escape uniform, the personnel rooms as the exit and of course the high end buyer.
Take the Group Sechs truck to the Casino and through the service tunnel, wait until the guard lets you through, park it on the yellow marker and use the elevator or stairs to get to the vault floor.
On the vault floor, just run to the keypads for the mantrap. The guards don't care if you're running or even jumping, just don't bump into anybody and don't draw your weapons.
The just casually loot the vault and again, make sure to get out before the time runs out (stop looting with about 25 seconds left to have enough time to get out safely.
Then just walk through the mantrap and the vault lobby again but USE THE STAIRS to get to the main floor (the camera will not raise the alarm, don't worry about it). Make sure you are all past the camera before going to the main floor, as anyone who didn't go past the camera will get detected due to the guards being alerted and a wanted level appearing. When at the main floor, use the route in the picture below to get to the Noose outfits and switch into them to walk past the last few guards without any problem.

Getting out of the Casino with the Noose uniforms
When outside, follow the same route as in the silent approach to get to the getaway cars. Drive into the sewers, lose the cops in there and then again casually drive to the buyer whilst avoiding driving to close to the casino.

Getting to the getaway cars and into the sewers undetected

9: Aggresive Finale

There really isn't any major explanation needed for this approach, as you won't have to worry about getting detected.
If you chose to enter through the sewers, drive there, enter the tunnel that was dug with the giant drill and plant explosives at the wall to gain entrance to the vault floor directly.
Then just shoot your way to the mantrap keypads and have the others protect the people opening the mantrap if you are playing with 3 or 4 players.
When looting the vault, you won't have to worry about getting out in time, and the nerve agent does very little damage, so don't be scared to take longer than the timer says.
Whilst shooting your way out of the casino, you may use either the elevator or the stairs to get to the main floor. Going through the security room allows you to evade any guards that may be in the south corridor.
When you get out of the casino, you may follow the same route as in the undetected approaches or run directly to the getaway vehicles, although you will probably get shot more doing that and therefor loose more money.
Get to your cars, drive into the sewers and lose the cops. Then you're just one casual drive away from making another bunch of cash. I highly recommend getting bulletproof tires for your getaway cars on this approach, and whilst you are spending that 10k per car, why not go big and get the 15k upgrade that laos makes the cars go much faster.

10: Tips and tricks

So in this section (which I will probably expand with additional tips, feel free to leave some in the comments) I'll go over some of the things I didn't mention that may save some effort or time when doing this heist.
  • You can lose the cops by going into the back of your Terrorbyte if you aren't carrying any equipment (useful during the untraceable weapon mission with the Noose van)



That about covers it for this heist. This has unexpectedly been quite the project for me, it took me 3 days of writing here and there and getting screenshots, so leaving a smol updoot would be appreciated. If you have any questions, of course feel free to leave a comment, I'll try my best to read every single one of them :)
Happy heisting! (and may your sessions be free of griefers!)
submitted by Borizon49 to gtaonline [link] [comments]

Beginners guide: Properties ranked by necessity

Based on Beginners guide: Properties ranked by Necessity by CretaceousFossil. Related: GTA Online property location guide, if you are wondering what the difference is between locations. For moneymaking specifics see /gtaonline's pinned weekly Mega Guide thread.
  1. An Apartment, Stilthouse, or Penthouse: The #1 property every player should have by Level 30 is an apartment. While they may be less effective property for earning money, they definitely have advantages. You can spawn there safely, not having to worry about spawn killing by griefers. If another player is relentlessly chasing you down, even if you own no other properties, you can evade them. And finally, its nice to feel like an actual resident of Los Santos. Also its the only way to do the regular heists as a host.
  2. CEO Office or Biker Clubhouse: It mainly comes down to what you like. You might like the clean, authoritative, high-rise feel of being a CEO, or you might like the gritty, street-level, rock'n'roll style of an MC president. However one or the other, is the second property you should invest in or at least prioritize. With the CEO Office, you won't need to make sure you have your 50,000 dollars every-time you join the game. Although the missions that come with the CEO are monotonous and underwhelming, so many of the other properties on this list require you to be a CEO or MC President to operate. As an MC president you have the ability to spawn in any bike you own, next to you with, no cooldown (except for the Oppressor Mk2); and as a CEO you have the ability to spawn in Organization vehicles (see #Organization_Vehicles on how to unlock them). You can also get free snacks at the Assistant in the Office.
  3. Bunker: If you are beginner or someone who doesn't own a ton of Mk2 weapons or weaponized vehicles, the money is definitely the best part. The resupply missions are fairly easy (but once you have both production upgrades, you should buy supplies), and most of the sell missions without rival players are a breeze. Whenever you are online and you have supplies in the Bunker, it is passively producing. This allows you to do other activities in the meantime. However besides the money, if you wish to own a lot of Mk2 Weapons and maybe a weaponized vehicle, the research does pay off. Also this property allows you to buy an MOC. While the interior may seem like a bunch of gray, drab, ugly, concrete tunnels at first, once you get the golf carts, sleeping quarters, shooting range, upgrades, and the yellow paint job its gives a nice industrial/laboratory feel.
  4. Vehicle Warehouse: Import/Export is one of the best solo money-making methods. There is no upfront cost as with Special Cargo but if done correctly it can still net a good $200k per hour (or more, combined with VIP jobs). The Specialized Vehicles stored in the basement are rather lackluster though, Rockstar introduced much more powerful weaponized vehicles since then, most of them even cheaper and customizable.
  5. (Special Cargo) Warehouse or MC Business: The warehouse's drop-shipping style buy & sell formula makes it the most straightforward and it's a good way to introduce beginners to selling. However, there are definitely some flaws with this option. While the selling yields good profits, if you lose your cargo, your losing time and money. Open-Road Businesses are similar in idea to gunrunning. Steal or buy supplies and wait for your stock to build up. However they don't pay that well, and are obsolete compared to other businesses.
  6. Nightclub: The nightclub definitely has some very good benefits. You get a free Speedo Custom right off the bat, which at first is a "so-so" vehicle, but once you have all the vehicle upgrades, the armor plating, the minigun, and mines, it's a very fun and effective vehicle. While the cargo accrues quite slowly, if you are patient and play the business battle missions, you will have some considerable stock. Plus you can purchase the Terrorbyte, more info on it below. For the Nightclub to be most effective you should own (and run, that is not have it shut down) other businesses, as the stock is generated from linked businesses. Keeping the Nightclub at higher levels of popularity will put more money every 24 ingame hours (48 minutes IRL) into your safe. Every ingame day decreases the popularity by 5% (1/4 of a popularity bar), changing DJs for $10k (once you unlocked them for $100k - this maxes out popularity) will up your popularity by 10% (half of a bar). Or you may wait a couple ingame days and do a popularity mission which increases popularity by 1.5 bar. You can see how much cash gets added into your safe (capacity: $70k) every day: https://gta.fandom.com/wiki/Nightclubs#Cash
  7. Terrorbyte (requires Nightclub): The Terrorbyte is a really great vehicle. Besides having a literal base inside in a truck, which is sweet, it is incredibly functional. The missions have awesome pay considering the level of effort/hassle needed to complete them, plus you can remotely launch resupply missions for any of your businesses. If you decide to buy this truck, make sure you have over $1.2m extra, to get the drone station and missiles (though the latter is not very useful), and you if don't own a Mk2 weapon workshop, getting one with the terrorbyte is a good idea.
  8. Arcade: The Arcade provides another passive income (max $5k per day) to the player while also giving the player the ability to host Casino Heists which pay really well if the player knows what they are doing. The passive income depends on how many games are placed, you may even just place the same games in every slot to achieve the highest possible payout, you don't have to buy all the machines. Owning a Terrorbyte makes you able to hire Paige as hacker, which is necessary for good Casino Heist runs to max out the time you can spend grabbing loot (or you may alternatively unlock Avi Schwartzman as a hacker).
  9. Facility: The facility although one of the more expensive properties, can get you some serious cash and XP from the Doomsday Heists, plus the front desk has free snack. This is my favorite property just because of how expansive it is. With the wall designs, color scheme, fully upgraded quarters, and statues you get after the heists, its very aesthetically pleasing and is a good way to impress.
  10. Garage (standalone property): If you are too broke to afford an apartment because you don't that much time to play or apartments are not your thing, put this at number 1 over the apartment as the first property to buy. However although being able to to store cars, garages are obsolete considering you can add garages and garage levels to nightclub, and apartments and the facilities include garages. Also you can't set your spawn location to standalone garages.
  11. Mobile Operations Center (MOC) or Avenger): While both have a better bang for your buck than the warehouse, they aren't that crucial for beginning players. The MOC at first is very barebones and while there are missions that can be launched from it, they require multiple players and can't be launched in freemode. The Avenger can be a useful vehicle for freemode jobs (such as Hangar missions or Facility/Arcade preps) but it's definitely not necessary.
  12. Hangar: If you love flying in GTA Online and want to spend all your money on planes, this is the property for you. However, if you want to make money, it's not a very good option. Crates are only worth $10k each and the missions require some flying skills, and only give 1 crate per player in the MC or Organization, with a maximum of 4. The sale missions also require flying skills, some even more than the sourcing missions and some of them can't really be done solo.
  13. Arena Workshop: With the paint job, decals, and office, the Arena Workshop can be made to look very cool, and with the weapons workshop you can add weapons to vehicles and upgrade guns. You also have access to the Arena War career, which allows you to unlock discount prices for outfits and vehicle mods (albeit randomly, so it's not a very effective model), and the base prices for the upgardes are very steep. This property is over a million, so unless you are planning to buy a ton of discounted items or you just love Arena War, wait out on this one or skip it altogether.
  14. Casino Master Penthouse: Basically a very expensive apartment, with very expensive modular upgrades and decorations. You can also add a 10-car garage for $900k. It also lets you do the Casino Missions (from Agatha Baker) as a host, which upon completion awards the player with the Paragon R (Armored)) car, which is exclusively available from here.
  15. CEO Office Garage: Unless you are super rich and own more cars than you know what to do with, make this property dead last. It costs millions to add more levels. You can add a Custom Auto Shop (for even more money) with it to custom your cars straight from the garage though.
  16. Yacht: Big floating apartment on water, gives you the option to play one extra type of VIP job. Not a priority.
submitted by howellq to u/howellq [link] [comments]

Sharks & Lines (ongoing investigation)

Greetings folks! (This is the EDIT v2 now.) Here is an observation i've been investigating related to that well known shark thats printed on the GTA V analog map. Though i have more questions now than before, there are a few interesting things that could intrigue some of you Chiliad Mystery Lovers (me included).

In Vespucci beach near the Sand Shark (img: https://imgur.com/0C8kAHH ) there is a map drawn on the ground (img: https://imgur.com/egT4bI6 ) . It seems not to match any place on the GTA V map but it made me think of looking at the GTA V analog map, and thats when i noticed that the shark sculpture in the sand is on an absolute straight line with the ocean shark drawn on the east side of the analog map. No doubt not a coincidence. If you look at this image https://i.imgur.com/18sDFxw.jpg you can also see that the shark line is touching the Olympic landmark pillar with that flaming torch on top (decorated with straight lines in RGB) that is located in the center of LS (img: https://imgur.com/3GfSESK ). DeluxeMixedNutz reminded me about the Up in Atom Burger ad sign in Paleto displaying the same shark as on the Paradise Van livery, that i will touch upon next (shark ad img & location on map: https://imgur.com/pRga5u1 & https://imgur.com/grAoN3F ).

So yeah besides the shark and hidden UFO livery for the Paradise Van (that came in the beach bum dlc / displaying a girl at Vespucci beach img: https://imgur.com/qVeVief) there are those shark card adverts all over (img: https://imgur.com/DddEiNk ) that show a shark credit card ripping a straight LINE through the ground, much like what we can do on the analog map with the line between the sand shark and ocean shark. Theres an artwork for your Penthouse in the Casino shop also displaying sharks and UFO (thanks @TheSalamiPizza for the reminder). Also worth mentioning are the sea shark liveries for the same beach bum dlc vans and the sea shark racers themselves - plus there is a lumber jack with a barrel and an axe (img: https://imgur.com/ZFI8Gca ). Then theres the Paradise Van livery with the Farris Wheel, surfer and the eye of a perfect surf wave (note the sand shark in Vespucci has a surfboard in its mouth as well as a collectible action figure - img: https://imgur.com/FUCHwIt). The last livery for the Paradise Van is the Octopus (img https://imgur.com/jcRKyd0 ). There is an Octopus in the sand just at the start of the Del Perro pier as well (img: https://imgur.com/fs0FXVy ). Then we have Bruce with his bull shark testosteron but i haven't noticed anything straight about him so far, besides that in the movie JAWS the mock shark was named Bruce as well as the shark in the movie Finding Nemo (Thanks GerantGenrant & DjDozer for reminding me). Since his reappearance in the Casino dlc i reckon a good idea is to circle him like a shark. Lot of things line up here, and yes sure - its a beach theme and octopus, sharks, surfers and all that occur often around beaches and oceans. BUT! It sure intrigues me enough to go stark mad.

Going back to the spot near the sand shark in Vespucci, there is also a weird array of geometric sculptures with arrow like triangles - one edge pointing towards the ocean shark, another towards the wonder wheel and the third edge to the sand shark (img: https://imgur.com/rYI8huO ). Also there is a sundial (img https://imgur.com/dXcW6ZA ). If you look close at some of the skate rails forming half a circle inside a larger circle - there are many shark fins cut into it - casting shark fin shadows when the sun is in a good position (img: https://imgur.com/opWebd5 ). I recall the mission in story mode with Michael and Tracy escaping through the canals of Vespucci on a sea shark. And also the Hood Safari mission were you need to perhaps split up, while riding the seasharks with Mike Trev and Frank- just like the Olympic pillar RGB lines represent? (thanx for reminding me @Situoder). And thanks @alip7n for reminding me to mention the Trophy called Out Of Your Depth (img: https://imgur.com/xMKzv1y) it sez we need a bigger boat to leave the map LOL!

Like i said, this brings more questions than answers but perhaps there could be something revealed here that will show us how to play some of the game missions correctly? Or maybe only that particular mission with Michael and Tracy. Personally i reckon that it seems there is a special way to play through the game, like many others also think. Either way i will post more into this if i notice anything more of substance. Are there any fine folks out there that perhaps have seen any other shark related things, adverts, posters or anything else shark related that i've missed? Would be much grateful if you could post back at me here =D Let's get shark mad! //// With peace, Mantis_808 (socialclub, PC & PS4)
submitted by Mantis808 to chiliadmystery [link] [comments]

Lost assets.

Maybe someone here can tell me what to do. I didnt play Gta for about 2 years. I played a lot up until oct/november 2017, right after the Vigilante came out. My son and played a lot of races to win the money to buy them. Soon after that we moved on to other games. I came back very briefly after diamond casino came out when the penthouse was free with twitch prime. I logged in like 2 different days, spun the wheel won the drafter and never even left the casino. I started really playing again on March 13th. I soon noticed I am missing a lot. Like $30,000,000 worth of vehicles and property. I contacted R* support and at first they said they had no record of my purchases. Then they tell me they cant see player activity. I showed them proof that I am missing stuff but they quit responding to my support tickets. Under my stats it shows i had lifetime earnings of about $47,000,000. Its wrong because of a bonus of $10,600,000 i got with a purchase that for some reason wasnt added to the total, even though i recieved. So my total is roughly $58,000,000. It shows by the total that i have spent on everything. The thing is I have only about $30,000,000 in stuff in game. And that isnt even taking out for stuff I bought at a discount or got for free. Like it says I have spent $13,000,000 on vehicles. I have about 10 cars left, 4 or 5 are ones I got for free from the wheel. The others are all cheap. The most expensive car i have is the something classic (looks like a lamborghini diablo) and I have a yacht, but i dont know if that counts as a vehicle. It says i have spent $38,000,000 on property. I have an office, bunker, nightclub, and warehouse. No where near the $38m. I don't know know what else to do. Most of the responses i get dont even make any sense. Like when i tried to explain that the $10.6m wasnt added to my lifetime earnings but that I received it and you could see that I received by my totals of what I had spent, their response to the entire thing was "our records show you received the bonus". Yeah, no shit, I said that and that was o ly one snall part of my email, they kind of ignored the rest till I kept on about it. Then I got the responses that they had no record of my purchases then that they cant see player activity. Any help?
submitted by alamandias to gtaonline [link] [comments]

Priority Purchases?

Hey all; I got myself into GTA Online months ago and I've been playing on and off, but I'm getting somewhat hooked after I won a cool bike on that casino wheel What I'm wondering is what I should be aiming towards for now, or what I should spend my money on I see bunkers and hangars and facilities, but no idea what I should buy first; I've got 1.7 million dollars mostly from Twitch Prime and most of those would use most of my money, so I want to make sure it's worth it haha Also I'm only level 30 so I'm trying to do random jobs for exp Thanks all!:)
Edit: I also got that penthouse and arcade from twitch prime, if those are useful for much
submitted by Stuneree to gtaonline [link] [comments]

Need Associates/People That Can Help With Stuff

I’m on PC The total money I've made is about 87.5 Mil. (though that isn't my net worth)
Net worth is over 100 mil
I have Criminal Enterprise Starter Pack
My stuff (Not everything)-https://www.gtabase.com/usederpywolf17
I have...(for business)
Goals For business
Keep in mind this is only the stuff that is business-related not all the stuff I have
I also have a variety of other vehicles we can use.
I am usually on GTA V every day(sometimes less on Monday).
Up to do heists pretty much anytime unless I'm busy.
I mainly do vehicle cargo now but I usually do a variety of my businesses.
Crew Info Link-https://socialclub.rockstargames.com/crew/derp_industrial/wall
Crew Info
Currently 5 people in the crew and 18 friends that help me with my business. (though you don't have to be in my crew to help with business stuff).
It would be nice and helpful to join the crew though not required too.
Mic not required though it would be helpful.
currently have some modders that can help. (I am not a modder)
I will accept you if you request to join. But the time till I request you can differ (I have school from about 7 am-3 pm).
Please do not fight with each other and be respectful.
You are more than welcome to promote the crew and/or business.
I can help you as well as my friends with some stuff you may have but I would like if we did stuff for my business.
Benefits
You get paid a lot and if we are doing a heist I will most likely give you a big cut.
If we do the Bodgen problem I can glitch it to where we don't have to do the setups.
If we do setups for a heist it will take like 1 minute because I have friends that can tp the vehicle or objective.
You get paid a 100% bonus if you are in the business for a while (The bonus grows overtime).
You can use any of my vehicles/properties for stuff.
I will be willing to help you with stuff if you help me with stuff.
Contact Info
Discord-Derpywolf17#7039
Rockstar-https://socialclub.rockstargames.com/membederpywolf17/
Rockstar Username-derpywolf17
Steam-derpywolf123
Please state that you want to join in the comments
submitted by Derpywolf17 to gtaonlinecrews [link] [comments]

Questions and Answers from my GTA Online money making guide.

I recommend looking at my GTA Online guides first before reading this Q&A.
Well set players: https://www.reddit.com/usexInfected_Virus/comments/epd9w4/solo_money_making_guide_for_new_and_well_set/
New players: https://www.reddit.com/usexInfected_Virus/comments/epdbs2/solo_money_making_guide_for_new_players/

Questions and Answers.

Q: Don't they have plenty of other guides like this on the GTA Online Mega Guide Thread?
A: This guide combines VIP work Headhunter, Special cargo, Vehicle cargo, Bunker, MC Businesses, Nightclub, Terrorbyte and Arcade with Master Control Terminal in one guide assuming everyone has those businesses. The Mega Guide thread definitely helped me make this this guide with me putting links of more additional in depth tips from threads on the mega guide on how to do special cargo missions, vehicle cargo missions, Bunker, MC Businesses and Nightclub. I also posted the Mega Guide link twice in this guide for more in depth info and more in depth tips such as the original heist guide for newer players.
Not many people know how to do the Biker business solo thus why they're giving up on it so that's one of many reasons why I'm making my own guide. I would love it if the mods put this guide on the GTA Online Mega Guide thread so it can get more attention and help other players. Also some but not all of the poor to rich type guides are outdated e.g no golden revolver headshot challenge or Maude's bounties with stone hatchet challenges that earn $250,000 upon each completion yet but they still give good information on how to get started so still look at those guides when in doubt. I'm looking to offer something new in 2020.
Q: What links did you use from the GTA Online Mega Guide Thread?
A: The main guide itself of course. https://www.reddit.com/gtaonline/comments/8xvpow/the_gta_online_mega_guide/
https://www.reddit.com/gtaonline/comments/5tzgfk/guide_for_vehicle_cargo_imports/
https://www.reddit.com/gtaonline/comments/4nszzk/crate_profits_v20_updated_to_111_crates/
https://www.reddit.com/gtaonline/comments/55vwyl/bikers_work_challenges_contracts_and_business/
https://www.gtaboom.com/wp-content/uploads/2017/05/bikersbusinesses.png
https://www.reddit.com/gtaonline/comments/920vm3/mine_and_your_experience_with_the_after_hours_dlc/
https://www.reddit.com/gtaonline/comments/ef40az/tips_for_new_players_look_at_comment/fby3g4c/
https://www.reddit.com/gtaonline/comments/31yrwz/mega_list_of_heist_tips_tricks/
Not sure this is from the Mega Guide but I'll link it anyways. https://www.reddit.com/gtaonline/comments/95crke/nightclub_profit_and_popularity_guide_not/
Q: Why doesn't this guide include the Hanger Business?
A: Because the Hanger business is designed to have multiple players in your CEO organization and collecting crates solo can take up to 10 minutes and you only make $10,000 per crate while you can be making $22,000 in three minutes doing Headhunter or $31,000 in three or four minutes doing Terrorbyte missions Diamond Shopping, Targeted Data and Robbery in Progress.
Q: I'm broke but I have all the businesses the main guide requires including a fully upgraded bunker or MC Businesses (Coke, Meth and Cash) and Nightclub with all upgrades and technicians.
A: Follow the steps on the main guide as normal and you should be all good.
Q: Why not do the Doomsday Heist instead for newer players?
A: The facility is expensive around two million dollars for one in a decent location whereas a high end apartment for original heist only costs $200,000 and you can get around $2,000,000-2,500,000 million after finishing the original heist assuming you got all the extra bonuses and done all of them on hard with having 55% cut on the last four finales and 60% cut on the Fleeca finale. Doomsday heist missions are also hard because of the insane accuracy of the enemy NPCs which will require plenty of resets such as starting the current setup or finale. So paying two million for a facility isn't recommended for newer players.
Q: Why no glitches such as vehicle dupes or Act 2 finale replay?
A: This guide is for players both new and well set who want to earn money legitimately. Money glitching may get you banned and reset so I don't want players to risk losing their hard work and progress.
Q: Does this guide have any glitches?
A: Mostly no except changing your MTU on console or suspending the task manager on PC to get into solo public lobbies to avoid griefers. Other than that; no.
Q: I bought the Criminal Enterprise starter pack and got a free Bunker in Paleto Bay, should I get it?
A: Despite the Paleto Bay Bunker being free it's still a big NO. This is because the sale to Los Santos is a very long drive which takes time to get to the destination. Also most resupply missions take place in Los Santos so it's a very long drive the get the supplies back to the Paleto Bay Bunker.
If not in a solo public lobby, there's a high chance a griefer can come after you on the exposed highway. Your much better off saving up for a Bunker in Farmhouse or Chumash since they're closer to the city.
Q: Speaking of Criminal Enterprise Starter pack; should I get it and if I do get it what should I do?
A: No; it's not worth spending real life money on the Criminal Enterprise Starter pack.
But if you do get it it already has a free CEO Office, MC Clubhouse in Great Chapparal and a Counterfeit Cash business in Grand Senora Desert. Since you have free $1,000,000 then buy a high end apartment in Del Perro and start the original Heist. Scroll up and follow the "My Guide To Get Rich For New Players" for more.
Q: I'm rank 25 but the host keeps kicking me out of their Heist finales or setups before it even begins, why is that?
A: Because they don't trust lower ranked players from finishing the heist because they have a bad experience from lower level players not knowing what to do or constantly dying thus spending plenty of times of constant resetting if a low level player keep failing or dying so they're not even going to bother with them and kick them out in a heartbeat.
Q: Wanted level won't go away at the Prison Break finale after everyone boards the plane even flying for hours still won't get rid of your wanted level?
A: I think it's glitched due to bad connection that if a person already has their wanted level flashing away and the person with bad connection still has their wanted level thus everyone still gets the five star wanted level. If that's the case then reset the finale, if still doesn't work then change roles and if it still doesn't fix it; your going to need a new crew preferably get players who are in your country or continent for better connection since they're in the same regional servers.
Q: I lost too much money while doing the Pacific Standard Heist?
A: Restart the Heist.
Q: How do I destroy all 10 Duggan shipments and should I even bother destroying them?
A: You need a Buzzard to destroy all of them on time. With enemies on boats and helicopters, fly behind them and spam rockets and they should be destroyed. Buzzard is quick enough to get from one end of the map to another. Hunter or Akuka also works as well if not better.
Yes you should destroy them especially doing the aggressive approach because the guards have armour and helmets that they take so much bullets to kill via headshot. On top of that, they also have and assault shotgun which shreds through your health in an instant. Destroying all of them means the guards won't have any armour, helmets and they'll only be equipped with a pistol.
Q: When should I start buying other properties such as a Doomsday Facility, Casino Penthouse and Hanger. Also when should I start buying vehicles such as weaponized vehicles, planes and supercars?
A: Once you have all the businesses required for this guide and you follow the steps everyday so you can save up on whatever you want to buy.
Q: Now that you mentioned the Casino Penthouse, should I get it so I can do the Casino Penthouse missions.
A: No, because the basic model costs $1,500,000 and the max payout assuming you finish all six missions is approximately $1,100,000 dollars. Only get it if you can do most of the steps on the main "Well set" guide.
Q: I read the main "Well Set" guide already and know what to do. I want to get my friend who's new to the game to make easy money, how much will they make?
A: Assuming your doing Step 1 Import/Export Method. Terrorbyte mission pays them $31,000 with Headhunter $21,000 and another Terrorbyte mission $31,000. They gain also $5,000 per fifteen minutes with additional $500 per successful source mission (crates or vehicle cargo) and $10,000 per sell mission. They'll make approximately $100,000 per cycle or approximately $300,000 per hour just for helping. They lose $250 per fifteen minutes though if the CEO dies.
Once you move to Step 3 Selling Bunker and MC Businesses; the associate will get 10% of the sale capping at $30,000 on top of the extra $1,000-5,000 bonus per successful mission. Best to sell Bunker as MC so your associate can get $21,000 instead of $10,000 per successful sell mission (assuming you only bought one supply batch and your Bunker is fully upgraded).
I maybe wrong on this though, if so then let me know.
Q. Is the Buzzard better than the Oppressor MK II for grinding and why should I get the Buzzard before the MK II Oppressor?
A: Overall as a grinder vehicle, I'd stick with the Buzzard because it can be consistently spawned using the CEO Interaction menu to spawn vehicles. The MK II Oppressor has a five minute cooldown after it gets destroyed or you returned it to storage and plus it remains at the location where you have picked up the vehicle cargo while doing source vehicle mission or on crate missions where all the crates is in a vehicle thus you have to leave the MK II Oppressor at the location. With the Buzzard you can easily spawn another.
The reason why you should get the Buzzard first is because it's cheaper and already comes with homing missiles whereas the MK II Oppressor costs more and you require the Terrorbyte to install the homing missiles which are limited to 20 and already costs a lot on top of needing to own a Nightclub which you need in order to purchase the Terrorbyte. I recommend getting the MK II Oppressor once your well set.
I know some will disagree with me here but personally I still use the Buzzard more than the Oppressor MK II for grinding with the Oppressor MK II being used for some missions and as a supplement grinding vehicle with it's better missiles and being easier to land in tight places.
Q. Why should I buy supplies for the Bunker and MC Businesses, isn't it more worth it to steal since your not paying $75,000 to purchase supplies?
A: Depends if it has upgrades or not. If it has full upgrades then it's not worth stealing because you can be doing other things such as doing Step 1 Import/Export guide while your businesses makes product in the background. Doing Step 1 I/E method makes more than enough money to pay off the supplies. You can also easily make money back by sourcing and selling vehicle cargo after you sell product from an MC Business or Bunker.
If it has one upgrade, steal supplies until you have three bars or 60% of the supply bar is filled and buy the rest.
If it has no upgrades then yes, I suggest stealing until the supply bar is full to make maximum profits.
Q: Should I get security upgrades on the Bunker, MC Businesses and Nightclub?
A: For Bunker and MC Businesses no. With Bunker if you stay under 50% of product you shouldn't be raided since buying one full supply batch gives you 20% of product. With the MC Businesses, make sure to register inside the MC Business and disband immediately after selling to prevent getting raided. For the Nightclub yes because there's less chance of getting raided. I have the security upgrade on the Nightclub and done the AFK method several times and not one time did I get raided, just make sure your not registered as a CEO or MC President while AFK.
Q: Why do the Steps have "Repeat 1-5 or 1-8" instead of "Repeat steps 1-5 or steps 1-8"?
A: To make it clearer so people don't get confused from "repeat steps 1-7" which some people will think but there's no step six or seven. Most people shouldn't get confused though but I want to make this guide as clear as possible so no one gets confused.
Q: Is it worth doing Nightclub popularity mission to keep your Nightclub popularity full?
A: No since the missions are pretty long and your much better off switching DJs every 90 minutes to prevent losing popularity and get back to what your doing quickly.
Q: Is selling two Post OP Van missions possible while selling the MC Businesses from Los Santos?
A: Yes if your quick and if your Coke, Meth and Cash is NOT in Elysian Island or Terminal because it'll be much harder or impossible to sell two Post Op Vans. Make sure the Coke, Meth and Cash is in northern Los Santos if you already bought those Los Santos locations.
Q: About the MC Businesses, I bought the ones in Paleto Bay or Elysian Island/Terminal, also my Bunker is in Paleto Bay or in a location other than Farmhouse of Chumash; should I move my MC Businesses to Sandy Shores/Grand Senora Desert and my Bunker to Farmhouse or Chumash?
A: Yes, if you have the money to do so because you have to re-buy the upgrades once you change locations although you get half on what you spent on the location back unless you got the Paleto Bay Bunker through the Criminal Enterprise Starter pack, which in that case, you can't get any rebates from moving to a different location.
Q: Other than MC Businesses and Bunker should I move my other businesses and Bunker away from Paleto Bay?
A: Yes again, since most missions take place in Los Santos. Don't be tempted to get the free arcade in Paleto Bay if your a Twitch Prime subscriber, instead buy one of the locations in Los Santos. With the facility, this is entirely up to you if you want to move.
Q: Ok but why should I NOT buy a business in Paleto Bay?
A: Because most of the resupply missions for the MC Businesses, Bunker and Arcade/Casino Heist setups take place in Los Santos and it's a long drive or flight back to those businesses. You might be lucky and a resupply mission takes place in Paleto Bay but overall it's not worth it. Also sell missions are very far from Los Santos should you choose to sell remote and unnecessary amount of time is being wasted in trying to get back to collect another vehicle while you already reached that second vehicle if you sell from the Sandy Shores businesses.
If your not in a solo public lobby, there's a higher chance griefers can come after you and destroy your product since your open on the highway and your most likely not even half way to your destinations when you could've arrived their if you sold from the Sandy Shores MC Business or Farmhouse/Chumash Bunker.
I think I mentioned something like this in an earlier question above.
Q: I want to move my Bunker, MC Business and Arcade out of Paleto Bay but don't have the required funds yet although I'm more than willing to re-buy upgrades for them. How do I still do solo sell missions from Paleto Bay.
A: With the MC Businesses assuming you have the upgrades, sell in the Blaine County area. With the Bunker sell remote to Los Santos as normal but make sure your in a solo public or peaceful grinder lobby to avoid being griefed. Still buy supplies though since you still make a profit (except on the Document Forgery) if they have full upgrades. Half upgraded, steal until three bars and no upgrades steal until bar is full. Good luck with the long drive back from Los Santos.
Q: Why do players buy businesses in Paleto Bay anyways?
A: Because players get duped in buying the cheapest location for the Bunker and the Arcade. Another reason I hear is because to get away from other players and tryhards/griefers, you can go into a solo public lobby to fix this problem. Don't be tempted at any costs in getting a Paleto Bay business.
Personally, I have a medium house with a six car garage there only because I have plenty of money and only wanted a property in Paleto Bay just for the sake of it.
Q: A majority of players suggest getting the Farmhouse or Chumash Bunker but which one of those two should I get since I know they're both closest to the city. I'm torn apart on what to choose from?
A: This is a hard choice to be honest, I can see why many people suggest since they're closest to the city and both are next to a freeway. Since the guide suggest buying supplies, you'll be doing sell missions most of the time.
Here are the sell missions you get and which location is best for which missions. Feel free to disagree with me here, this is from my experience from doing Bunker sell missions.
I maybe missing some missions though so let me know which ones I missed.
Price.
Which one should I get?: Personally I'd go with the Farmhouse but it's a bit more expensive than the Chumash which is another great location.
Q: A griefer is coming after me or the vehicle carrying the product got stuck and there's literally no way to get it out or the plane drop mission is glitched thus making it impossible to drop cargo and finish the sell mission, because I spent lots of money buying or lots of time collecting supplies, what should I do?
A: Close the application if on PS4 or dashboard if on Xbox One or find a new session on all platforms. You only lose ten percent of product but at least all that time or money isn't wasted and you get to keep most of the product.
Q: Should I sell in a populated lobby?
A: Yes but only if your certain the other players there are peaceful otherwise a griefer may come after your cargo. Make sure your in a grinding lobby just to be safe.
Q: I have three other players with me in my organization, I know how Step 1 I/E Method works but how should I do the cycle?
A: Instead of selling the car, source the vehicle instead until you have four top range vehicles stored in your warehouse and repeat the cycle since there's a twenty minute cooldown per vehicle sold in one go, so since you sold four vehicles, you'll have a one hour cooldown.
Q: Is selling a full 111 crate warehouse possible solo?
A: Yes, I've sold 111 crates several times solo no problem. The only problem I had was the plane mission with the enemy Buzzard and Valkyrie variant. All I did on that mission is get in the Titan, scout the area with a Buzzard or Hydra, destroy the enemy NPCs, drop the crates off and done. Three Brickades and one tug boat sales are very easy to do.
Q: Should I get the vehicle upgrades for selling the crate warehouse missions?
A: Armour upgrades don't provide extra protection from rockets fired from griefers in MK Oppressor but it may provide extra protection from enemy NPC bullets and explosive rockets from Hydra or Lazer. Bulletproof tyres are useful on the Brickade and speed upgrade is useful on the Tug. Jammer upgrade is near useless on the plane especially if your in a solo public lobby.
The upgrades worth getting are the speed upgrade on the Tug and bulletproof tyres on the Brickade.
So should you get upgrades?: Up to you really.
Q: You mentioned buying supplies from the Master Control Terminal from the Arcade but should I sell my product from there though?
A: No because you have to go all the way to the business your selling from which wastes some sell time just trying to get there. Your much better off selling from the actual business location because the sell vehicle is right there most of the time.
However, not all vehicles spawn at the business location such the Dinghy boat, Dodo plane or Buzzard for the MC Businesses and the Tug and Plane for the crate sell missions. The sell vehicles for the Bunker are always located next to the Bunker, the sell vehicle for the Nightclub is always located next to the Nightclub. You still need to actually go to the vehicle warehouse to sell a car though.
Q: Why do you suggest using the Bati 801RR, isn't it the exact the same as the Bati 801?
A: The Bati 801RR actually has better acceleration than the Bati 801 but they still share the exact same handling and top speed.
Q: Did you have any help while making this guide?
A: A little bit from Youtubers and some threads from the Mega Guide, other Reddit posts and the GTA Forums but I mostly made it with my experience in grinding the businesses. Also the tips I post are mainly from my experience in selling.
Q: Who does this guide cater to?
A: Players who are new or well set.
submitted by xInfected_Virus to u/xInfected_Virus [link] [comments]

GTAO Invite Only lobby guide with a Section for StriclySolo players. Updated.

WIP. WorkInProgress. This is to highlight all the things that can be done in the game without being a public session. Public session stuff is well covered in other guides.

GTAO Invite Only lobby guide with a Section for StriclySolo players.

What is a solo player and why would anyone do that in a MMO?

GTAO is not strictly a MMO. Some people just do not derive joy from playing games with others. But would like to play in a immerseive online game where the content evolves and can have a shared experience. So some people chose to play solo.
There are roughly 3 types of solo play.

Jobs available to a StrictlySolo player in a Invite only session.

Contact Missions - There are 90+ that are available to one person working alone. For the full list see http://gta.wikia.com/wiki/Missions_in_GTA_Online These pay $80K-$150K/hr depending on when you turn them in.

Casino Work

After purchasing a casino penthouse a user can call Ms. Baker to ask for jobs. These can be done in a invite only session. Either solo or with associates, in which case the missions can be scaled to have multiple objectives. These pay fairly low at about $10K-$15K per job, but they also sometimes pay in casino chips.

VIP Work

Extended VIP Work

(Must own vehicle warehouse and buy specific vehicles to unlock.)

MC Clubhouse Contracts

After Hours aka Nightclubs.

Client Jobs for Paige.

After purchasing a Terrorbyte the VIP/CEO/MC President can launch a series of client jobs.
Note: Collectors Pieces and Deal Breaker require 1+ associates and are below.
Note: Editorializing here but Paige is one of the nicest people you can run jobs for. Very validating in her manner and very supportive even when things go wrong.

Jobs available to a MostlySolo player with DeadWeight as Associate or MC Member.

Casino Work

After purchasing a casino penthouse a user can call Ms. Baker to ask for jobs. These can be done in a invite only session. Either solo or with associates, in which case the missions can be scaled to have multiple objectives. These pay fairly low at about $10K-$15K per job, but they also sometimes pay in casino chips. When working with DeadWeight note that the missions will scale and make it harder for the VIP but they are all still completable with practice.

Client Jobs / Challenges for Paige.

VIP Work

Extended VIP Work

(Must own vehicle warehouse and buy specific vehicles to unlock.)
Note: It is nearly Impossible to complete Ramped UP. Especially with DeadWeight.

VIP Challenges

MC Clubhouse Contracts

(Still a WIP...some do not work well with DeadWeight must have ActiveParticipant)

MC Club Challenges

Jobs available to a Two players in a Invite Only session with ActiveParticipant as Associate or MC Member.

These additional jobs are available with conditions.

VIP Work

MC Club Challenges and Work

CEO Special Vehicle Work (Must participate in public lobbies to unlock these the first time. After they are unlocked the actual missions can be played in invite only mission.)

Casino Work

After purchasing a casino penthouse a user can call Ms. Baker to ask for jobs. These can be done in a invite only session. Either solo or with associates, in which case the missions can be scaled to have multiple objectives. These pay fairly low at about $10K-$15K per job, but they also sometimes pay in casino chips.

Client Jobs for Paige.

After purchasing a Terrorbyte the VIP/CEO/MC President can launch a series of client jobs.

Other work that requires a particular amount of people but can still be done in a Invite Only Session.

submitted by ErregungHaus to gtaonline [link] [comments]

are penthouses worth it gta 5 video

Gta 5 Casino Penthouse Worth It? Here's 5 reasons why ... Gta Online ARE PENTHOUSES! Worth Buying? (GTA 5 Diamond ... Is This Penthouse Worth The Money in GTA 5?! Funny Moments ... Should You Buy The Master Penthouse in GTA Online’s Casino ... Is the Penthouse Casino Worth It? GTA V - YouTube IS IT WORTH BUYING A CASINO PENTHOUSE  GTA 5 ONLINE - YouTube The Casino Penthouse Review..Is It Worth It?  Diamond ...

Worth it depends on your situation in the game. I did the build your own one just because I want to customize to my liking. Visit the Diamond Mega Thread for exact pricing and details. The mods did a great job compiling all that info together for us. 3. share. Report Save. level 1 . 1 year ago. The movie theater in the penthouse is dope. Plus if you get the high roller you can bet more. 2 Beyond that, it's what you think is worth the cost, whether it's for the practical uses of the room or the feeling of owning a more complete penthouse. I ended up buying the whole penthouse because it feels nice owning the whole property; it was getting annoying having closed doors everywhere. I don't have a Yacht, so it's serving that "large for the sake of large" feeling. level 1. 4 points Helpfully, we're already residing at the GTA Online casino, so have an insider view on the benefits of being a VIP member.Follow our lead, and we'll tell you exactly how much the GTA Online casino Differences Between Penthouses? GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules. Differences Between Penthouses? By Mr. Reaper., December 15, 2015 in GTA Online. Share Followers 0. Recommended Posts. Mr. Reaper. 215 Posted December 15, 2015. Mr. Reaper. THR-MC GTA Online allows players to buy the Casino Penthouse. Purchasing this property comes along with its own perks and this guide will help players learn where to buy it and what it does. GTA Online is a massive world that lets players live out their wildest, most lavish fantasies.There's nothing quite like looking out the window of your penthouse to watch the sunset or see other players wreaking For Grand Theft Auto Online on the PlayStation 4, a GameFAQs message board topic titled "Is the Casino Penthouse worth buying?". GTA 5 has a new option where characters can purchase various sites in the game. Purchasing various GTA 5 properties throughout the game helps your player to collect money and provides access to special services! Note: The term “weeks” does not acutally refer to real-life “weeks,” but weeks in the game–which is much shorter. What are the Best First-Time Buyer Properties? Source Honestly tho, probably not worth the cost right now if you only have 5.5 mill. Wait for a sale or rebate on properties. Its happened before and will happen again. Focus on building bank, more and bigger DLC is going to be coming over the next few months and you want to have something to spend when that happens. As part of the Rockstar Games Social Club x Twitch Prime Benefits program, all GTA Online players who linked their Social Club account with Twitch Prime and claimed their Twitch Prime benefits by July 19th are able to purchase the Master Penthouse for free in the Diamond Casino & Resort. Casino Penthouse Upgrades & Customization Master Bedroom . Silk sheets, fresh air bottled on the summit of I can't get twitch prime so is the penthouse worth it? Is there any way I can make money? You won't make money from this. In fact, buying a penthouse will only add a 500 GTA$ daily bill to your tap, just like all the other properties. And for every module you add to the penthouse it adds an extra 100 GTA$. This is the first update where you get to pay 100 GTA$ per day just to own a regular 10

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Gta 5 Casino Penthouse Worth It? Here's 5 reasons why ...

Today guys In this video, I go through everything you need to know about the brand new Penthouses which came to GTA 5 Online with the Diamond Casino & Resort... I got invited to this really nice penthouse in GTA 5 by Tegcasper! Then we did a mission where I had the best time doing absolutely nothing LOL I tried! 💜Ou... hey its your boy sirsammy343gamer back again with another video of gta 5 online is it worth getting a casino penthouse in gta 5 answer is yes you can spawn ... Unless your hella rich in GTA don't buy it. A sad fact is if you were to buy everything in this update in shark card money your spending about 300$. Not as b... Are the master penthouses worth buying? Let's discuss. I'll go over what's involved with the penthouse in the Diamond Casino and Resort DLC and tell you if i... Reviewing the new penthouses that arrived in GTA online #gta5 #gtav #casino Social Links! - Twitter: https://twitter.com/VenomECG - Twitch: https://www.twitc... Gta 5 Casino Penthouse Worth It? Here's 5 reasons why!You're probably wondering if the casino penthouse is worth it if you clicked on the video, considering ...

are penthouses worth it gta 5

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