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Gemma Arterton

Gemma Arterton
Gemma Arterton is a stunning and delightful Hollywood entertainer cherished by a large number of fans far and wide. She is known for her dynamic parts in endless hit films like Quantum of Solace close by genius Daniel Craig, Clash of Titans, Prince of Persia, and so on She has likewise functioned as a film maker in number of movies.
Early life
Gemma Arterton was conceived in the year 1986 on February 2. Her ethnicity is English as she was brought up in the antiquated town of Ken district, Gravesend, in England. Her mom, a Sally-Anne store, brought forth her in North Kent, a Hospital, and she was brought into the world with an additional finger in her grasp yet was taken out not long after her conveyance. Arterton's conceived an offspring name is Gemma Christina Arterton, and had a pretty normal life. Her dad, Barry J. Arterton, used to function as a welder in an iron production line while her mom used to maintain a cleaning business.
After the division of her folks during her youth, she was raised by her single parent. She is the more youthful sister of an entertainer, Hannah Arterton. Arterton joined the Gravesend Grammar School for Girls, where she began acting. She substantiated herself a decent entertainer in the wake of winning the best entertainer prize for her presentation in the play called The Boy Who Fell into a Book.
To become familiar with acting, she left her school and joined the North West Kent College and in the end got a full grant to examine acting in show school called Royal Academy of Dramatic Art (RADA) from the public authority.

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Vocation
Gemma Arterton began her expert acting vocation from the TV arrangement called Capturing Mary. She was still in her show school during recording for that arrangement. The very year, she made her stage debut by showing up in the play called Love's Labor's Lost of Shakespeare, where she depicted Rosaline's character. She likewise made her film debut the very year by showing up as Kelly, a Head Girl in the British satire film named St Trinian's.
Not long after her film debut, she showed up in the film Quantum of Solace, which is one of the James Bond motion pictures and Casino Royal arrangement. She played close by star Daniel Craig depicting the personality of Strawberry Fields for which she won the Empire Award for Best Newcomer. The very year in 2018, she showed up as one of the heroes in 4 hour TV transformation, Tess of the d'Urbervilles. Following month, she showed up in the TV sequential called Lost in Austen, depicting the personality of Elizabeth Bennet.
Gemma Arterton made her featuring job debut in 2009 in the spine chiller film, The Disappearance of Alice Creed. Her job was profoundly applauded and gotten a few decent surveys from the crowd. In 2010, she began playing many promising situations in the activity dream films, Clash of the Titans, and a featuring female lead function in Prince of Persia: The Sands of Time. She likewise assumed the lead function in the play considered The Master Builder the very year, for which she got the assignment for the Rising Star Award of British Academy of Film and Television Arts.
In 2013, Gemma Arterton featured in Hansel and Gretel: Witch Hunters depicting Gretel's character close by entertainer Jeremy Renner. The next year, she assumed the lead function in another play considered The Duchess of Malfi and assumed a featuring part in a frightfulness parody film called The Voices. She delivered another featuring film called Gemma Bovery in 2015. She took in the French language only for the film. For her presentation, she won Glamor Awards for Women of the Year-Film Actress and The WIFTS Foundation International Visionary Awards for The Barbara Tipple Award for Best Actress. From that point forward, she showed up in the play called Made in Dagenham for which she won 2 honors and two assignments.
In 2016, Arterton was selected as Best Actress for her exhibition in the play called Nell Gwynn. She was additionally named in British Independent Film Awards for Best Supporting Actress for her function in the sci-fi film, The Girl With All The Gifts. From that point forward, Arterton has showed up in incalculable hit motion pictures, and starting at 2020, her forthcoming film will be Summerland, where she is going to assume a featuring job and be simply the leader maker.
Individual life
Gemma Arterton has dated a few entertainers previously, and the majority of them were the ones she met during the film sets. She began dating John Nolan subsequent to meeting him in the film set of Quantum of Solace. Following a year, she dated a stand-in named Eduardo Munoz which just went on for a half year. By 2015, Arterton was at that point a separated from lady. She was hitched to Stefano Catelli for a very long time. During their separation cycle, she expressed that her next marriage choice will be simply after she achieved something more huge in the acting profession.
In the long run, she got hitched to Irish entertainer Rory Keenan in 2019, and we should accept that she is as of now carrying on with her upbeat existence with him.
Gemma Arterton is anything but a web-based media client hence, it is generally additionally trying for fans to think about her every day life and the occasions she's spending. Be that as it may, she has huge number of devoted fan accounts by her name who posts about her every film and impending motion pictures.
Actual insights
Every individual who realizes Gemma Arterton knows how wonderful woman she is. She has an attractive form body with the tallness of 5 feet and 7 inches. Her body weighs around 68 kg. She has dim earthy colored hair tone and eye of a similar shading. Her body estimates 34-28-37 inches.
Her identity is white, and her particular element is her voice and highlight that recognizes her from each different entertainer out there.
Total assets
Gemma Arterton is an effective entertainer; in this way, her net big name worth is assessed to associate with 13 million dollars. She has additionally marked a few agreements with renowned brands like G-Star Raw, an attire organization, and makeup organization like Avon. These supports summarize to her net income.
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There are worse islands to be stuck on than Island Jackpots. This is an extremely pleasant looking island, as a glance at the site’s homepage reveals. The mascot for the site looks a little bit like a Lego man, one who's just washed up on a desert island. You can make out his capsized boat in the background but he doesn't look too disappointed, probably because of the huge stack of gold coins half buried in the sand. Jackpots are a big deal at this site as you would expect of an online casino with jackpots in its name.
There are record jackpots to be won and a jackpot tracker to supposedly give you an indication of when major jackpots are primed and ready to pay out. With loads of great slots including a whole bunch by NetEnt there are plenty of reasons why you might want to get better acquainted with Island Jackpots.

About Island Jackpots Casino

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The Island Jackpots brand is owned by a company named Tau Marketing Services Ltd who are based in London. Cassava Enterprises are prone to acquiring names and brands for sites from third parties in this manner. One cool feature about Island Jackpots is that you can see the number of players who are online at any given moment in time, a number which on average will be over 1,000. If you require customer support while playing at the site you can send an email but apparently it will take up to 48 hours to get a response. There is also a freephone UK number which operates from 9am until 1am seven days a week.

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As Cassava Enterprises sites go, Island Jackpots is a well designed and inviting site, with some great games one which is easy to browse. There are plenty of reasons why you might want to sign up here, not least on account of the slots. Although NetEnt slots tend to be available at a great many casinos, this doesn't take away from the fact that this developer are responsible for creating some of the best looking games currently available on the web. From Guns N Roses to Pixies of the Forest, NetEnt games look great and are a pleasure to play. Nice as this is, there are loads of sites where you can do such a thing and in that respect Island Jackpots offers nothing new. The most disappointing thing about this site though is the fact that there is only £10 in bonus cash to be claimed for signing up plus 10 free spins.
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The Junk Bond King

Junk bonds are bonds issued by companies with poor credit ratings, such as CCC, as opposed to investment-grade bonds that are issued by companies with a AAA credit rating.

Chronology

His Crimes

The junk bond scheme:
  1. Milken controlled both sides of the deal, he controlled both the lenders and the borrowers.
  2. he controlled the lenders because he controlled a huge network of federally insured Savings and Loan banks, reputable insurance companies, and junk bond funds.
  3. so Milken would then raise money from his network of lenders to buy junk bonds from a junk company (borrower), with the promise that the junk company will use some of that capital to buy junk bonds from other junk companies (borrowers) in Milken’s junk bond empire. This inflated the demand for the junk bonds.
  4. junk bonds yielded Milken a high commission, and Milken would also get equity in the junk companies that he had just financed with capital.
Junk bonds financed corporate raiders, and information about those takeover bids was improperly shared, creating criminal insider trading opportunities.
Milken often tried to get as much as five times the maximum markup on trades that was permitted at the time.
Milken’s friend and business associate, Ivan Boesky:
  1. Ivan Boesky’s conviction of insider trading in 1986 is what lead to Milken’s downfall.
  2. Milken had substantial business dealings with Boesky.
  3. the first lead into Milken’s crimes was a payment of $5.3 million by Ivan Boesky to Drexel Burnham listed as a consultation fee. Boesky told the SEC this payment was for Milken’s profits form an illegal trade.
  4. Boesky implicated milked in insider trading, stock manipulation, fraud, and stock parking.
Milken’s shadow entity, MacPherson Partners:
  1. Drexel’s internal investigation discovered suspicious activity in one of the limited partnerships Milken had set up to allow members of his department to make their own investments called MacPherson Partners.
  2. Members of MacPherson Partners included: Milken, other Drexel Burnham executives, a few high value Drexel Bernham customers, as well as a few managers of money market funds - all friends of Milken.
  3. MacPherson Partners acquired several stock warrant)s for the stock of Storer Broadcasting in 1985. At the time, the powerful private equity firm KKR was in the midst of a leveraged buyout of Storer Broadcasting, and Drexel Burnham was the lead underwriter for the bonds being issued.
  4. One of Drexel Burnham’s other clients bought several Storer Broadcasting warrants and sold them back to the high-yield bond department (controlled by Milken) at Drexel Burnham.
  5. Drexel Burnham’s high-yield bond department in turn sold them to MacPherson Partners (also controlled by Milken).
  6. Those warrants were then handed out by Milken to members of his family, and the money managers bought the warrants for themselves without notifying the clients of the funds they were managing.
  7. By allowing his wealth fund management friends to buy the warrants, Milken was essentially bribing them so they would in turn help him with his junk bond manipulation.

His Trial, Conviction and Sentence

During the trial, Milken spent $3 million a month on his legal defense and an expensive public relations firm.
He ultimately pleaded guilty to 3 counts of securities fraud, 2 counts of tax evasion, and 1 count of conspiracy to commit the other 5 crimes.
Milken was ordered by the court to pay a fine of $200 million and to pay $400 million to defrauded investors.
In a separate civil suit Milken had to pay out an additional $500 million to defrauded investors. Sentenced to 2 years for each of the 5 counts of tax and securities fraud for 10 years total.
When the judge read the sentence, Milken misunderstood and thought he had received 2 years total. After his lawyer told him that he was getting 10 years, the blood drained out of Milken’s face, he took his wife into a witness waiting room, closed the door and let out a blood-curdling scream.

Clemency from President Trump


On February 18, 2020 Trump granted clemency to Milken, although his lifetime ban from the securities industry is still in effect.
America’s Secretary of the Treasury, Steve Mnuchin, is longtime pals with Milken, and was the prime mover in convincing President Trump to pardon him. Mnuchin has flown on Milken’s private jet.
Another fat cat advocating for Milken was Nelson Peltz, who has raised over $10 million for Trump’s 2020 re-election campaign.
And don’t forget Trump's fattest fat cat, Sheldon Adelson, who also advocated on behalf of Milken.
Many powerful figures in high finance came together to lobby the White House on behalf of Milken, including:
  1. Sheldon Adelson: a major Republican donor and Trump supporter, Adelson is the chief executive officer of casino operator Las Vegas Sands Corp.
  2. David Bahnsen: a former Morgan Stanley managing director and wealth management executive who wrote Trump in 2017 urging him to pardon Milken, calling the junk bond king’s prosecution a result of “a period of class envy run amok.”
  3. Tom Barrack: the chief executive officer and chairman of Colony Capital Inc., Barrack is long-time Trump ally. He faced a call from an investor in November to step down in part over distractions from investigations into his political and personal activities.
  4. Rupert Murdoch: a powerful media mogul and longtime Trump ally who put the power of News Corp. behind the president.
  5. Maria Bartiromo: a popular anchor on Fox Business, Bartiromo has interviewed Milken as recently as 2018 (and has also interviewed Trump). The network is part of Murdoch’s media empire.
  6. Ron Burkle: a billionaire investor who controls Yucaipa Cos., Burkle made his fortune in the grocery-store industry. Burkle, a Democratic fund-raiser famous for his friendship with Bill Clinton, made news last year when he was rumored to be interested in acquiring the Trump-friendly National Enquirer.
  7. Elaine Chao: the U.S. Secretary of Transportation, Chao was a key speaker at the Milken Global Conference last year, where she spoke about the future of mobility as well as women in government. She’s married to Republican Senate Majority Leader and top Trump ally Mitch McConnell.
  8. Rudy Giuliani: Trump’s personal lawyer, the former New York mayor has lately been embroiled in the Ukraine scandal. As chief federal prosecutor in New York in the 1980s, Giuliani sought to prosecute Milken.
  9. Rabbi Marvin Hier: dean of the Simon Wiesenthal Center, Hier was invited by Trump to speak at his inauguration. The rabbi in 2018 called on Trump to fight extremism in the U.S. after a shooting at a synagogue.
  10. Ray Irani: chairman and chief executive officer of Ray Investments Ltd. and former CEO of Occidental Petroleum, Irani stepped down as a board member at Wynn Resorts Ltd. following a sexual harassment scandal involving company founder Steve Wynn.
  11. Robert Kraft: owner of the New England Patriots and a longtime Trump supporter.
  12. Richard LeFrak: a billionaire developer and Republican donor, LeFrak appeared in a 2010 episode of Trump’s reality TV show “The Apprentice.”
  13. Randy Levine: the president of the New York Yankees and a longtime supporter of Republican politicians, including Trump.
  14. Kevin McCarthy: a Republican congressman from California, McCarthy is the House Minority Leader and a longtime Trump supporter.
  15. Larry Mizel: chairman and CEO of home-builder MDC Holdings Inc.
  16. Arte Moreno: owner of the Anaheim Angels, which he purchased from The Walt Disney Co. in 2003
  17. Sean Parker: Napster co-creator and Facebook Inc. billionaire who has attended the annual Milken Institute Global Conference.
  18. John Paulson: founder and owner of Paulson & Co., a New York-based investment adviser that manages about $9 billion, Paulson is best-known for making $15 billion in 2007 on a bet against mortgage bonds.
  19. Nelson Peltz: founder and chief executive officer of Trian Fund Management LP, Peltz is well-known as an activist investor in companies like Wendy’s and Dupont.
  20. Steven Roth: chairman and chief executive officer of Vornado Realty Trust, a REIT that holds more than 22 million square feet in commercial property, mainly in New York.
  21. David Rubenstein: co-chairman and co-founder of The Carlyle Group, a private equity firm with $222 billion in assets under management.
  22. Larry Ruvo: senior managing director of Southern Wine & Spirits of Nevada, the state’s largest liquor wholesaler.
  23. Marc Stern: the chairman of TCW Group Inc. hosted a $10,000 per person fund-raiser for Trump at his Malibu home in 2018 attended by Vice President Mike Pence.
  24. Steven Tananbaum: the founder and chief investment officer of GoldenTree Asset Management LP, one of Wall Street’s biggest investors in distressed debt.
  25. Ted Virtue: the chief executive officer of MidOcean Partners, the middle-market private equity and credit firm, who previously oversaw Deutsche Bank AG’s $35 billion direct investment portfolio.
  26. Andrew von Eschenbach: a U.S. Food and Drug Administration chief under President George W. Bush, he now serves on the board of Bausch Health Cos.
  27. Mark Weinberger: the chairman and CEO of Ernst & Young LLP, Weinberger quit Trump’s business council after the Charlottesville white supremacists rally but later dined with the president.

Conclusion

Milken likes to tell his life story as a smart guy who grew up wanting to be a scientist and lead America in the space race, but after his first year in college the Watts riots happened and it made him rethink his life. After talking with a Black man who told him that he couldn’t get access to capital because he was Black, Milken decided he would dedicate his life to making sure people with ability would have access to capital.
So Milken changed from a science major to finance, went to business school, made $billions on Wall Street all so he could help Black people?
There are plenty of people who in part owe their wealth to Milken and his junk bonds, and these people heap praise on Milken saying he created a lot of wealth in America and helped society tremendously.
The wealth, though, went to those people heaping the praise!
As for the companies Milken financed helping society, it would be difficult to argue that case. The big name companies that were financed by Milken include: CNN, Rupert Murdoch’s empire, Wynn casinos, Mitt Romney’s Bain Capital, etc.
Milken was not helping society, he was helping people on Wall Street get rich.
Government watchdogs are usually too weak to take on the crimes of the super rich, because the government watchdog worker still gets paid whether for not the Wall Street crook gets busted.
There is no incentive to play by the rules.
Milken has done a lot of philanthropic work especially in regards to cancer research with that $2.5 billion he had leftover after getting out of prison, although he hasn’t given away that much money considering his net worth in 2020 is $3.8 billion.
What I find most fascinating about the Milken story is the power of his public relations machine. All the major media outlets cast Milken as a philanthropist and not a criminal.
Another sign of the overwhelming influence of the wealthy on the American zeitgeist.
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120 Urban Hooks

I see this post so often, and I'm amazed that people have trouble of thinking of things to do in an urban environment, so I thought I'd lend a hand.
Thanks as always to The Gollicking members, Mimir-ion, Zweefer, RexiconJesse, u/arc_onyx, InfinityCircuit and DeathMcGunz.
I've built a lot of cities. I find that its best to categorize.
Here's my personal city encounters lists, slightly altered with worldbuilding details to be more generic and useful. They are yours to take, amend, and discard, with my thanks.
There are 6 categories, with 20 entries for each category, giving us 120 encounters. (160 with the comment, below)
A d6 and a d20 can dice up a full roster of stuff to do quite quickly. Enjoy!

ARTS (01)

  1. Free outdoor art gallery with paintings, sculpture, food vendors and musicians. A note is passed to the party from a stranger.
  2. A new play from a famous playwright is debuting at the local theater. The party receives an invitation from an anonymous source via a messenger.
  3. A street band is playing raucous tunes outside the party's lodgings and a crowd prevents them from entering. If they persist, they accidentally start a brawl.
  4. A festival is being held in the city and all citizens and visitors are required to attend and pay fealty to the city's ruler. During the parade an explosion destroys some buildings and kills nearly 100 people. The party is very close to the blast and sees a hooded figure fleeing via rooftop.
  5. A local busker who always recites bad elven poetry is found one morning turned to stone.
  6. A band of mimes have come to the city to perform a series of comedy shows. One of the mimes is a Doppleganger and is here to assassinate one of the party's allies.
  7. A dance troupe, known for their public and surprise appearances (a "flashmob"), starts a performance in and around the party in the street. During the performance one of the dancers lunges at one of the party members and whispers, "Help me" in their ear, before carrying on with the spectacle.
  8. A mysterious sculpture garden has "sprouted" in a main city street, seemingly grown from the very ground itself. All of the figures are depictions of body horror and some spectators have been driven mad or died after looking at them for too long.
  9. Artist paints caricature portraits of passers-by which come to life at night to cause havoc.
  10. There is a sand castle contest at the local beach. While digging a pit one contestant finds a wooden chest. It is sealed with arcane sigils and very dangerous. Inside is a lifeform.
  11. The party is asked to investigate a local art gallery as the last known location of a model that has disappeared. The party finds extremely life like statues of various people, missing model included, and discovers the sculptor is a Maedar, with a pet Basilisk, trying to replicate his dead mate (a Medusa).
  12. The party is invited to a studio for free painting lessons. The paint fumes trigger a spell that sends the party into a collective Dream. They must find their way out and defeat the Artist-Wizard and his pet Nothic before they are bled dry (to fuel a hideous ritual).
  13. An audience-participation theater-event is occurring in one of the parks, and the party is encouraged to join, and are asked to put on some simple costumes. Upon doing so, they are swapped with hidden Clones, who continue the performance, while the party is teleported to an underground prison full of holding cells. There are dozens of other trapped citizens there.
  14. A new popular song is all the rage and being sung by drunken bravos and university students alike. The song has a 10% to transfer an audio-parasite, that will drive the singer mad and ultimately into a catatonic state over the course of 7 days. During this time they will be compelled to sing the “hook” over and over, in the hopes of infecting any nearby listeners.
  15. A master tattooist has set up a temporary shop on the fringes of the city. For a hefty fee, the customer will receive an exquisite piece of personal art, and on full moons, the tattoo will be able to sense the presence of magic, poisons, disease, or creature types (DMs choice). The master will leave after 24 hours, never to be seen again and the tattoo will fade completely after 30 days.
  16. An artist is painting landscapes on the street. She says she’ll paint any place the customer desires. For a fee, she can make the painting a one-time portal to that place. The portals always go to the wrong location (this is discovered after travel has occurred).
  17. A local homeless man, who mimes for money along the Promenade and in the Park, suddenly finds his invisible walls and pretend ropes are real. Passersby run into invisible walls of force left behind by him, people are dragged to him by his invisible rope, and he now hides in a corner of the park, afraid he will hurt others with this newfound power. The local Telekinesis Guild (bunch of filthy impostors and con artists, mostly) are furious that he has what they secretly do not, and has put a bounty on him, paid upon live delivery to their guild house.
  18. A local street band is performing the show of their life and the music has become magical. Any Bards present will be able to “draw” 1-3 new spells from the performance. All others will be Blessed for the next 48 hours.
  19. An artist has set up a crude telescope, pointing at the ground. For a small fee, you can look through the telescope and see a miniature world, full of tiny blue humanoids in a stone-age environment. The telescope is enchanted with a very detailed Major Illusion spell that allows the humanoids to be seen, and is also Cursed to drive the viewer mad by causing them to see the tiny blue humanoids everywhere they go. The curse will begin 24 hours after using the telescope and will persist for 30 days or until the victim goes mad, or dies. The Curse will manifest the humanoids as watching, then menacing, then threatening, then murderous.
  20. Some Elven sculptors have set up a “Century Garden” - plinths of stone overhung by apparatus with funnels in different angles and locations that drip acids onto the stone - slowly forming the final form of the artists vision. The artist is selling tickets (valid in 100 years) to attend the ceremony.

NIGHTLIFE (02)

  1. A local tavern is showcasing a new lager and a spruiker is on the streets handing out "1/2 off" coupons to passersby. The party is given "2 free drinks" coupons on purpose by the NPC. A stranger is waiting inside that wants to talk to the party.
  2. A dance club, on a typical night, has been infiltrated by an Avatar of Bacchus and has caused the party to spill into the streets where it has been pulling in passersby. The party is caught up in the crowd.
  3. An exclusive nightclub has opened, membership only. One of the party’s allies goes missing and was last seen there. The club is a coven of Sorcerers and every night they sacrifice a kidnapped customer to try to summon an Eldritch Horror.
  4. A hot club in town is secretly run by vampires. Cover charge is 1 pint of blood. Thralls being thralls, one of them talks, and a Hunter has gotten wind of the nest. The party will see him interrogating a thrall and escalating to torture.
  5. A drunken brawl spills out of a tavern near the party. The fight is brutal, involving makeshift weapons and ends up overtaking the party. If they do not flee, during the fracas the party notices that one of the brawlers is biting his opponents and swallowing the flesh. If they do flee, they hear the next day that a pile of half-eaten bodies was discovered in the aftermath. A new zombie-master has come to town.
  6. While out drinking, the party sees a Silver Elf enter the tavern, and time slows to 50% of its current speed for all but the party and Elf, who remain at 100%. The Elf asks the party if they would like to play a game of chess. If they say no, the Elf vanishes, and time returns to normal. If they agree they must wager a precious/strong/important memory against the answer to any question. The Elf has an INT modifier of +4 and a +4 proficiency in gaming. Upon the conclusion of the game, the Elf vanishes and time returns to normal. The bar patrons never see the Elf.
  7. While in a tavern, a game of darts among some locals concludes in violence and 2 end up dead. On one of the deceased bodies is a treasure map that leads to a guarded vault in the wilderness.
  8. A particularly virulent STD is going around the brothels. Over the course of 72 hours it turns the afflicted into a receptor for mental dominance from a powerful psion. The “Mind Taker” uses these puppets to rob the afflicted and deliver their valuables to a guarded location. Then the psion drains the puppet of its final mental faculties and stores it as an energy source for later. The bodies are then destroyed using a Rod of Disintegration. One of the party’s allies (or a party member themselves) has come down with a case of “The Threads” (so named for the red lines of infection radiating from the genitalia into the legs and torso.
  9. A dance club has been cursed by a witch to afflict some (30%) of the customers with “Otiluke’s Irresistible Dance”. Some patrons have been dropping dead from it and the club owners are covering it up by secretly burying the bodies in the basement and drugging the witnesses. The party is present for this or one of their allies goes missing.
  10. A man attempting to throw a party so massive he will officially become “the God of Partying” wants the players to help him throw an absolute rager. If they help, he will remember them fondly when he reaches godhood. The party could overrun the region/city.
  11. The party finds a club throwing a rager in the party’s honor. All night, people toast the party members, dance with them, and celebrate. No one in the party has to pay for drinks. The next day, the party gets the bill for everyone's drinks. The tavern was told the event was for the party and would be paid for by them as well.
  12. A new fad in the high-end taverns of the city, catering to young noblemen with too much money and not enough sense, is a drink called The Kiss. One part grain alcohol, one part pufferfish venom - a shot of this causes hallucinations and numbness, in addition to more than the usual drunkenness. Two young men, heirs to fortunes and titles in the court, have died in the last two nights. Word is they drank too many of these. The noble families want blood, and put bounties on all known bartenders serving This Kiss. The guard don’t want a riot on their hands if they interfere with the Mixologist’s Guild, the most powerful multinational trade guild in the world. A representative from the Crown has summoned the party, to discreetly investigate the explosive situation.
  13. A group of drunks stumble towards the party and push through/past them. During this, the party will each be subject to a Pickpocket attempt (+8 Sleight of Hand). If discovered, the “drunks” are a pack of rogues who “own” this territory. If challenged, they will flee and return with a number of Thugs equal to the number of party members.
  14. A grifter comes up to the party and bets that they can guess “where you got your boots/shoes”. The answer is “on your feet” (where the footwear currently is). The grifter will demand a small amount of cash after this, and will become hostile if denied or hassled.
  15. An avatar of Bacchus/Dionysus appears in the area and begins a Revel. Those who hear the music or see the dancing/drinking must save vs Wisdom (DC 20) or join in. The Revel will last for 72-96 hours and leave partygoers with 3 levels of Exhaustion (and be many miles from where it started).
  16. A Dwarven “thrashgnome” band is throwing an impromptu concert on the roof of a local tavern. The noise is deafening and a large brawl will erupt after awhile - during the fracas an object will find itself at the feet of one of the party members. It is a powerful Fetish that was stolen from a Witch (who has been seeking it, and is nearby).
  17. The party enters a tavern to discover their money is “no good” and they are suddenly crowned “Lager Kings/Queens” for the night, and feted and welcomed by each individual tavern patron. The party will, as the sun rises, be poisoned by the insinuative poison that was in each successive drink, and if they fail a Con check vs a high DC, they will be magically Sleep’ed and find themselves strapped to a basement altar for a hatchling Gold Dragon to feed upon. If they succeed on the check, they are very ill and considered Incapacitated for the next 24 hours.
  18. A new tavern has appeared in the area, and will vanish after the night’s festivities to appear in a random location in the world the next night. The tavern patrons are all Fey, and this is the “Wandering Druid Pub”.
  19. A dealer is handing out “free tokes” of a new narcotic. The narcotic is powerful and hallucinatory, but harmless otherwise, except for the addiction rate, which is near 100%. A Con check vs a high DC is required. If failed, the user must take the drug again in the next 24 hours or suffer 2 levels of Fatigue. Every day without the drug thereafter confers another level of Fatigue. If the check is passed, they will become violently nauseous every time they take the drug again.
  20. A group of Gnomish Brewmasters have set up a tasting booth on the street and are giving out free samples of “Old Brown Mare” - a powerful stout that has a tiny side effect - 10% of the imbibers are shrunk to Gnomish height for 24 hours.
  21. (OPTIONAL) - A cadre of bound Incubi and Succubi have escaped from a brothel and are desperately seeking an escape from the area. They will make any deal possible to make this happen.

SHOPPING (03)

  1. While looking for weapons, a party member "accidentally" activates a sentient weapon, who declares the party member as "master" and demands to know what has happened since it was "put to sleep".
  2. While shopping, one or more of the party members is pickpocketed by a young kid who is part of an "urchin gang". This gang is an arm of one of the more powerful rogue guilds in the city.
  3. A street vendor is selling “gag gifts”, guaranteed to ensure the perfect prank. All the objects are cursed, and the vendor reveals this as if they were joking, as part of the shtick.
  4. Upon purchasing a normal mundane item, it is found to be hollow, with an unknown substance hidden inside of it. If left undiscovered, the person who sold it will try to get the item back, by negotiation or violence, it depends on the party’s willingness to part with it.
  5. A certain type of plush toy is all the rage in this city, and the party will acquire one upon their next purchase - all the merchants were paid to distribute these as “customer incentives.” The toys act as scrying focus for the local thieves guild. The party’s lodgings will be robbed within 24 hours obtaining the toy.
  6. An extraordinary amount of the richer folk of the town have gathered on the plaza. Gregory’s Golden Garments has arrived back in town from one of his far-off trading junkets. He brings the most exclusive textiles and materials to town, and the auction has started (dragon-skins, silk, etc.). During the auction, someone purchases a rare bolt of material and the party finds it in their room later, with instructions to hide it. If they don’t, a group of Assassins come looking for it. If they do, they will be contacted by a mysterious agent who asks them to transport it far away for a hefty fee.
  7. An Annual Food Festival kicks off with much fanfare. However, someone has poisoned the foodstuffs and half the city is sick with nausea and other vile emissions. The organisers, afraid to lose their heads, have set a hefty bounty for finding the culprit(s), and one of these pamphlets is pushed on the party.
  8. While shopping for weapons, a woman approaches the party and asks them to sell a weapon for her, as she cannot. She explains that the weapon is Cursed and will not allow itself to be sold by the owner. If the party agrees, she looks visible relieved and hands the item over. Now the weapon belongs to the party member who took it (and it cannot be sold). The item is a -1 weapon.
  9. A small purse keeps whispering at a player for them to buy it. It remains silent when others are observing it and refuses to talk if it thinks anyone else can hear it. It says it can help them (count money, hide it from pickpockets, and offer insight) if they give it something in return (it wants costly gemstones).
  10. Every store and restaurant the party enters seems to be run by the same person. If confronted, they laugh and say they “get that all the time”, but will profess ignorance otherwise. The merchants are all Dopplegangers and today is their “Day of Pranks”. If two merchants are forced together, they will become violent and the others will run out to join them.
  11. The party finds a flyer shoved under their lodging’s door that promises “75% off all Adventuring Gear” at a local merchant. The merchant is very chatty and inquisitive and will press the party for information about where they are going next. The merchant then sells this information to a gang of rogues who will follow the party and attempt to rob them as they exit the dungeon.
  12. While shopping for clothes, a party member hears a weeping noise. No one around seems to be crying, so if this is investigated, the member finds a top hat that seems to be the source. If the hat is put on, the party member is Cursed with a particularly nasty form of melancholia.
  13. The next time an item of clothing is purchased, the party member discovers that it has a large “Pocket Dimension” concealed within its folds. There is an object already inside the pocket.
  14. A beautiful man/woman approaches the lowest CHA party member and offers to make their “dreams come true” if they will sell their soul. The man/woman will cast a real Wish on behalf of the party member (which works without the usual DM fuckery, but will expire in 1 year, and a group of Devils will appear to collect the player’s soul). If refused, the man/woman will leave, but if confronted, they will flee. The man/woman is a mortal humanoid who simply shills for a Crossroads Devil.
  15. While shopping for arrows/projectiles, the merchant offers the party a “one-time deal” of some special projectiles that are “guaranteed to strike their target every time” and will demonstrate this quality in a shooting lane set up in the back of the shop. The projectile will work as promised within the shop itself, without limit, but outside the shop, the first 3 only will work as promised and the rest will automatically fail-to-hit. If confronted later, the shopkeeper will claim ignorance and claim the party member is lying (even going so far as to call the Watch for harassment).
  16. The city is having a 50% sale, city-wide, for the next 24 hours. Rogues know this too, and are everywhere, preying on the crowds, or following them home to be robbed later.
  17. While shopping for provisions, the merchant says they are looking for “exotic meat hunters”, and will pay top prices for “anything unusual” without limit, provided the meat is delivered dressed.
  18. A new confectionery store has opened and is giving away free samples in the streets. The sweets are mildly intoxicating, and have the added side-effect of making those who eat them very amorous for the next 8 hours. The owners are clerics of the Deity of Love.
  19. An arsonist is burning down merchant shops, by “category”. The perpetrator is a failed businessperson themselves, and is merely seeking revenge. The first things burned are the weapon and armor shops.
  20. While shopping for armor, the merchant offers to show the party a “special selection” of exotic armor. These are all very unusual and very expensive. This is a one-time offer that will never be repeated and if confronted, the merchant will claim ignorance as to the existence of the exotic armors, and if the shop is searched, they are nowhere to be found.

ENTERTAINMENT (04)

  1. The party receives an anonymous gift of entry passes to an exclusive and private club in the city. At the club, the party is approached by cultists who attempt to persuade the party into joining.
  2. The museum is showcasing some rare artifacts. While visiting, the party is present during the brazen theft of one of the objects - an item of unique and dangerous powers.
  3. Zoo animals have escaped and are menacing the population!
  4. A local sage sends an urgent message to the party about a matter of great importance. The sage, a bit senile, has gotten mixed up and this is not the group he was supposed to contact. He does not realize this and treats the party as if they were hired to retrieve a book from an old, guarded crypt. If the party refuses, the Sage will eventually be foolish enough to try it himself and the party will hear about his death.
  5. A public estate sale of one of the city’s wealthiest families is announced. The prices are high, but the quality equally impressive. In the announcement is an object that the party or one of the party members has been looking for. If they attend the sale, they discover the price is three times higher than they can afford (even after pooling money or getting a loan). The security is strong but not impossible...
  6. The museum is showcasing the preserved remains of a long-dead monster race as part of a traveling exhibition. During a tour, or at night when closed, the monsters are revived by an interested party, and they go on a murderous spree. They attack either the party (along with many others) or one of the party’s allies.
  7. A series of foreign street magicians has entered town and perform solo acts all over town. One of them is near the party, and they need a volunteer for a (permanent) disappearing act.
  8. A street corner storyteller is spinning a tale of adventure and peril to a crowd. The tale sounds suspiciously like the last adventure the party had.
  9. While eating, the party sees a puppet show happening nearby. They find it (magically) difficult to avert their eyes from the felt performers and can see figures moving out of the corners of their eyes. These are Oblique Golems, and can only move when not being viewed. The golems will attempt to rob anyone nearby. The puppets are just puppets.
  10. An Escape Room boasts a valuable prize for any group who can escape/solve the room before the hourglass fills. Several of the puzzles in the escape room align runes and involve magic words of power. If the party manages to complete the room, they complete the spell, finding a portal now open above the building. Demons pour from it into the town, and it cannot be closed for at least 24 hours.
  11. Some fire-jugglers are performing in the street, and they appear to be using magic to create illusionary figures that leap from the burning torches. These are actually Mephits, and the fire-jugglers did not summon them, they appeared on their own. They run off to cause havoc and burn as much of the city as they can.
  12. A local casino is offering big prizes to “Spin the Wheel” - with only a 5% chance of winning, this is mostly a scam, but those who play are Wizard-Marked to be robbed later. The prizes for actually winning are 4-figures.
  13. A pig-racing track has been cordoned off - turning the streets into the racecourse. All are welcome to enter, and whoever wins is offered a lucrative contract joining the “Hog Ridin’ Circuit” - a racing tournament involving half-a-dozen cities and some very shady dealings.
  14. A masked spruiker hands the party an ornately engraved thin metal plaque inviting them to an exclusive event at a place called “The Garden”, and a map is etched on the reverse side. The event, if attended, presents the party with an opportunity to travel to another plane and earn the favor of a powerful, if enigmatic figure.
  15. A group of acrobats are performing feats and stunts in the street. During the performance, one of the party members sees the face of one of the tumblers momentarily change into something monstrous.
  16. A pair of dueling Illusionists is staging an elaborate mock-battle in a nearby park, but neglected to inform anyone of this beforehand and have caused a panic.
  17. A tour group suddenly appears and engulfs the party. The guide is pointing out places where famous adventurers have died, and suddenly points right where the party is standing and begins discussing them as if they were not there! The tour group can not be interacted with (as they are projections from the future) and soon quickly departs and vanishes around a corner.
  18. A street lottery is being held by a local neighborhood social group. The cost is low and any tickets purchased are said to go towards upgrading the local park. There is a 50% that the party wins a modest prize of home-baked goods. The locals will send a message to the party later that their tickets were fraudulent and demand a return of the prize or the equivalent value in currency. This “lottery” is a common scam run in the area on obvious tourists.
  19. During an previous-announced free concert by some famous Bards, a bomb explodes.
  20. A street comedian is inadvertently casting “Tasha’s Hideous Laughter” on audience members. The phenomenon is soon discovered and the comedian flees. Later, he is found dead and covered in a thin slime.

SPORTS (05)

  1. The party receives an anonymous gift of tickets to a local sporting match. If they attend, they are approached by an NPC who says they represent a "person who wishes to remain nameless, but desires to procure your services in a delicate, and potentially dangerous matter."
  2. The party is invited by a local ally to attend a boxing match. At the match both fighters are killed by a powerful assassin who works in secret for a local politician.
  3. The party attends a game of skill and is accused of bribing a ref to throw the game by a rogue (who did actually rig the fight, but now has been caught and is desperate). A few of his crew will back him up and some of the crowd sides with them.
  4. A marathon race has been scheduled to wind through the city as part of a larger season of racing. A number of famous people and some talented locals will participate. During the race, several of the runners suddenly collapse and begin coughing blood. This is the start of a disease outbreak, and will, without precautions, infect over half the city in only 72 hours. The source is magical in nature, and part of a larger scheme to cripple the city by a secret faction.
  5. A bare-knuckle street match has been set up by an enterprising rogue/wizard. A series of ringers are inviting all-comers to challenge for a fat purse. Those who fight are wizard-marked, and followed later, to be kidnapped and bound for a fighting-arena in the Underdark.
  6. An illegal horse race, infamous in the city for causing multiple deaths every year, is about to commence once again. The street the party currently finds themselves in will turn into the aftermath of a battlefield within several seconds. The race has no rules and is heavily wagered upon by the criminal elements of the city.
  7. A “Circus Maximus” involving blood-sport, animal fighting, and a “nautical spectacle” is going to be held at the city’s largest stadium. The public is allowed to sign up to fight in one of the 3 events. The purse for winning is generous (5 figures) and is, of course, rigged and being carefully watched by the strongest Rogues Guild in the city, who stand to make a pile of money. If the party participates, they will see that some of their opponents have been enchanted with speed and strength.
  8. An annual Guards Competition is about to commence. They are divided into 4 teams, and the locals have lifelong and fierce loyalties
  9. In one quarter is an annual event - the Endurance Drinking Contest. A group of competitors take a shot, perform a task, take a shot, perform a different task, repeat. The winner gets a trophy, their portrait on the wall of winners, and bragging rights. The tasks range from silly to nearly impossible.
  10. A mounted race is about to commence, and the party runs into a thick crowd along the edges of the route. If the party chooses to stay to watch, they will see one of the riders being assassinated from a position high above the streets by a mage’s spell.
  11. A traveling ball-team is looking for a manager and some bodyguards, and one of the party’s allies has recommended the party, as a joke. The team shows up where the party is to conduct an interview.
  12. A boxing match has resulted in a death and the angry and bewildered crowd has spilled out into the streets in a terrible brawl, hurting bystanders and destroying property. If the body is examined, 3 small holes in the back of the dead boxer’s neck can be found and 3 small projectiles found inside the wound. The trail leads to a mage’s henchman.
  13. Illegal cart-racing has been taking place at night among the city’s youth and an ally of the party is terribly worried about their child’s possible-participation. The racing will soon claim lives.
  14. The Dozens has arrived in the city - a nationwide, very famous content of insults and put-downs. The entry fee is to survive a round-robin of burns during The Throwdown, where hundreds will enter. The prize is bragging rights, a 4-figure cash prize, and the chance to defend their title next year.
  15. An ally of the party has entered a marathon footrace. During the race, the ally disappears.
  16. A Fishing Derby, the 1st of 3 contests each year, is being held by any who wish to pay the modest entry fee. There is only one rule - you cannot use a traditional rod/reel, fly, or net/seine to catch the fish. The Derby draws the inventive and the mad, and lasts over 3 days.
  17. A professional team of Goliath and Dwarven “Chicken Fighters” arrive at the city for an exhibition match in the city’s swimming pool. One of the Goliath recognizes a party member (whether the members also remembers them, or not) and offers free tickets. During the match, one of the Dwarves is hurt, and after a flurry of rules-consultations, its determined that a substitute is allowed. The party is looked at by the Goliath and asked for help.
  18. A ping-pong match is being staged between Royal cousins, to settle a dispute. The match is going to be public, and during it, both Royals disappear and are replaced with monkeys. Uproar ensues.
  19. The party finds out there is an underground avian-fighting event happening below the tavern. When they go to investigate, they find a goose and a rooster on opposite sides of a metal chess board pushing the pieces around randomly. A ref resets illegal moves and pulls captured pieces from the board. The crowd roars wildly, screaming for their bird to win the game. The party is approached by a grifter who says he knows who’s going to win and will sell the info. The grifter’s prediction will prove right 2 times, then wrong the 3rd time.
  20. An illegal blood-sport fighting match has caused the death of a local celebrity and the party has been framed for the murder.

NAUTICAL (06)

  1. A local ally invites the party on a fishing trip. While on the trip, the vessel is attacked by a desperate band of Kuo-Toa, who appear to be diseased and attack with a more-than-usual savage aggression.
  2. The city is holding a yachting regatta and the party is present when one of the ships catches fire. Many accusations are bandied about and most seem to blame one of the city’s administrators who had a grudge.
  3. A seasonal storm rushes over the city does significant (and costly) damage to the local fleets (and any ships the party might have moored here). Trade and travel is stalled and only a hefty bribe and some forceful diplomacy can secure any movement needs that the party might have.
  4. A local mad-wizard-inventor is launching a submarine and has asked for volunteer pilots and crew. If the party accepts, they are attacked by a great white shark. If they do not, the sub is sunk by the shark. The mad-wizard will try again next month with a new design. If the shark has been killed, this version will find a sunken treasure worth a king’s fortune.
  5. The party is invited to a beach party by an ally. While there, a number of party-goers find themselves suddenly growing gills and webbed feet and toes and a strong urge to enter the ocean. They have been drugged by a Sahuagin Sorcerer, who is trying to build an “amphibious army” to attack the town and destroy it.
  6. A large number of Brachia (Crab-Folk) have surfaced in the bay and are attempting to communicate via the Dream spell (which will manifest as the entire town committing suicide, and this will be dreamed en-masse by the locals). This dream is not a threat, but a warning of what will happen if the townsfolk don’t rid themselves of a recently-acquired magic item (by the party themselves, or by another adventuring group). They have 72 hours to unravel the mystery.
  7. A number of Were-Sharks are attacking swimmers at night (mostly kids/young adults out partying on the beach). These therianthropes are not aware of their actions, but know something is wrong. While shape-changed, they work as a team, like wolves.
  8. While passing a street they encounter a group of semi-drunken sailors. The sailors start a brawl with the party, for their fun. When magic or weapons are used things will get nasty as the sailors will pull shivs, long knives, chains, and cudgels.
  9. Something has turned the ocean red and fish are dying in great numbers.
  10. A large statue that could be worth a lot is trapped in a cavern in the water. If the party can retrieve it without additional help, they can claim it as their own, sell it, and keep all of the profits. If they enlist any help, the local authorities will take over the operation and claim the statue for themselves.
  11. During a sailboat race, a school of merfolk begin harassing and destroying the boats.
  12. A group of traveling sailors try to sell famous and popular books, paintings, and equipment to the party at a great price. Upon closer inspection, the items appear to be forgeries.
  13. A seadragon is heading for the coast, but rumor has it she will slumber if told a bedtime story. In order for her to hear it, the party must intercept her and shout the story from aboard a ship. But it better be a good story.
  14. An ocean water spirit wants to visit a fellow spirit friend who is further inland. They will make a path over land of water they can travel through. The party can try to convince the spirit to follow their path and plot a nondestructive course, or they can try to stop the spirit from visiting their friend through force.
  15. For three days, no one has been able to catch a fish with a hook and line. Nothing even bites, something just cuts the lines before any fish can bite.
  16. Tidal Wave!
  17. A local surfer has gone missing and only his surfboard is found on the beach, covered in a black slime. Days later, his head (missing the eyes) washes ashore.
  18. An Aboleth has awoken in the bay and starts calling minions to serve it. Some of them are townsfolk, and possibly the Mayor as well.
  19. A waterspout threatens the docked ships in the harbor. It is not a natural occurrence.
  20. A pack of Scrag (Sea Trolls) have started plucking beachcombers from the shoreline.
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What's Happening in CT 2/27 - 3/1

Thursday, February 27th, 2020:

Friday, February 28th, 2020:

Saturday, February 29th, 2020:

Sunday, March 1st, 2020:

Check out a newly released movie such as:
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Respect Urdnot Wrex (Mass Effect)

"Anyone who fights us is either stupid or on Saren's payroll. Killing the latter is business. Killing the former is a favor to the universe."

Urdnot Wrex

The krogan were a race from the irradiated hellhole of Tuchanka that were uplifted by the council species in order to face another race known as the rachni. They were successful, but without the hardships of their homeworld their population exploded, and the krogan began to try to take whatever they could in the galaxy. These Krogan Rebellions ended when the entire species was exposed to the Genophage, a biological agent that rendered only one in 1000 pregnancies viable, and made nearly the entire species sterile.
Urdnot Wrex is a krogan mercenary, and had long since lost any hope that his species could ever be saved. Instead he would travel from world to world, working as a bounty hunter, mercenary, or whatever else paid. His life changed forever when, on an assignment to kill a bar owner named Fisk, he met and joined forces with Commander Shepard. Sticking with the Commander after they became the first human spectre (a group of elite agents above galactic law), Wrex proved instrumental in helping thwart the schemes of rogue spectre Saren to take over the Citadel. After learning that Saren had found a way to cure the Genophage, and then destroying that cure to keep the krogan from being Saren's slaves, Wrex gained renewed faith in the fact that his people could be saved. Returning to Tuchanka, he took control of clan Urdnot and began to reform the krogan ways of doing things. His actions would eventually lead to him becoming the leader of the krogan race and bringing about a cure to the genophage, and would go on to prove invaluable in the war against the Reapers, as well as leading the Krogan to a brighter future beyond.
Note: A number of feats can be performed by any squadmate regardless of who they are. These feats will be marked with [Squadmate] and the gif is not guaranteed to have Wrex in them. Similarly, gifs of Wrex's in game abilities are performed by Shepard (since the abilities are functionally identical in game regardless of who's using them)
Index
Hover over a feat to see the source
Games
  • Mass Effect 1
  • Mass Effect 2
  • Mass Effect 3
Comics
  • Mass Effect Foundation
In addition these are canon sources that Wrex does not appear in himself, that I went through for species/technology feats
Novels
  • Mass Effect Revelations
  • Mass Effect Ascension
  • Mass Effect Retribution
  • Mass Effect Andromeda: Nexus Uprising
  • Mass Effect Andromeda: Initiation
Animation
  • Paragon Lost
Information on In-Universe Tech
Firearms: Mass Effect firearms work by using mass effect fields and electromagnetism to accelerate metal slugs to sufficient velocities and are designed to squash or shatter on impact. A single weapon can hold thousands of rounds, smaller than grains of sand. In general Mass Effect weaponry tear up stone and concrete, and destroy a satelite uplink in a single shot
Body Armor: Body armor is made of fabric hardsuits with kinetic padding, with less flexible areas potentially reinforced with ceramic. These suits can be be sealed to protect against hostile enviornments. They can also apply medi-gel if an injury is detected Resistance to gun fire depends on the amount of reinforcement over a given body part.
Kinetic Barriers: Kinetic barries create mass effect fields that repel projectiles moving at sufficiently high velocity. Barriers can easily block single shots from pistols and submachine guns, and in the novels can block at least limited shots from assault rifles and sniper rifles
Weapons
In Mass Effect 1 Wrex has training in assault rifles and shotguns, though shotguns seem to be the weapon he prefers.
Shotguns
Assault Rifles
Skill
Weapon Modifications
Ammo Modifications
Grenades
Weapon Abilities
Biotics
Biotics are the ability to create mass effect fields and manipulate dark energy to produce effects like telekinesis. However using biotic abilities requires time and concentration, and can be very draining.
Feats
Abilities
Defensive Tech
Body ArmoKinetic Barriers:
Defensive Abilities
Strength
Speed
Durability
Krogan Physiology
Off Screen Feats
Leadership
Misc
Anti-Feats/Deaths
Due to the nature of the Mass Effect series there are a number of ways Wrex can be killed throughout the series.

"I AM URDNOT WREX, AND THIS IS MY PLANET!"

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Respect James Vega (Mass Effect)

"Being a soldier's the only thing I've ever been really good at. And not because I try."

James Vega

OST
James Vega has been a member of the Systems Alliance marines ever since he joined up as a teenager with the encouragement of his uncle. During a mission to the colony of Fehl Prime he ended up commanding his squad to take down a brutal gang of Blood Pack mercenaries, and afterwards he and his squad were assigned to protect the colony. Two years later the Collectors invaded the colony, kidnapping all of the colonists and killing most of Vega's squad in the process. In the end Vega was left with a terrible choice: save the colonists, or save intel on the Collectors that could be used to beat them once and for all. He ended choosing the intel, and became one of very few survivors of Fehl Prime. To make matters worse, soon after Commander Shepard destroyed the Collectors, rendering the intel James had retrieved near useless. Afterwards James fell into a self destructive depression, though never blamed Shepard for it, and even ended up in a bar fight against a gang of Batarians when they insulted Shepard in front of him. Soon after this he was recruited by Admiral Anderson to guard the brig of a ship holding one prisoner... Commander Shepard them-self, who had turned them-self in after destroying the Alpha Relay. Because of this assignment Vega found himself on Earth when the Reapers (a race of sentient starships that systematically wipe out all suitably intelligent life every 50,000 years) arrived, and ended up aboard the Normandy along with Commander Shepard. While at first Vega hated the thought of leaving Earth as it was being ravaged, but eventually Shepard convinced him that he was needed out in the galaxy to get help for Earth. Vega became a member of Shepard's squad, forming a sort of mentostudent relationship with the Commander while the Normandy tried to defeat the Reapers once and for all.
Notes: A number of feats can be performed by any squadmate regardless of who they are. These feats will be marked with [Squadmate] and the gif is not guaranteed to have James in them. Similarly, gifs of James's in game abilities are performed by Shepard (since the abilities are functionally identical in game regardless of who's using them)
Index
Games
  • Mass Effect 3
Animation
  • Paragon Lost
Comics
  • Mass Effect Conviction
  • Mass Effect Homeworlds
In addition there are sources that James himself has not appeared in, but are still useful for technology information
Games
  • Mass Effect 1
  • Mass Effect 2
Books
  • Mass Effect Revelations
  • Mass Effect Ascension
  • Mass Effect Retribution
  • Mass Effect Andromeda: Nexus Uprising
  • Mass Effect Andromeda: Annihlation
Information on In-Universe Technology
Firearms: Mass Effect firearms work by using mass effect fields and electromagnetism to accelerate metal slugs to sufficient velocities and are designed to squash or shatter on impact. A single weapon can hold thousands of rounds, smaller than grains of sand. In general Mass Effect weaponry tear up stone and concrete, and destroy a satelite uplink in a single shot
Body Armor: Body armor is made of fabric hardsuits with kinetic padding, with less flexible areas potentially reinforced with ceramic. These suits can be be sealed to protect against hostile enviornments. Resistance to gun fire depends on the amount of reinforcement over a given body part.
Kinetic Barriers: Kinetic barriers create mass effect fields that repel projectiles moving at sufficiently high velocity. Barriers can easily block single shots from pistols and submachine guns, and in the novels these can block at least limited shots from assault rifles and sniper rifles
Weapons
James Vega specializes in Shotguns and Assault Rifles in game, though is shown using other weapons in cutscenes and Paragon Lost.
Shotguns
Assault Rifles
Firearm Skill
Weapon Powers and Modifications
Grenades
Other Weapons
Heavy Weapons: These are more powerful guns, though in a typical situation James will not have any of them.
Other Tech
Body Armor
Kinetic Barriers
Omni-tool: An omni-tool is a handheld device composed of a combination computer microframe, sensor analysis pack, and miniature fabricator.
Strength
Speed/Mobility
Durability
Misc
Combat Skill
Intelligence
Misc

"Thanks for the dance, loco"

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JoJo's Bizarre Adventure OC Tournament #4: R3M13 - Yuigahama Kaito and Noriko Yabuuchi vs. ???

The results are in for Match 11. The winner is…
Flint Howlett, with a score of 85 to Tunde Ó Santos’s 61!
Category Winner Point Totals Comments
Popularity Flint Howlett 25-15 Despite taking an early lead and keeping it close for most of the match, Tunde was passed by Flint, who was able to hold onto his lead 7-4.
Quality Flint Howlett 30-23 Reasoning
JoJolity Flint Howlett 30-23 Reasoning
Although we gave a full result drop and epilogue for Matches 10 and 11 a few days ago, we’re reposting the results here for posterity. Things may have gotten a little strange with our schedule, but at the time of posting, there are a few hours left of voting for a match that is XPLICITly one of the craziest the tournament has ever seen.
Scenario - Somewhere in California:
After their gauntlet in Brazil, Gioia Arancini and Nico Wolfram had resolved to keep in touch as each of them found leads on what Pão de Queijo had told them about the Black Beetles and XPLICIT. Gioia had relayed what Sofia had learned from Ronald Fogerty about the Black Beetles’ boss, but the biggest piece of information the two teams had shared since then came after Demis Roussos and Hadrian Moore had successfully raided the Black Beetles headquarters, encountering that very boss’s Stand itself.
In the vault, the two had found a dossier on the production of XPLICIT, revealing a connection between Wilkinson’s use of consultants from Lyte, Ltd. and the first recorded appearances of the drug. All of this Gioia relayed to her team, all of whom she’d become much closer to after these experiences, especially a fateful trip to a Washington, DC museum with Schioppo following a successful go-kart race.
It seemed Ric Hawks was somewhat less thrilled by his time with the team, given his determined efforts to look into things on his own, barely consulting with his teammates. To him, the way to get information on Lyte was through their financials, particularly their increasingly shifty CFO. Stefan Pilatti, the one Ric could never quite shake since they’d failed to stop a jailbreak in San Diego, had a simpler idea one day on the bus, born largely out of exasperation:
“Why don’t we just shoot ‘em?”
‘Corazon’ rolled her eyes at this, thinking over everything they’d learned, still maybe a bit jittery from her experience in New Mexico and feeling ever so slightly guilty over how far she’d gone against Buggy Baxter, what with Connor’s report back from the casino. “Too many loose ends, and we don’t want anyone innocent caught up in the crossfire.”
“Yeah, but there’s so much to go over,” Schioppo added. “How are we going to actually get through tracking everything down, especially with Clyde busy with his new hunting business?”
The heretofore silent bus driver was thinking. Noriko Yabuuchi, sugar and ice to Kris and all ice, no fire to Schioppo, was warming up to both, though she wouldn’t admit it, and to the rest of the tea. To even her own surprise, she wanted to help. And she resolved to do so, the best way she knew how, using her own unique skillset.
“Okay, gang, let’s split up and search for clues.”
The Civil Disobedients sat around their bar, the atmosphere of a tense quality. Spirits had certainly been higher in the group’s time together, but things weren’t terribly dreary at the moment, Lyra thought quietly to herself, stirring a frosty glass of grape juice. Even though Prince Johnny’s last excursion hadn’t ended well by any stretch of the imagination: the Civil Disobedients hadn’t heard hide nor hair of him since, they had no idea where he might have been, but Lyra simply hoped he was safe.
Fighter Jet was his usual sunny self, trying to keep spirits up by cracking jokes and recounting their better times, but Kaito wasn’t having any of it, sullen as he stared into an empty glass, contemplating his team, himself. Then Fighter Jet said something—Kaito didn’t quite remember what—but he snapped back. “Maybe we’d have more people after Tags right now if people hadn’t been dicking around during the first round!”
He shot a withering glare at Lyra, who shrunk back on her stool, looking off to the side. “I’m sorry— about me and Djimon, I really could have done better, I, ah… um…”
Kaito continued to lambast her, squeezing his glass tighter, his knuckles turning white. “Maybe we should’ve just sent you out alone, Lyra, then maybe we would’ve seen better results fro—“
Down the bar, Baroness smashed down an empty mug, shards of glass dancing on the bar for a brief moment, before they fell dead on the countertop, the floor, even on Baroness. “KAITO.” She snapped, face red with anger. “Shut the fuck up, okay?! If you’re such hot shit, then where’s all the Tags you’ve collected recently, huh? —What’s that? You don’t have any? Why’s that unsurprising to me?!”
The silence that befell the group was deafening. His face hot with embarrassment, Kaito simply rose from his seat and walked towards the door, leaving the rest of his team behind. Unbeknownst to the rest of his team, Kaito’s face was contorted into a grimace. Every footfall seemed to take forever, despite his quick pace. Was the door always this far away? Even Fighter Jet had quieted, watching the door shut after him.
“Ah… um, Baroness…” Lyra begun, fidgeting with her fingers. “I appreciate you standing up for me, but some of that stuff went a bit too far, don’t you think? It was uncalled for…”
Baroness brushed the few shards of glass off of her pants, a twinge of regret filling her as she cleared her throat, now dry.
Another report successfully filed, finances adjusted, errors corrected, everything under his control as perfect as it could be, as there was little satisfaction as good as a job well done at the end of the day, no matter the nature of the work he was getting done.
Click, click, click…
The man finished what tea was left in his mug, idly clicking his treasured pen, before he tucked it away in the breast pocket of his suit, rising from his executive style chair, high backed and comfortable. He stretched for a moment, before he grabbed his briefcase, striding to the break room to clean and put away the mug. There was something sterile about the environment. Something falsely homey. After he dried out the mug, he set it back into the cupboard, and rubbed his eyes from underneath his glasses. The room wasn’t creepy or unnerving, but after a week, it came to be a bit much for the man’s more subdued tastes.
He made his way through the main working floor, something of a maze of frosted glass and cubicles filled with personal objects. He kept a firm grip on the handle of his briefcase, the occasional employee in the hall seemed to shrink and scurry away, as if to not incur his ire—not that he had much to give at the moment. He did, however, spot a figure dozing at one of the cubicles, black roots beginning to set back into his dyed blonde hair, and his hawaiian shirt slightly crumpled. He supposed it was casual Friday.
With a sigh that was… sympathetic? He walks over, giving a sharp knock on the wall of the cubicle to get his attention. The young man instantly starts awake, wheeling around in his chair, face gaunt with embarrassment. “Muh— Muh— Mister Alcove! I’m sorry, I! Uh— I was—“
Maui Jim stuttered through some vague explanations, quickly snatching two empty Red Bull cans and crumpling them up, throwing them into the trash can beneath his desk. Tom simply stood there, letting him finish whatever he was attempting to say. A glance at his monitor showed that he was on track, even with his noticeably heavy workload.
“I intend to go home now, Maui Jim,” he said calmly once the young man had finished stammering, cheeks bright red. “How much longer do you have?”
“M-Me? I was— Uh I was gonna stay and, I’m super behind, and, uh…”
“Hm. Carry on, then. You’ve got quite a bit of important work to do, and I don’t mean to interrupt. But do clean up your workspace.”
Tom left it at that, turning to walk towards the elevator as Maui stammered his belated apology, hastily clearing up his supplies as the CFO stepped into the elevator, thankfully empty, heading down to the ground floor where he would be able to leave.
“Thanks, Ric, thanks, Corazon…” Murmured Noriko as she taped a small copy of a map onto her dashboard, marked with pen and highlighter to indicate the most probable path their wanted man would take. She could practically hear the voices of her teammates:
*”We went through what we could find out about his schedule, he always stops at this grocery store after he leaves work on Fridays. No idea why, but he does.”
“Uh,” Corazon had interjected. “Maybe just maybe because he’s a normal person who wants to stock up on some essentials before the weekend, duh.”
”...What was I thinking. Fuck.” Kaito walked down the sidewalk, away from the bar he had been inside mere moments before. Did he even actually like any of them? Why did he bother to stick around? He gave a pebble a forceful kick, and watched it skitter across the sidewalk and into a row of bushes. Baroness was nothing but a bossy know-it-all. He could hardly stand her and her holier-than-thou attitude. And Djimon. Why had they let a child into the Civil Disobedients, again? Maybe the whole group would’ve been more success if Lyra wasn’t always so out to lunch. Prince Johnny was a horny creep, and probably a liar, and Fighter Jet… He… Couldn’t think of anything bad about Fighter Jet…
Noriko’s bus was empty, an unusual occurrence, and Noriko was largely left alone with her thoughts. Union Jack sticker. Navy car with Union Jack sticker. Looking for the Navy Car with a Union Jack sticker. That was him… she had to find him… She was one intersection away from the grocery store, and she rolled to a stop as the traffic lights overhead turned red. She reached to turn on the fan at the front of the bus, basking in the gusts of cool air. This wouldn’t be so hard. She’d track him down and ask some questions, right?
Knock, knock, knock
Kaito rapped his knuckles on the bus door’s glass pane, his posture shrunken, shoulders drawn inward, head tilted down. Noriko, operating on muscle memory, flicked the lever to open the door at the sound. Her eyes shot open, and she turned, staring face to face with Kaito. She hadn’t meant to open the door!
Kaito’s eyes widened. He recognized this girl… she was the one he fought in Venice! He stammered, backing up a bit.
“Oh, it’s you, I, um…”
Her eyes narrowed. She recognized him as well. But Kaito could tell from the look on her face, the way she surveyed her surroundings… there was a look of ‘Intent’ on her face. She was here for a reason...
Out of the corner of her eye, Noriko caught sight of a dark-coloured car pulling out of the parking lot. She turned to confirm, and as she made out the Union Jack sticker on the window, she turned back to Kaito, her expression one of stern urgency. “Get on.”
Kaito, still somewhat hesitant, nonetheless complied, boarding the bus and hopping in the seat. The door quickly shut behind him, and the overhead light flicked to green as Noriko peeled off after her target.
The end of the work week had finally arrived, many an office worker rejoicing their two days of freedom, quickly punching out and scurrying home. For one man in particular, the weekend was a time of great joy, as it meant for two precious days he was able to see his teenage son, Timothy. The man had settled into a routine he thought was just right; leave work, pick up groceries for the weekend, visit his ex-wife’s house to pick up Tim, then make his way home for dinner (catching up on the details of his son’s week he had missed between phone calls), eventually followed by a movie with popcorn.
For Thomas Alcove, this was (mostly) perfect.
He was on his way to pick up Tim at this very moment, groceries nestled snugly in the backseat, everything he’d need for a weekend. A dozen eggs, 2% milk, rye bread, green onions, the bags of candy in their bold packaging that Tim had found a distinct fondness for, Earl Gray, Chamomile… the list could go on. The bags rustled quietly as Tom turned a corner, his vehicle roomy, yet modest, painted a dark navy, a Union Jack sticker sitting proudly on the bottom corner of the rear window. There was the usual rush hour traffic that he sat through with a level head, beginning to clear the further from downtown he drove, save for a bus that seemed to follow him. He shifted his gaze from the rearview mirror and back to the road, adjusting his glasses. The notion that he was being tailed was nonsense.
Or so he thought.
Kaito rested against the back of the bus seat, hardly the most comfortable, but eons better than being out, alone with his thoughts.
“What’s your name?” Noriko asked from the front, looking back at Kaito through the bus’ rear view window with a quizzical glance, her expression having softened somewhat.
“I’m Kaito. Yuigahama Kaito.”
Noriko’s expression brightened, and she slipped back into her mother tongue. “どの県で育ちましたか?” She asked, looking eagerly back through the mirror. Kaito, however, blinked, leaning forward and cupping a hand to his ear.
“どの県で育ちましたか?” She repeated, her smile weakening somewhat.
“Is that, uh… I don’t speak Japanese, I moved away before I had a chance to learn anything…” he responded meekly, feeling somewhat awkward for having crushed her visible enthusiasm.
Noriko frowned in deep displeasure. She went out of her way to try and connect with somebody who shared her heritage, only to get nothing in return. He didn’t even speak a word of Japanese? Pathetic.
The bus fell back into silence. A silence Kaito was all too familiar with, a silence steeped and fermented in disappointment, tainted like a corked wine. He silently cursed to himself; how did he even mess basic conversation up?
Noriko’s eyes focused on the road, and on their target ahead of them. Kaito focused forward as well, though his eyes darted between the road or Noriko. He wanted to try again… he didn’t want things to be awkward.
He rubbed the back of his neck, easing back into conversation. “So, err… What are we doing, anyway? I just kind of got on without explanation…”
Noriko glanced over at Kaito, before quickly focusing back on the road. “Chasing the Navy car with the Union Jack… You can help me, we need information.”
Kaito nodded. This could be the opportunity he needed… he wasn’t about to pass up a chance to prove himself. “How’re we going to do it?”
“We follow him, we corner him, we make him talk,” Noriko said simply, eyes still on the road.
“Yeah, sure, alright,” Kaito said, slumping back in his seat.
The ride was silent for a while once more, and this time it was Noriko who chose to break it. “Why were you out?”
Kaito sighed and gritted his teeth before speaking. “My team’s all a bunch of bullshit. We haven’t heard from Michelle or Djimon in months, Lyra’s a goddamn space cadet, and I don’t even know if Prince Johnny’s even fucking alive!” Kaito’s voice caught. “And Tom… Tom abandoned me.”
Noriko thought back to earlier in her investigation, the Fairy Fellers all crowding the bus, chattering and joking. It could be annoying sometimes, but… With Connor currently checking on his family and Ric always checking out of team conversation, she’d already started to feel a hole on the bus. Hearing about Kaito’s situation, with half the team completely missing in action, especially the man who’d been with him in Venice…
“I’m sorry about him,” Noriko said. “You were a real pain to fight in Venice.”
“Yeah… Sorry about that.” Kaito recognized a compliment when he heard it, and grinned up at his former opponent and newfound ally. “Let’s kick this rich guy’s butt. Wait, uh… what’s his name again?”
“Alcove,” Noriko replied. “Tom Alcove.”
Kaito blinked, and his grin widened. This was about to be cathartic.
Up a hill that led to a scenic cliffside view, the bus pulled over into the lane beside him, accelerating slowly, as if trying to catch up with him. Tom narrowed his eyes, letting his foot off the gas to let the bus pass, but much to his horror, it didn’t. There was a rumbling as amber liquid poured from the bus, coalescing beneath it, bubbling and burbling until—
BWOOSH!
The scent of whiskey filled the air as the fermented liquor exploded, launching the bus a great length and high above, As it soared over his own vehicle, plumes of bubbles streamed out of opened windows, deftly floating ahead and laying out into carpet on the road ahead of him. Indeed, the bus made a miraculously safe landing, skidding out slightly with the popping of bubbles and the hiss of hydraulics.
Tom, meanwhile, slammed on his brakes, wheels screeching at the sudden deceleration. That was more than just horrid driving. That was intentional, the work of an enemy Stand user... Tom narrowed his eyes, trying to make out the driver as he gripped his steering wheel tightly. The bus was long enough to block off every single lane, rendering him unable to get around… to get to Tim.
His anger was hidden behind tired eyes, and he stepped out of his car, the smell of whiskey filling his nostrils. He called loudly to the driver, who would easily be able to hear him. “What on Earth are you thinking?! I have places to be!”
He opened his mouth to say more, but the bus doors swung open, and Noriko and Kaito stepped outside to confront him, the former holding a dossier that she read clearly from. “Thomas Alcove, CFO of Lyte LTD,” she began, eyes flickering between the man and the file. “May I ask you some questions about XPLICIT?”
Tom’s brow furrowed, his fists curling slightly. This was hardly good. “No.” He responded sharply, pulling his pen from his breast pocket and beginning to click it absentmindedly. “You may not. I don’t have the time.”
“Well then.” Kaito interjected, lowering his stance to one of more aggression. “I’m sure we can make time, or, at the very least, make you talk.” Noriko nodded in agreement, and Tom squared his shoulders, prepared for combat as he spun his pen through his fingers. He was off the clock: he had no interest in dealing with work issues.
”Unless you go quietly, it’ll be the last thing you brats will do.”
Location: A beach-side highway somewhere in California.
The road is 10 meters wide with a dropoff to the shore to the south and a hill to the north, similar to the picture. The players and boss start 15 meters away from each other on the right side of the road facing each other. Both sides have their respective vehicles a meter behind them, however they cannot be driven at the time.
The sea is 10 meters south of the road; there is a speed limit sign 7.5 meters between the players and the boss on the north side of the road; and there are two overpass signs, one 15 meters behind both sides. There is a guard rail on the south side like the picture shows, the stakes are wooden and the bar is made of coated metal.
The bus has normal bus driving equipment and maintenance gear: a spare tire, medical kit, fire extinguisher, and other essentials. Additionally, the bus happens to have fiberglass paneling on the sides and most of the back, in areas that buses would normally have it, although with effort it can be torn off. For some reason, the bus also has a coffin on board.
Goal: RETIRE your opponents!
Additional Information: Note for the players, that camping or running away too far will be detrimental given that you are giving the boss a chance to book it.
Boss Information:
Name: Thomas Alcove
Age: 42
Gender: Male
Species: Human
Occupation: CFO of Lyte, Tom Alcove, Former Investor for Section 80.
Personality: Tom, put bluntly, is quite the stick in the mud. The straightlaced square so involved in his work you’re left wondering if he has any hobbies, any joys in life aside from a job well done, and giving subordinates the side eye when his tea’s not done quite right. He comes across as hard-to-impress, but above all, detached, keeping things and people alike at an arm's-length distance, with the sole exception of his son, Timothy.
This detached, slightly bitter, slightly prickish attitude displayed by Tom is the perfect repellent for most of his co-workers, and he couldn’t be happier, generally preferring solitude, or at the very least, not being pestered. Most of these negative traits are a built-up exterior to hide a rather polite, mild, and sensibly kind interior, hidden chiefly due to past experiences, and the desire to not be taken advantage of by more cruel players in the industry.
When alone, or at his home, these crueller qualities are shed entirely. First and foremost, Tom is a father, there to guide, correct, and love. He has a matching sense of humour, often unable to stave off the urge to tell a groan-worthy joke to his son. He has hobbies like early morning jogs, and collecting limited edition coins. He finds great fun in browsing through truly atrocious cookbooks from a bygone era, playing old rock records, and arranging tea paraphernalia.
Bio
Physical Description: One look at Tom, and you can tell he’s a busy man, work not a source of income, but a way of life. He’s light skinned, with prominent cheekbones, a rather sharp nose, lips that usually speak of his annoyance, and vibrant blue eyes that are shadowed by dark rings beneath them. His hair is dark brown, and styled upwards in a double helix, ending in points that are reminiscent of devil horns. There’s a thick gray streak that runs through his hair, other strands by his scalp slowly showing the same colour.
He’s very tall, standing at 6’4, but also very lithe, with broad shoulders, and proper posture. There are thin, silvery glasses perched upon his nose, and he wears formal clothing in dark colours- blues, greys and blacks. His outfit usually consists of a dress shirt and a blue ascot beneath a crisply dry-cleaned waistcoat. He wears plain dress slacks, held up by blue suspenders, and matching his waistcoat. His shoes are dressy, without much beyond that. The real eyecatcher to his outfit is his jacket; a dark coloured throw-over with a collar and material resembling a suit jacket, although it is much longer, with coattails that reach his ankles. On the right sleeve is text that reads “SECTION 80”, and on either elbow are patches that resemble subtraction signs. The back of said jacket has quite some flair, a sliver chain on the small of its back, held in place by multiplication signs, The lapel and bottoms of the jacket are made of a polished metal.
Art of Tom and his Stand by our own Judge Dimi!
Equipment:Various keys on a small keyring, a smartphone, a wallet made of fine leather, containing cards, cash, coins, and small photos of him and Tim doing various activities together, his silver wristwatch, and a second blue ascot.
USER STATS:
Strength: 2 - Tom possesses average strength for a man of his size and age, nothing much of note here.
Agility: 4 - Having an aversion to most sports, and finding activities such as weightlifting quite dull, whilst still wanting to remain active and healthy, Tom took up running over a decade ago, and it has paid dividends to this day.
Endurance: 2 - Tom also possesses average endurance.
Office Aerobics: 4 - Long limbs often come with visuals of manoeuvring around in a gangly, awkward, manner. Not so for Tom, however, who’s litheness and agility allow him to make his way around the battlefield in unconventional ways with ease. Low gravity, underwater, or up in the air? He’s got it on lock.
Penmanship: 2 - When working closely with a single pen for years and years, one truly comes to know its strengths; writing with a steady hand, where the laser pointer will fall, and how to write up a damn clean signature.
STAND NAME: 「Money Trees」
Stand Type: Bound/Humanoid
Stand Appearance: When in its pen form, 「Money Trees」 appears as a simple silver-black pen with three colors: red, blue, and black.
When in its humanoid form, it looks like a small, black, limbless robot with a round, featureless head, save for some wide, flat bolts screwed into either side of its head, and a glowing white line that goes straight down the middle of its face, flanked by two circle eyes in the same colour, bisected vertically by a line. 「Money Trees」’s head leads into a thin, sleek neck, and a triangular torso. From its shoulders protrude two small brick magnets, and from its shoulder sockets, two horseshoe magnets. It lacks arms, but has hands with disc magnets on the back. There’s also a disc magnet beneath 「Money Trees」’ torso, a horseshoe magnet immediately beneath it, and two brick magnets on either side of the horseshoe magnet. It hovers in midair, a visible magnetic field pulsing from the different magnets on its body. 「Money Trees」 is also seen carrying or otherwise levitating a very large brick magnet with incredible ease.
Stand Ability: Pen Form - The pen acts as a laser pointer; when Tom points it at a metal object, he can envelop it in a spherical, faintly glowing magnetic field, one side is red for N charge, the other blue for S charge. Additionally, he can set metals as ‘null’, unable to be affected by 「Money Trees」’s magnetism.
If he draws a loop with the pointer, upon its completion, a magnetic field will be created within that boundary, the field’s glow indicating its charge. Tom can click the pen to freely change the orientation of any object/fields in range, as well as turning the magnetism “on, off, and null”.
These magnetic fields affect all metals, regardless of their innate ferromagnetism, or in layman's terms, even metals that are not normally able to be magnetised.
Humanoid Form - While free from the pen, 「Money Trees」 can create, reshape, and telekinetically move a peculiar metal—also known as Money, which is very similar to silver—within range that’s larger than a quarter. It can also predefine the magnetic field of Money as it’s being created.
STAND STATS:
Power: C - The magnetic pull (and thus push for similarly charged objects) is at C POW, as is the Stand’s physical force. The size of a magnetic field/affected object has no effect on the power of the magnetic pull; a large and a small loop will both create a single force vector of C POW. Additionally, while ordinary metal affected by the magnetic force cannot harm Stands, Money can, as can anything of 「Money Trees」’s creation.
Speed: A - Although larger quantities of Money are harder to move due to their weight, 「Money Trees」 can move incredibly and ‘metalbend’ quickly. Similarly, application and adjustments of its magnetism abilities occur at incredible speeds, much faster than Tom’s clicking may imply.
Durability: E - 「Money Trees」 in both forms is incredibly fragile. However, while the pen does not transfer damage, it takes 5 seconds to regenerate if destroyed and all magnetic fields created will be dispelled. Similarly, although Money can affect Stands, it is also incredibly fragile. However, the more of it is accumulated, the harder it becomes to break.
Range: C - While 「Money Trees」 is bound to E Range of Tom, its ability range is 20 meters. If Tom leaves the range of a magnetized object or a field, he can no longer change its magnetism, but the effect remains.
Precision: A - Not only is Tom incredibly adept at using the Pen form, 「Money Trees」 is incredibly precise with its movement, senses, and ability usage, having the ability to freely remold Money into any shape. Moreover, Tom can choose whether or not to be affected by 「Money Trees」’s ability.
Stand Oddities: 「Money Trees」’s pen form functions as a perfectly good pen, with unlimited amounts of red, blue, black ink.
Team Combatant JoJolity
Civil Disobedients Yuigahama Kaito “What you owe me… can never be payed back with money!” Baroness, Tom, and now another goddamn Tom. You've had the hell beaten out of you so far, and you’re the only one who seems to think you’re worth anything. Now it's time to prove everyone else wrong. Prove your worth, and be inventive and showy as possible with your and Noriko's Stand while you beat this enemy into the ground!
Fairy Fellers Noriko Yabuuchi “Think about it. There’s gasoline in bikes.” But you don’t care about bikes when you have your bus right there. You may not be able to get away with driving it against this opponent, but you can still make use of it! Use the bus and anything in it in interesting and creative ways in the match!
Lyte Ltd. Tom Alcove “You can find iron anywhere in this world. Of course, it's in sand, as well as spring water and plants. Large amounts of iron can be found in vegetables like spinach and meats like liver...” While you’re certainly able to make your own [Money], you’re just as capable of punishing these punks by creative use of what’s already there. Use the metal in the surroundings in your strategy, and make it count in taking down these upstarts!
Link to the Official Player Spreadsheet
Link to R3 Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
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